
Dwarves & Dungeons is a game that combines the three-match gameplay with roguelike elements. Move on the game board, earn gold coins, acquire weapons, and engage in battles against unique monsters. Brave the dungeons and take on extreme challenges!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Good gameplay concept, one of the most boring roguelite executions[/h1] When I first discovered Dwarves & Dungeons with it's gameplay loop about drawing line between all matching materials (attack, shield, coin or health) and with description of having roguelite genre attached to it, I knew I wanted to give it a try. However, despite giving it four hours chance to get me interested, I'm way too bored with this product to continue. So what a game with a good gameplay loop has to fumble in roguelite genre to bore out even a long time fan of the genre? Well for a start, player classes are boring; the first one of three available classes is clearly the most effective one, while second and third class are clearly under powered compared to the first one. Then the limited moves "pick-ups" like training dull, "You swing the sword in wrong way and failed to learn anything?" what the h### is point of that when you already have limited time to get there?? And when you actually get some kind of choose? They are laughably lame options, "Make 3% more damage against bosses" sounds something written on forced Games as a service-video game's loot. And top of it all to fail in *lite* aspect, the permanent upgrades you can acquire all lame and very costly. [h2]Verdict:[/h2] Not even worth to buy in sale at it's current state.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
時間殺手,好玩
Yeaaaaaah.......big NO on this one. Bosses and major enemies can move several steps ahead or behind me and shoot from range but I'm stuck doing just melee ? And there's just one of me? Absolutely unfair gameplay mechanic. Refund requested. Do not buy. Game isn't fair and isn't like the video above either. Sad to say.
機制有新意但不夠深入,流派成型過慢爽點不足,各方面都太簡陋導致很快就膩了。4/10
Купил игру, она явно ещё в бетта тесте, так как пару раз глючила и даже часть контента закрыта Но прошло уже несколько месяцев и не одного обновления. На игру забили болт
為什麼怪物沒有限制隨便都能跳到我身邊打我?我卻得消除一堆牌不能隨意走位 好不容易才能吃到幾張攻擊卡牌清怪了,第二波怪接著出現,這時沒攻擊牌我就得消一堆其他的牌才能等到攻擊牌,這期間我就一直被幾隻怪追著打???遊戲體驗太糟了吧
性价比还是很不错的。。。毕竟6块钱玩了25个小时,我感觉还能再玩个25小时hhh。我个人感觉不太舒服的地方就是,游戏只设计了4关,但是有20级的难度。but基本上每关每次就刷那么几波,种类就那么几个,boss就是二选一。玩个3次感觉就对后面发生什么有预期了。然后对于我这种菜的,每次遇见的都是这些,然后打又打不过卡在那里(进度很慢)如果要重复20次,只是难度有变化啥的。真的很折磨=-=才打到难度5我就已经兴趣消耗的差不多了。。。
This game deserves a neutral rating. I won't down doot it because the game play is challenging and board game like. The bad thing about the game is there is no audio control, you can either choose on or off.
The game play loop is about as simple as you can get. You'll need some thought investment per run given the tile randomness, and the base upgrades are more of a grind past a certain point. I wish there was a more detailed volume control, but given the price tag, it is what it is. Also, board seeds can create nightmare tile sets.
作为一个游戏而言,欠缺的东西有点多了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
| $1.1M | 4K | 72% | $4.99 | |
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| $3.8K | 91 | 93% | $1.99 | |
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| $3.7K | 84 | 82% | $1.99 |