
"Dynasty Warriors 8: Xtreme Legends" introduces entirely new levels of fun to the refreshing gameplay vanquishing swarms of enemies with mighty warriors found in "Dynasty Warriors 8."
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 14.1Kreviews | 84% | — | $17.3M |
| $19.99 | 11.8Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
steam上为数不多的铃木老贼还不错的无双版本,但也没有什么为PC特殊处理的地方。后面的无双8那真是烂完了。 为童年补票,但是现在再去玩却没有了当年的感觉,怀念当年初上手无双5的时候,也许大家伙也只是怀念年轻的自己。
总体来说很一般但是我还是要推荐 可能是我不会玩感觉有点怪怪的用手柄应该好玩一点键盘打的不怎么舒服
久闻是无双的“集大成”之作,此话不假,但我个人觉得也很中规中矩。 先说下我觉得的缺陷之处吧: 1.画面移植得非常之差,模型和贴图都很粗糙,游戏虽然有年头,但我玩的是pc版,你移植得甚至不如六代好肯定是有问题的。同样的方面也体现在cg上,故事模式的cg可以说是真三系列游戏特色了,往前的就不提了,就和六代比,cg精美程度和清晰度都略逊一筹。 2.战场毫无代入感,这里槽点很多,毕竟是游戏的核心部分。 首先是每一关进去敌人永远都是压家门口,全图除了大本营都是红的,无论是进攻战还是防守战,根本没有那种双方有自己阵型阵地推进的感觉,这点我觉得五代是最好的典范。 其次是作战过程中的各种公式化伏兵、计策什么的很无聊敷衍且套路化,纯粹为了转折而转折,敌军的计策没有压迫感,自己的援军到了也毫不鼓舞人心,大部分都是纯粹让玩家到处救火,增加跑图时间水时长,很多时候在地图一角打完一波,突然要跑到很远的另一角推情节,给人一种又臭又长的推流程体验。而且五代有的地图发生计策时局内也有专属cg,这一代要么什么都没有,要么就是来一段又糊又僵硬的实时演算动画而已。 另外就是剧情对话有点拖沓,很多时候我已经跑到了要开战的地方,或者在等待下一步指引,但每次都得强行等NPC说完话才开放下一步,这本身不是问题,但我在前座的游玩过程中从未如此频繁地感受到被对话卡了进度,仿佛就这部衔接很不自然。这里有个题外话不能算缺点吧,或许是因为自己先入为主,我一直最钟意五代可以自己打破据点门随意进攻的设定,而非传统的击败看门的守卫进点,因为后者可以为了卡你进度不刷守卫,但前者只要我想除非是没有小道的攻城战,否则我哪里都可以跑,也可以选择直接刷BOSS速通,但我也很少这么干因为五代推战场很有趣很有代入感。总感觉就是因为这种能强行卡住玩家进度的设定,给了光荣上述我说的战场体验方面上敷衍了事的余地。 最后还有一个细节,还是以五代为例(这一代我确实玩的最多),就是五代地图里敌我有名有姓的将领很多都是骑马的,自己的部队里除了普通士兵外也有弓兵有旗手,而这一代除了玩家能自己召唤,其他情况根本见不到别人骑马,全程光脚跑路,一点跟随大部队征战的感觉都没有,纯草台班子的感觉。 3.并没有感觉这一作有什么太大的新意和进步。故事模式的if线确实有可圈可点之处,剧情雷不雷人,是不是魔改就不多说了,三国就这么长点时间,史实大家都知道,光荣已经尽可能玩出花了。但是if线这个设定其实并不新颖,五代就有了,比如五代的吕布传本身就全是if,再如像玩关羽、张飞传的情况下两人没法死,实际也是if设定,结尾也都有专属三兄弟cg相配。 将星模式,其实就是把六代编年史里的那些城邦改成了一座可以经营发展的,但经营系统其实也完全没有可挖掘之处,本质上仍是刷刷刷,而我觉得六代编年史像打版图一样打神器获得战、支援兽获得战、解锁城邦的玩法比将星模式自由有趣得多,甚至还有ex关卡。 4.音乐和武将皮肤都变少了。吃老本没事,以前几代的音乐好听又经典,六代就可以自己选择每关的音乐,武将也可以选择前作的皮肤,但这一代能选的音乐反而变少了很多,皮肤也不能选345代的了,为数不多的新意设计上却发生倒退属实令人无言以对。 5.没有云存档很遗憾。 然后再说说优点吧: 1.这一代角色新增了很多,并且终于每个人都有独立的武器系统了,不像四代五代都有共用的情况,虽然我自己通流程还是习惯易武方天戟速通,但这点确实值得称赞,为动作系统增添了可玩性。 2.新地图多了不少,不像六代大部分都是明目张胆搬前作地图微调了。 3.量大管饱,故事模式魏蜀吴晋他传的史实和if线都打完最少也得40h+,随便打打将星什么的就更长了,就现在的四十多块的史低价格来看算良心。 起源质量高但确实创新步子迈得很大,八代开放世界尝试依托,对于新玩家而言,这一代确实是老无双玩法风格的最后一代,并不失为入坑作的好选择,尽管我个人而言还是有些许失望的,不过好在现在能看到起源挽回了真三系列的颓势,作为一个ip粉还是很开心和欣慰的。 画质扣两分,战斗体验扣两分,音乐皮肤变少扣一分没云存档扣一分,情怀加一分武器系统加一分,整体还是六分勉强合格吧,实话是再觉得烂我也玩得下去毕竟这么多年都玩了……
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
コントローラー初期設定が無茶苦茶で起動後にまず困った・・・。ググるのおすすめ。 ~7までのシリーズ集大成的作品。 とんでもないボリュームとやりこみ要素。 100時間でも終わりが見えない。
童年回忆+1.欲买桂花同载酒,终不似,少年游。
DW8XL is a great game but it's a shame that the PC port is based on the PS3 version, it feels very outdated and it's a mess to configure.
Great game overall, the pc port is pretty bad but anyone with rudimentary modding knowledge can easily circumvent things like no 4k support or higher fps with a single drag and drop mod installation. I takes like 10 minutes to set this up and after that you can easily get a couple hundred hours out of this game so I'd say don't listen to anyone saying that this is a terrible port or anything because those people are just idiots or lazy most likely.. The game itself is very good, I like the combat, the setting and the roster of characters. This is my first Dynasty Warriors game but this game made me a big fan of the series and i'll probably get some of the switch games soon. I highly recommend this to anyone looking to buy their first Warriors game.
不推荐除了怀旧党和无双铁杆粉以外的玩家来玩,据说steam上的版本是从ps3而不是ps4移植过来的,所以画质差/同屏人数少等问题存在,这作剧本也就那么回事吧,有很多卡人的剧情和计谋跑来跑去的,说实话我更喜欢将星模式,虽然也比较枯燥但是可以很自由的刷刷刷。优点是无双武将真的特别多,有很多武器可以切换,图个新鲜爽一爽还是可以的(但是真的太糊了)
为过往仅有的乐趣干杯,为蜀汉if线干杯 步练师真的很棒
玩起来确实爽,下班后割一波很爽很爽,但是问题也很多,画质古早,视角切换得很难受,有时候会晕,不知道为什么不能用右摇杆切换视角,玩多了很容易腻,键位设置也有问题,手柄按多了容易累,完全可以更爽,但还是推荐体验下
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.5K | 89% | $27.99 | |
| $932.2K | 10.9K | 78% | $3.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $7.6M | 14.4K | 90% | $19.99 | |
| $3.4M | 4.6K | 84% | $29.99 | |
| $2.2M | 1.7K | 66% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $17.2M | 31.9K | 90% | $29.99 | |
| $17.4M | 17.5K | 93% | $59.99 | |
| $17.2M | 15.6K | 96% | $49.99 | |
| $17.1M | 37.1K | 89% | $19.99 | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $17.1M | 22K | 92% | $39.99 |