
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 15 → 69/day in the week after.
About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.
"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.
"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.
"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.
"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.
"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.
"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.
"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 71.5Kreviews | 86% | #35 | $85.7M |
| $69.99 | 26.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2530 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It'd be a neutral for me, good combat + weird Techland story. It's really fun, don't get me wrong. But the autosave failed me once and I lost a solid 2 hours of progress. Knowing that such an issue exists I cannot recommend this in good faith. There are no manual saves at all, so you are reliant on an autosave that can fail. Also Techland does this thing where, bc you CANNOT even slightly hurt them, they write the "good" characters that you do quests for as pompous pigs. So an old woman, for example, when you have a timed driving mission will say "hurry up, Kyle." and people that never leave their safehouses will say things like "It's not your call, Kyle.". They written to be short with Kyle even tho Kyle is the only person doing ANYTHING EVER for them. It's like guys....if this were an RPG you'd all be killed for those attitudes HAPPILY by Kyle. And Techland expects you to sit through conversations with these people, like no. Write them better, write them to not just talk down to Kyle when the tiniest things go wrong. If they actually took the time to write a decent compelling story with decent compelling characters this game would be a near perfect experience. As it stands, and on top of the shoddy autosave, just skip through *ever single line of dialogue* as that will IMPROVE your overall experience. And mute the audio whenever they try and force a radio conversation. Techland it is not hard in any way shape or form to write a compelling story. The dinner scene is the singular dumbest scene in any videogame that I've ever played....and I play Bethesda games.... Also I predicted the final boss battle bc I have a working brain and an education level past the 3rd grade. Do better Techland. Once again writing a good compelling story is one of the easiest things to do, and you failed. Also unskippable credits is insane, that means you are all PROUD of the story you gave us. Take those ego's down a peg, your stories are HORRIFIC.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.3M | 127K | 97% | $32.49 | |
| $84.6M | 510.9K | 97% | $9.99 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $84.1M | 137.2K | 89% | $34.99 | |
| $87.4M | 56.8K | 88% | $59.99 | |
| $87.4M | 154.1K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.9M | 219.6K | 79% | $11.99 | |
| $394.7K | 1.9K | 64% | $9.99 | |
| $36M | 495.4K | 95% | $4.99 | |
| $16.4K | 190 | 91% | $4.99 | |
| $6.9K | 27 | 59% | $9.99 | |
| $1.4K | 15 | 100% | $4.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #7, worst CN #63 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36/day in the week to Jul 30 → 34/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
| $29.99−50% |
| 4.4Kratings |
| 84% |
| — |
| not modelled |
| $29.99−50% | — | 94% | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Gameplay: เกมเพลย์สนุกขึ้น พวกบอสบางตัวค่อนข้างสร้างสรรค์ (ยกเว้นไอตัวสุดท้ายโหมดยากสุดที่กุให้เลย olo) มีปัญหาก็ตอนสู้กับคนโดยเฉพาะระยะประชิดที่แม่ง ♥♥♥♥♥♥♥♥ สิ้นดี หลบอยู่นั่นแหละ ทุกครั้งที่เจอศัตรูประเภทคนเหมือนบังคับให้ใช้ปืนสู้เอาถ้าไม่อยากรำคาญ ทั้งที่ภาค 2 ก็สู้สนุกนะแต่ภาคนี้แม่งไม่ได้เลย ส่วน Volatile ภาคนี้แม่ง Spawn ได้โคตรส้นตีน แม่งอยากเกิดก็เกิด อยู่ดีๆ ก็เกิดจากข้างบน อยู่ดีๆ ก็เกิดจากข้างหลัง จากที่มันควรน่ากลัวแม่งกลายเป็นน่ารำคาญแทน ซึ่งก็ทำให้การค้นหาของตอนกลางคืนไม่คุ้มค่าอีกต่อไป นี่ไม่อยากจะบ่นไอ Volatile Hive นะ ที่ทำลายแล้วของแม่งไม่คุ้มค่า เป็นได้แค่จุดฟามของโง่ๆ ทั้งที่มันควรจะทำลายถาวรได้และทำให้การหาของหรือทำเควสตอนกลางคืนง่ายขึ้น Story: ตัวเอกอยากแก้แค้น > หาบอส > ทำให้ตัวเองเก่งขึ้น > หาบอส > ทำให้ตัวเองเก่งขึ้น > หาบอส > วนลูป = เนื้อเรื่องทั้งหมดของเกม แม่งไม่มีเชี่ยอะไรเลย สู้ภาคแรกกับภาคสองไม่ได้ด้วยซ้ำ ตัวร้ายไม่มีมิติอยากร้ายก็ร้ายที่โผล่มาแค่ตอนแรกกับตอนจบ สู้ไอ Rais (ที่เป็นบอส QTE ในภาคแรก) กับ Waltz (ในภาค 2) ไม่ได้ด้วยซ้ำ โดยเฉพาะช่วงท้ายที่เหมือน Techland ไม่รู้จะทำยังไงให้เราโกรธเกลียดตัวละครนี้มากขึ้น เลยทำสิ่งที่ไม่น่าให้อภัยที่สุดตั้งแต่เล่นซีรีย์นี้มา แต่ทั้งหมดนี้ก็ยังเป็นเกมที่ดี ไอโหมด Restoreland ค่อนข้างสร้างสรรค์ พวก Side Quest นี่ทำดีมาก ทำดีกว่าเนื้อเรื่องหลักอีก แถมบางเควสสามารถปูไปภาคต่อไปได้ด้วย จนแอบสงสัยว่าทำไมมึงไม่เอามาเล่นในเนื้อเรื่องหลัก
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消费情怀,玩不下去了,前期正常难度约等于前代的困难,开故事模式体验会好挺多。但跑酷和剧情都做得依托,克兰纯工具人,被背叛了一句话原谅,喜欢天天被使唤干活的人可以入。
steam's yes no review system ♥♥♥♥♥ you guys over for me. I enjoyed the game for the most part but y'alls decision to have ammo and consumables disappear on death is just some bull. Restarting whole fights with now nothing ruins the experience completely. Not to mention the melee system is booty. I've never liked how the ai dodges knives cuz then why have ranged weapons. They'll dodge immediately after missing a swing or taking a hit. Just lame. And I am leaving this review now because I just did back to back to back fetch quests and then died to a sniper no scoping me while swinging at him with a fast hammer. I was in the middle of a combo and he gets shots off in between. I now have to go reset and take out more mortars again without my ammo and you don't start me before the mission so I can prep and try again. Nope now it's just me and my useless knives having to sweat it out. Scariest game I'll give them that for sure but the combat is just tired and empty. Not to mention useless against volatiles. It...The Beast newly powered up and stronger than ever. Except still get 2 shotted by them. Why am I weaker than base volatiles when I've "absorbed" like 5 other boss volatiles. Everytime I'm in a chase i think, "in game crane could just turn around a couple punches and it's over. He is crazy strong. Sure can't fight a whole city but I should barely be phased by them. But no you make the main character stronger and ♥♥♥♥ making it make sense. Started off as dlc but it should have been stealth focused with a weaker person or action focused with just zombie doom slayer vibes. This weird middle ground where you tried to mix in everythiing is annoying. Parkour is cool.
Dang Shame
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.