
First-person action survival game set in a post-apocalyptic open world overrun by flesh-hungry zombies. Roam a city devastated by a mysterious virus epidemic. Scavenge for supplies, craft weapons, and face hordes of the infected.
Most likely between $21.6M and $61.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $4.99 | 95% | approximately $36M |
| PlayStation | $24.99 | 93% | — |
| Xbox | Free | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3495 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
such a fun game, amazing game to play with friends. created some great memories w this lil gem 8.5/10
👍
Отличная игра, где совместили паркур и зомби. Очень хорошая механика паркура. По текущим меркам средний графон и сюжет, но играть в целом интересно. Рекомендую брать по скидке и накатывать русскую озвучку
❤️🔥Dying Light é um jogo de sobrevivência em mundo aberto na primeira pessoa numa cidade devastada por um vírus zombie. De dia exploras e fazes parkour — de noite tornas-te a presa. A escolha entre salvar os inocentes ou seguir ordens é tua.🩷 💚💚ACERCA DESTE JOGO💚💚 🧡Sobrevivência em mundo aberto na primeira pessoa com parkour fluido por toda a cidade; 💛Fabrica armas criativas e combina o ambiente para derrotar os infetados; 💙Ciclo dia/noite que transforma radicalmente o perigo — os Voláteis saem à noite; 🩵Cooperativo para até 4 jogadores com campanha completa partilhada; 💜Narrativa com escolhas morais que afetam o rumo da missão; 🤎Atualização Retouched gratuita com visuais e banda sonora melhorados; 🖤Essentials Edition inclui o jogo base e vários DLCs e conjuntos cosméticos.
Dying Light Review: Unleashing Violence Through Parkour, Fearing the Night to Survive In an era saturated with zombie games, most titles tend to trap players in the numbing, mindless joy of "mowing down" hordes of the undead. However, Dying Light, developed by Techland, took a different approach. By seamlessly stitching together first-person parkour and open-world survival horror, it created a unique gameplay loop of "parkour by day, survive by night." This is not just an excellent zombie game; it is an ultimate experience of speed, power, and terror. Core Experience: Measuring the Wasteland on Foot, Redefining Freedom Through Parkour Dying Light’s most proud achievement is undoubtedly its incredibly smooth and fluid parkour system. Unlike many similar games where you start as a "parkour master," this title gives players a genuine sense of progression. In the early stages, you might fall from rooftops due to stamina depletion or stumble clumsily due to unfamiliar controls. But as you unlock the skill tree, moves like wall-running, sliding, and grappling will gradually become muscle memory. When you are zipping at high speeds between the slums and Old Town of Harran, using the environment to shake off hordes of zombies, the sense of achievement from transitioning from "clumsy" to "in control" is unmatched by other games. At the same time, the game's melee combat feels like an industry benchmark. Every swing is accompanied by heavy, visceral sound effects and realistic physical feedback. Whether you are crushing skulls with a rusty metal pipe or taping explosives to a baseball bat to create a gory explosion, it is filled with a primitive, violent aesthetic. Day and Night Cycle: From Adrenaline Rushes to Ultimate Terror If Harran by day is a challenging playground, Harran by night is a suffocating, terrifying hell. When the sun sets, the tone of the game undergoes a massive shift. The infected, which move sluggishly during the day, become highly aggressive at night, and the truly deadly "Volatiles" emerge from the shadows. Against Volatiles, traditional combat is futile; your only choice is to use parkour to flee. The oppressive feeling of being relentlessly chased by an apex predator, combined with outstanding environmental audio (such as the Volatiles' hair-raising screeches), pushes the tension of survival horror to its absolute peak. However, high risk comes with high rewards. Exploring at night grants massive amounts of XP, turning the "night" from pure terror into a proving ground for the brave to advance. Story and Exploration: Underrated Side Quests and a Slightly Underwhelming Main Plot In terms of narrative, Dying Light presents a "love-hate" dynamic. While its main storyline has a strong opening, some forced plot developments and slightly cliché villain tropes in the mid-to-late game might disappoint players who prioritize story. However, the side quests are surprisingly excellent. Seemingly ordinary "fetch" quests often evolve into suspenseful, thrilling stories during exploration. For instance, a simple search-and-rescue mission might turn into an unsettling trap in an abandoned apartment; a routine rescue could hide the conspiracy of a madman. It is these side quests, full of humanity and dramatic tension, that breathe vibrant life into the city of Harran. Pain Points & Controversies: Control Habits and the Disconnect in Late-Game Experience Despite being a masterpiece, Dying Light is not without its flaws. First, the initial key bindings (especially on consoles, where jumping is mapped to the shoulder buttons) felt counterintuitive to many players, requiring an adjustment period. Second, as the game progresses and you unlock advanced parkour skills and powerful weapons, the once-terrifying zombie hordes become a joke, drastically reducing the late-game survival pressure. Additionally, some tedious collectible tasks and occasional optimization issues can wear down your patience during long play sessions. Conclusion: A Flawed but Undeniable Zombie-Parkour Masterpiece Overall, Dying Light is a phenomenal work that masterfully blends action, survival, and RPG elements. It liberates the player's feet with a deeply engaging parkour system and redefines the boundaries of fear through a suffocating day-and-night cycle. While it leaves some regrets in main storyline narrative and late-game balancing, when you are sprinting across Harran's rooftops toward the sunrise, or narrowly escaping the claws of a Volatile, that unparalleled sense of immersion is enough to make you forgive all its flaws. If you crave a post-apocalyptic journey packed with adrenaline and heart-pounding action, this game is an absolute must-play.
one of the best zombie games i've ever played so far
Dying Light brought to you by Sonic the hedgehog The story isnt anything to write home about and Rai's was downright a cartoon villain but its fun and keeps you hooked on what's gonna happen next. Although the story and characters arent the reason this game is a cult classic. The gameplay is extremely fun, running and grappling around makes you feel like a zombie apocalypse spiderman along with the killer atmosphere that completely changes at night, its a very immersive world techland have managed to build on par with Dead island and even better in some instances. The nighttime, oh man the nighttime is probably my fav part of this entire game and turns it into a real horror game when the volatiles come out and it was a really fun challenge on hard mode to venture out at night. What else can be said about this game? progression is solid, combat is brutal and impactful and for the price this game constantly goes on its a steal and must own for anyone thats a fan of zombies or just wants to have some dumb fun, 100% recommend.
Good Night, Good Luck.
很多年前玩砍杀丧尸的第一部佳作
What can I write what isn't written already? Well... this game is just pure awesomeness!!! I love love love to parkour through the different environments, the climbing/jumping is so much fun. I mean, how often do you have the chance to run around on the roofs of your city to reach the next destination? Here you can Slaying those damn zombies is also very nice! There's a good variety of enemies, slow walking ones, fast ones, some spit some s.hit on you, some explode right in front of you and the bigger ones are using hammers and one of them is even throwing cars at you, lol The slashing scenes are very enjoyable, gory as they should be. Modifying your weapons with electricity, fire and some other stuff makes the slaying even more fun! I feared that I wouldn't like it, cause I'm really not into zombie stuff but I enjoy this game so much more than I thought I would Already finished the main campaign and am now in the countryside doing the DLC where you can drive a f.ucking car and kill even more zombies with it! Yey Story wise it's also really ok, I love doing the side quests and help ppl, it's so rewarding I mean, of course, I took the easy way and play story mode but that's cause I want to enjoy the game and not grind my way through it So yeah, all in all I give it a solid 10/10