
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #80, worst KR #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,就是最高难度的敌人血太高
兵起三路七十万众 尽扫六郡八十一州
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好,就是贵
怎么说呢 一开始玩比较惊喜,但是最终也还是个割草游戏,很容易审美打斗疲劳
“我如今已经得到荆州,你却为何要我弃荆州而去。” 令人震撼的战场表现,极其上头的割草动作系统,充满感染力的剧情表现(除各种HOMO互动外)。因《起源》为题,始于黄巾起义,止于赤壁之战,篇幅不长,意犹未尽,甚是可惜。期待后续的系列之作!
战场是我最爱的五代风格,难度差不多是四代的水平,还回归了我超喜欢的单挑,可惜不是像五代那样自然的扩散开来,而是直接黑屏进单挑。得益于新引擎的加持,同屏人数真的前所未有,打起来确实够爽。 但是不打出硬直处决的话很多时候打对面武将真的就是刮痧,就搁那硬刮,很多时候兵都清完了就还剩个武将那样砍半天砍不死。还有攻城战也是远不如五代有意思,大部分时候到了门口就直接虚空冒出来几个破门兵把城门破开了,完全没有五代那种建冲车撞城门的氛围感。 还有,我要的是自由选武将,而不是玩什么原创玉玉男神,庄知彦你是否清醒?我都不知道到底是谁在喜欢这种阴湿玩意,天天一副死妈脸整个角色也不知道给谁看。 好感度剧情更是狗屎,男的gay女的牛也是没谁了,不会写就不要写了。强加一个和三国故事无关的角色就是这么一副屎样。老老实实写你的三国故事不要再加什么狗屁原创角色了,一个阴湿男,一个装逼女,一个奶狗跟班,一个白毛满口大义天天捣乱,真的要多恶心有多恶心。
我爱大叔。
不错
KKKK
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $875 | 10 | 70% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 9.5K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 20.7K | 47% | $69.99 | |
| $34.2M | 27.4K | 91% | $39.99 | |
| $34.3M | 70.2K | 65% | $29.99 | |
| $34.2M | 88.7K | 97% | $19.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.4M | 41.6K | 88% | $29.99 |