
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.
"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.
"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.
"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.
"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.
"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.
"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.
"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 71.5Kreviews | 86% | #42 | $85.7M |
| $69.99 | 26.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2491 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The usual Techland bugs and co op disconnects. Purchase at your own risk This company can't figure out co op stability on PC.
Dying Light: The Beast is a surprisingly deep, atmospheric, and mature experience. While it doesn’t reinvent the wheel, it refines the formula with confidence—closing the gaps left by the second chapter and rediscovering what made the original so compelling. It dares where it matters, yet never strays from its core identity. Familiar gameplay returns, but it’s enhanced by thoughtful, coherent innovations and a narrative structure that’s finally both solid and engaging. It’s not perfect, but it has soul—and in today’s landscape, that’s more than enough to rank it among the standout action-survival titles of the year.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #8, worst CN #56 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36/day in the week to Jul 30 → 34/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
| $29.99−50% |
| 4.3Kratings |
| 84% |
| — |
| not modelled |
| $29.99−50% | — | 94% | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to like this game but its awful. I can only play for about 20 mins before im over it. How you make the third entry to a game worse than the ones before it is beyond me. The most annoying part has to be the basic combat. Hit detection is off, especially if youre fighting a running zombie or human. They just dodge constantly taking emersion away but most of all its annoying. Which is this entire game. The longer you play the more annoying it gets. The skill tree is pitiful, a sad and practically useless thing that just annoys you the more you level up. Skip this one guys. The loop gets boring after the first couple hours and at that point youve played the entire game.
Gutes spiel aber sehr kurz, haben zusammen 40std gebraucht um alle neben quest und die hauptquest gemacht schade nur das man olivia nicht bangen konnte 7,5/10
Like it a lot. I was a huge fan of Dying light 1, but got kind of put off by the sequel and never tried it. This game has brought me back into the series. Hope the devs at Techland keep making great games like this (even if we let this franchise rest, or at least crane). 8/10
Во что превратился Dying Light the Best (2025)? - Это всё та же выживач-песочница про зомби, но на стероидах. Бьешь дубиной толпы зомби, а теперь еще и стреляешь, и прыгаешь по стенам, как Ямакаси. Четко, могёте! - В 1+2 части не было пушек - это тупо; а в the Beast они повсюду - это мне нравится. - Геймплей стал оч сильно лучше. Много новых механик. - Игра состоит из: - 25% логова монстров - это супер. Особенно пробиваться через муравейник зомби наружу с дробовиком в руках - это лучшее, что есть в этой игре. - 25% Перестрелки как в Голливудском боевике - это супер. Это передовой шутер, как Atomic Hearth. Теперь добавили наемников - это плюсы. Миссии с перестрелками здорово обыгрывают сюжет. - 50% вопросики на карте - эта игра об этом. Квестов около 50 шт. Прохождение на 50 часов. - а также: - Можно давить зомби на авто и ездить по лужайкам - что еще нужно? - Визуал - восторг! Модели красивые. - Боевка улучшает впечатления, но ИИ портит. Стрельба - Стрельба оч приятная. Но патронов почти нет. В продаже по 6 шт! Даже у солдат нет. Всего 10 типов пушек. - Это не даёт зомби-выживачу превратиться в иммерсивный шутер-РПГ, хотя эти жанры заявлены. Но тогда бы это была другая игра. - По трейлеру мне показалось, что игру превратили в Farcry/Stalker/Metro, но нет! Все на уровне 1+2 части. - ИИ украл идеи сразу у всех шутеров и сшил их "всё в одном" - это хорошо для боёвки, ведь, Techland сами не смогли сделать этого за 6 игр, за 15 лет. Игра старается предложить новые возможности - похвально. Боевку проапгрейдили - Разработчики заценили как ниндзя Морган из Ходячих Мертвецов бил зомби палкой. Кия-Кия. - Супер сила, как в Doom, чтобы стать большим большим качком - это кровожадно. Есть отскок в бок либо слабый отскок в бок, что подведет в опасный момент. - Колижн модели прокачали: можно промазать по изворотливым зомби и наносить урон точечно. - Зомби 20 типов, по 10-20шт в кадре. Зомби в наглую перебивают твои атаки, а их сильные удары нельзя заблокировать, и они сбивают тебя с ног. Это не дает скучать. На выстрел прибегают полу-зомби - эта динамика похожа на Atomic Hearth. Из выбитых мозгов брызжет струя крови - любители оценят. Но отстрелить ногу нельзя. Паркур у нас на деревне - Вы задумывались, как выглядит зомби-апокалипсис не в мегаполисе, а в деревне? Поляки показали как, они то шарят за сельский вайб. - Локация выглядит как старый город из Dying Light 2, ведь, the Beast планировался как DLC. Карта не особо большая и не резиновая. - Есть улицы, как в "Я легенда"; часовня, как в Resident Evil; удобные крыши, подземка - это класс; вот таким надо делать было делать целиком город зомби. ИИ - главный минус - ИИ наштамповал сотни одинаковых домов, проулков, чердаков, подвалов - это ощущается слабовато; Игра потеряла рукотворность. Нельзя же быть таким ленивым, когда есть столько крутых идей в кино и играх о зомби. - Поиск пути: Все двери закрыты и надо искать единственную форточку, а затем вентиляцию, а затем прокладывать кабель по пути обратно. Почему не может быть открыто несколько окон? Бывают квартиры на 20 помещений и 4 этажа + подвал. - Безопасные зоны далеко, когда нужны - они не работают как надо. - Система навыков и гринда - фигня. Те же болячки: Зачем нужны легендарные бинты, расходники, УФ фонарик, ножи, мины и прочий мусор? В игре до сих пор эта фигня. - Крестовина выбора оружия только на цифру "3" - ужасно неудобно. Нельзя выставить пистолет на 2, а винтовку на 1. Вот почему эти слоты заняты под аптечку или кинжалы? Кооп Теперь можно стрелять вдвоем. Но сложность растет по хосту. Я играл с другом на +2 уровня выше и для меня зомби превратились в Гига-чадов: на каждого по 6 вместо 2 ударов. Играть одному легко. Можно забить палкой Громилу, но вдвоем с +2 не хватит и 50 патронов! Квесты засчитываются обоим, только если вы каждый прошли вместе. Стелс В 19.00 звенят часы, как в "Я Легенда" - класс. Ты ожидаешь, что постепенно начнут выползать монстры и ты пробьешь себе путь домой, но нет! В миг появляются сотни Прыгунов - их не убить даже в Звере. Качки в спортивных костюмах не дают гулять по ночам - жиза. Надо прятаться от них, как в Dishonored, а то начнется погоня на 5 звезд. Ночью не выйти, если только в места, где есть забор - это реализовано оч слабо. Логова - Я ожидал, что будет зачистка логова, как в Days Gone и State of Decay 2 - эти игры выигрывают в этом плане. Вместо этого есть отдельная точка "Зачистка улья", но ее нельзя сжечь, убив защитников. Просто 3 раза бьешь болванчика и улей зачищен, а в следующую ночь он появится вновь - это реализовано оч слабо. - Resorted Land - отдельный режим, где зомби не респавнятся, ресурсов и патронов мизер, есть голод - это оч странный режим выживания. Наверное, эти идеи надо доработать для системы улиев. Сюжет Это польский боевик в духе "Крепкий орешек". Тебя умело дразнят недосягаемыми глав-гадами, а затем на ринг выходят наемники - это работает как надо. Но в середине игры будет момент, когда начнется второстепенная линия - это феерический бред. Клоунские фракции - это кринж. Вердикт: топ зомби песочница 10/10; как минимум "крепкий среднячок". - По началу, я ожидал рпг-шутер, но оказалось, это тот же Dying Light. Когда я освоил новые механики, то открылось второе дыхание и впечатления резко улучшились. - Нет, нет, нет, использовать ИИ - запрещено! Только лучшие геймдизайнеры. - По моим впечатлениям Dying Light the Best во многом лучше Resident Evil 9 Requiem, что сдулся, как шарик. - Надеюсь, Techland сделают правильные выводы о том, как надо развивать серию и будут усердно дорабатывать полноценные механики до того уровня, что ожидали игроки.
Killing the last Chimera while hearing the revenge soundtrack was peak also amazing melee combat
Значит здоровую химеру, которая в полтора раза больше его самого, протагонист колотит уже с начала игры, с первой попытки, а вот просто подтянутого прыгуна осилить не может... Логично, логично...
After the disappointing Dying Light 2, this game feels like an amazing return to form and genuinely reminded me of the first Dying Light. The graphics are amazing, the combat is fantastic, and most importantly, the parkour feels perfectly refined. Dying Light: The Beast is easily one of the greatest zombie games out there, and honestly, it might be the best zombie game I’ve played. A fantastic comeback for the series.
Compared to the rest of the series: Having just finished a coop playthrough, I can recommend this latest installment of this franchise. If you liked a previous installment of this franchise, you will probably love this game. It is mostly the same, except better polished. It takes inspiration from both its predecessors, but is closer to the original Dying Light than to Dying Light 2: Stay Human. The night is once again truly dark, full of dangerous monsters and you probably shouldn't be out at night without a good reason. This game is more horizontal than vertical, particularly compared to Dying Light 2: Stay Human. The grappling hook is not necessary. The cars are mostly superfluous compared to walking, but you probably want to learn the controls anyway for quest reasons. There is a level system for loot in this game, which is a mechanic I usually hate, but in this game it didn't really bother me. With every level you get to loot mostly the same stuff, so in practice it kind of resembles weapon maintenance. It has the best pacing of the series: a mix of highs and lows. Once again running away is usually the best choice, unless you need to clear a location. Volatiles are once again a threat, instead of the token farm they were back in Dying Light 2. The big new addition in this game is beast mode. It provides an interesting mix to the usual pacing: when the beast mode triggers most combats are quickly won. The beast mode flips the usual dynamic of strength between Kyle and the zombies on its head for a moment. This lets the player complete content that they "shouldn't" too early. It feels very powerful. On the other hand, it felt a little repetetive to go into the beast mode to defeat a boss for the eighth time. The story: This story is fully linear, unlike Dying Light 2: Stay Human. The Baron was a great villain: he was just truely evil from the start (even before the outbreak). Unforunately he doesn't get to talk much until the very end. The collectibles tell his story. For the first time in the series this game features an ending fully playable in coop and is great, instead of being terrible. The writing: The world of this game is visually beautiful, but also serious, tragic and cruel. It feels like real place, inhabited by people with real hopes and fears. The writing quality has improved, particularly compared to Dying Light 2. Every quest had a story to it. There are some interesting collectibles, such as an in-universe podcast. There is some humor in dialogue, but mostly in the quest names. Negatives: There were occasional technical issues. Sometimes the server booted me out just as quest rewards leaving me slightly behind in progression for the rest of the playthrough. I suffered from a very annoying memory leak that requires restarting the game every couple of hours as it turns into a slide show. There were very few night missions. It is an improvement that the night is now something to be avoided, but a few more night missions could have provided a challenge. Warning: This game is grotesque. If you don't want to look at zombies (and humans) getting torn apart, this game probably isn't for you. There is a lot of blood, guts and body horror. Gore, gore everywhere.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.9M | 219.6K | 79% | $11.99 | |
| $394.7K | 1.9K | 64% | $9.99 | |
| $36M | 495.3K | 95% | $4.99 | |
| $15.3K | 176 | 91% | $4.99 | |
| $6.9K | 27 | 59% | $9.99 | |
| $1K | 11 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.3M | 127K | 97% | $32.49 | |
| $84.6M | 510.9K | 97% | $9.99 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $87.2M | 154K | 98% | $19.99 | |
| $84.1M | 110.4K | 89% | $34.99 | |
| $87.3M | 56.8K | 88% | $59.99 |