
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]脳の報酬系をたっぷり刺激してくれるゲーム[/h1] 約20年ぶりに無双シリーズをプレイしましたが、ゲーム開始時の最初の戦闘で早速ハマってしまいました! 根本的な要因は、あらゆる場面で「脳の報酬系をたっぷり刺激する」ところにあると感じました。 [h2]ジャストパリィやジャスト回避によるご褒美[/h2] 敵の攻撃が自分に当たる直前にガードや回避をすることにより、特殊演出が入り 与ダメージ+反撃のチャンスが生まれます。 この特殊演出が気持ちいい!! ちなみにパリィや回避以外でも特定の条件を満たすことで様々な特殊演出が発生します。 これによって、昔の無双シリーズみたいに攻撃ボタンをポチポチ押すだけのゲームでは無くなっています。 戦闘中に何度も脳が報酬を得られるチャンスが来るので、夢中になってプレイしてしてしまいました [h2]空気を読んで敵将と一緒に派手に吹っ飛んでくれる雑魚敵[/h2] 前述した特殊演出は見た目的に敵将1人に対して攻撃するのですが なぜか周囲にいる雑魚敵達も空気を読んで「うわー!!」と派手に吹き飛んでくれます。 一騎打ちで敵将を倒した時に雑魚敵も一緒に吹っ飛んだのには爆笑しました! そんな細かい事は抜きにして、この無双感が最高に気持ちいい! こういうのを求めていたんだよ! [h2]戦場の様々な行動が意味を持つようになった[/h2] 昔の三国無双はステージ開始早々に敵の総大将に単騎突撃して ステージクリアというのが当たり前だったと記憶しています。 なので、ゲーム中の戦況や軍略はあまり意味を持っておらず 極論全ステージが同じような印象で単調に感じていました。 しかし、今作は味方の軍略を遂行したり、逆に敵の策を打ち砕かないと 勝つのが難しいゲームデザインになっています。 「士気」という戦闘中に変動するパラメータが敵味方キャラへのバフ・デバフに対して 非常に大きな役割を担っており、よほど自キャラのレベルが高い&低難易度でない限り 敵総大将に単騎突撃してステージクリアすることはできません。 味方を支援したり、敵の援軍をせん滅することによって、 徐々に戦況が有利に傾いていく(=報酬を得ている)感覚は病みつきになります! *三国無双シリーズのプレイは2003年発売の「真・三国無双3」以来になります。 なので、三国無双に関して記憶が曖昧な点があったり、 現在までに三国無双シリーズに追加された要素は把握していないので 過去作との比較する際に、誤った情報を述べてしまう可能性がある点について 予めご承知おきください。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一騎當先的快感 但想像以前一樣玩很多武將的直接跳過 這代大多數都是玩主角 可操控武將不多 故事只到赤壁而已 請自行斟酌
沟槽的怎么这情谊对话感觉全是男同啊
还不错,充分让我认识到了自己还是手残,一开始用普通难度割草感觉挺爽的,到了最高难度被割草,于是又回到普通难度,通关了DLC的以及三个阵营的if结局,觉得够了。
打美了,兼顾了照顾手残和刷刷刷的深度。 吕布的音乐完美,压迫感满满,虽然我用的弓刷的赤兔,只看到某人在天上飞。 关刀和方天画戟大战场推荐。单挑可以朴刀。绳标的机制可以玩玩。手甲建议前期玩玩,后面换武器就觉得不爽了。丈八拉完了。其他基本就是战技发射器了。 剧情逆天改命也是独具一格,尤其是郭嘉。 dlc的大战场多,关刀的巴掌拍起来很爽,能让你晚上工作回来直接颅内高潮
何でこんなのが非常に好評なのか不思議です ゲームとしても過去作の無双シリーズのような爽快感がなく 戦闘中にカットが入るのが多すぎる 致命的なのは主人公しか操作できず、操作できたとしてもオマケ程度だけです しかも課金しないとオマケ程度のキャラすら使えない 8で自由度上げすぎて失敗したから今作はこんな感じにしたのでしょうか 個人的にはまだ8の方がマシでしたね
我如今已得到荆州,你却为何要我弃荆州而去呢?
Long time DW player. The story was corny as usual but the delivery just didn't work for me. The music looped way too quickly and honestly gave me a headache to listen to. The duel system was interesting but ended up being mid in practice. Damage scaling was awkward with the officers. The boss fights were annoying. Most importantly, You cannot play as the whole cast. They are adjutants to the new MC who is the most milk-toast bland self insert I've had the displeasure of projecting into a game. I was interested to see how they did the histories of the families prior to the war but was utterly disappointed.
战斗爽!好卖多卖好吃爱吃,大家怎么都在讲怪话.jpg 草草的人机中配也别有一番风味
One of the best single player musou games of all times as for me. (Yes, there's no P2) Yet again You take on a historical period of Yellow Turban Rebellion and Three Kingdoms, however, this time You play as Guardian of Peace instead of selected/forced on Officer. The game starts on Yellow Turbans and ends on the battle of red cliffs (Chi Bi), so there's no so much content of "three kingdoms" itself. Instead of having tons of weapons with more or less similar mechanics, You get more refined handful of weapons to play with, each more unique. Instead of rock-paper-scissors weapon system like in DW8, enemy officers have guard shields that You need to break in order to stop them from using Musou or gain chance to deal extra damage. Pros: + A lot of fresh air + Weapons are more refined + Ultimate Warrior difficulty + Remix of Eve as opening was a banger + I feel like a kid playing DW4 again + Partner "System", where in most battles one of officers follow You and fight alongside + Fate Alters (Lore) + Guardians of Peace are really cool concept + Audio, Visuals, Lu Bu is scary again + Uber Zhang Jiao phantom?, Yuanhua addition to story Cons: - "Short" story (3 paths Wu, Shu, Wei, fate alters don't give much of extra content) - Gauntlets weapon - For some players: "black rain glitch" on screen - Dialogue options don't really matter - Ziluan poor wardrobe - Unused potential of the game (there's DLC now tho mixed reviews) - Training quests are good to learn other weapons, but I hate'em - Enemy with maximum, unbreakable morale can spam musou - Fate alters (can't compare to hypotheticals from previous installments) No regrets, this game is easly top position in musou genre, shame there's no option to play it with someone. Worth it price.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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