
When the Dwarves of Dverghold awakened something ancient beneath the isle of Rekestt, King Sterren sent word across the Shattered Sea: brave the haunted depths, or let the darkness rise. Oldschool dungeon crawler with turn-based combat and atmospheric soundtrack by Dungeon Synth artist Splendorius.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
... of first-person dungeon crawling. Lead a party of up to four into the haunted depths of Rekestt. Grid-based exploration in the tradition of Dungeon Master, Eye of the Beholder, and Might & Magic, paired with tactical turn-based combat where positioning, timing, and the terrain around you can mean the difference between glory and death.
Between expeditions, return to your basecamp near the mining town Gravhollow. Recruit mercenaries, upgrade your camp and speak with the characters there. Each has their own story to tell, and their own part to play in Dverghold.
Inspired by the "blobber" dungeon crawlers of the 90s, with a homebase and roster management in the spirit of Darkest Dungeon and the archaic soundscapes of Dungeon Synth: Dverghold is built for those who remember when games didn't hold your hand, and for a new generation discovering the genre for the first time.
When the last great age of civilisation was sundered by the breaking of the earth, a new folk arose from the ashes and set their mark upon the world of Hyrdengard, that realm which is now called the Shattered Sea. Through storms, pestilence, and ceaseless foes without number, the Dwarves of DVERGHOLD were tempered, and by fire and iron they were forged as the undisputed power of the Sea of Thorns.
The Dwarves' first forays awakened something ancient and hungry in the deep, and the shadows beneath Rekestt began to stir. Weary from a brutal campaign against the mountain trolls, King Sterren the Second now turns to the outside world. His envoys travel across the waters to the prosperous island-city of Presdon, and beyond, seeking any who possess the courage – or desperation – to descend into the dark.
From distant coasts, from battered ships, and from hidden corners of the Shattered Sea, they come: adventurers, wanderers, and vagabonds willing to risk not only their lives but their very souls to stand with DVERGHOLD against the rising dread below Rekestt.

FIRST-PERSON DUNGEON DELVING
Navigate the haunted halls of Rekestt level by level, in hand-crafted dungeons full of secrets, traps, and worse. Every corner could hide treasure or death. Every step deeper reveals more of what lurks below.
TACTICAL TURN-BASED COMBAT
Arrange your party in a classic front-row, back-row formation and engage in turn-based battles where positioning and timing matter. Prepare your spells, lure foes into hazards, and time your strikes - instead of menu-driven combat, imagine a more FPS-like gameplay but turn-based. Resources are precious. Enemies are cunning. Sometimes retreat is the wiser choice.
A PLACE FULL OF STORIES
Your basecamp is more than a place to rest. Speak with the mercenaries of the Saltbound company, the quartermaster who supplies you, and strange folk drawn to Rekestt for their own reasons - their words will guide you in the strange world of Hyrdengard.
ADAPT AND IMPROVISE
Recruits come with random skills and serve as long as exhaustion, disease, and the dungeon allow. Build your strategy around the roster you have, which may not always be the roster you wish you had.
BUILD YOUR BASECAMP
Inspired by the likes of the hamlet in Darkest Dungeon, your camp near Inner Gravhollow grows with you. Recruit new heroes, upgrade facilities, manage resources, and prepare for your next expedition.
DEATH HAS CONSEQUENCES
Will you spend your hard-won resources to recruit a veteran warrior, or press on with green recruits? Every loss matters.
HAND-CRAFTED DUNGEONS, LIVING DEPTHS
The halls of Rekestt are designed by hand, not generated by chance - but the dangers within shift between expeditions. Monsters patrol where they will. Treasure caches hold what fortune allows. Doors once locked may yield to keys you did not have before. Learn the layout. Never assume you know what waits around the next corner.
"Let it be known across the Shattered Sea that His Majesty, King of DVERGHOLD, issues a solemn decree to all allies and brave souls of the realm and beyond. The newly claimed island of Rekestt lies besieged, its mines and hollows assailed by unseen and unnameable fiends. Our armies, still blooded from their hard-won victory over the savage mountain trolls, can no longer stand alone against this fresh tide of horror.
Therefore, the Crown calls upon Dwarves, citizens of Presdon, wanderers, sellswords, and seekers of renown to take up arms and descend into the haunted deeps of Rekestt. Those who dare to face the lurking evil may find not only honor, but wealth, glory, and their names etched in the chronicles of DVERGHOLD.
Amnesty and royal provisions shall be granted to all who answer this call.
But steel your will, and bring what gear you may—for the shadows beneath Rekestt show no mercy."
— By order of King Sterren the Second
Dverghold has a Dungeon Synth soundtrack by renowned artists Splendorius and Kurald Galain. Splendorius has even exclusively composed an entire album for Dverghold! Haunting melodies and cozy atmospheric soundscapes accompany your descent.
This is a full atmospheric album written for the game. Each track captures the essence of a fallen kingdom: melancholy laments of abandoned halls, oppressive silence in the deep, and the corruption that has taken hold.
This is THE game for fans of dungeon synth, dark ambient, and atmospheric black metal.




Dverghold unfolds episodically throughout Early Access as the mountain is reclaimed level by level. Each major update represents another section wrested back from the darkness:
ACT I: FOR THE THRONE AND THE OATH (Early Access Launch - Summer 2026)
Your first expedition into Rekestt. Establish your base, recruit your party, and face what dwells in the abandoned halls, where the Dwarves once lived. Re-conquer the throne of the Dwarven King fighting your path through stone and marble of the Dwarven halls.
ACT II: WHAT LIES BENEATH (In development)
Descend to the flooded caverns beneath the living quarters, which host a natural wonder - deep underground lake and the ruins of a civilization gone.
ACT III: THE TWISTED REALM (Planned)
The deepest sections of Rekestt await. What eldritch horrors lie in the heart of the corruption will be revealed as we descend together. Your feedback shapes each descent: Early Access supporters help determine the path deeper into darkness.




FULL RELEASE
- Complete story arc through all Acts
- All planned content and additional polish
- The final confrontation at the heart of Rekestt

- Classic grid-based first-person dungeon crawling
- Turn-based tactical combat with positioning and strategy
- Base upgrading and persistent progression between expeditions
- Multiple character classes with unique abilities
- Resource management - every provision matters!
- Randomized monster spawns and loot distribution
- Boss encounters guarding key sections
- Atmospheric aesthetics and oppressive darkness
- Lore-rich world for those who seek it
- Original Dungeon Synth soundtrack by Splendorius and tracks by Kurald Galain
STEEL YOUR WILL

No hand-holding.
Just dwarves, eldritch monstrosities and the inexorable darkness beneath Rekestt await you.
Answer the call and descend. Crush your enemies and carve your name into the chronicles of DVERGHOLD.
The shadows show no mercy, and neither do you.

Wishlist now for Early Access Summer 2026.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I actually bought this game because of the guy who reviewed it and went, "HURRR I DON'T LIKE TO READ." I do like reading, and I was surprised how intensely over-stated his reading complaints were. It was a perfectly fine level of text. There's some dialogues, the complete contents of which take up a couple screens for each character. There's lore that you get to discover as you adventure in writings left behind, which is cool, and it's about a half a page for each document found. There's some guide/tutorial info which I mostly ignored (I'm generally good to figure things out once I've worked out the keybinds). It's not an intensive reading experience, it's nicely balanced against the game. And all the text is repeatable, so you can just skip it and go back later. I do have ONE complaint. This game lacks diversity to the point it's immersion-breaking. There's a visual sameness to all the characters that makes the world seem a bit bland. All these different species end up in the same place, and yet there's basically no melanin on any of them. No one's traveled from further afield to fight this horror? Hopefully they address this in future; it would really be nice to feel like this world was more expansive, and diversity would actually make this feel more like a real threat that forced from around the world were rallying against. Plus, like, mercenaries and adventurers are the types of people you'd think would vanture far afield from their homelands in search of glory. So let's see it! I tentatively recommend the game for now, since it is still in early access.
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Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the game. A very tasteful re-imagining of the dungeon crawlers of old. The developer is very open to feedback and is actively improving on the game. I can't wait to see where this goes.
どちらかと言えばPC98風のマイト&マジックに近いかなぁ~と言う感じですかね? 後、コントローラーに早く対応して欲しい!!キーボード操作の移動は面倒くさい! デモ版が面白かったので購入しました。 お願いいたします。
Love me some Dungeon crawling, you'll love this too if you feel the same way
Kaufempfehlung! Ein gaaanz klassischer Dungeon Crawler alter Schule, der durch seine altmodischen Survival-Ansätze Spannung erzeugt: - Die Karte zeigt nicht an, wo man sich befindet, man muss sich selber orientieren. - Das Spiel speichert automatisch. - Man muss Essen und braucht Lampenöl, sonst wird es zappenduster. - Man muss mindestens drei kleine Relikte finden, um ohne entehrt zu werden (kleiner Debuff) zur Basis zurückzukehren. - Die Heimatbasis ist nach jedem Run aufrüstbar. - Kämpfe sind rundenbasiert und zunächst einmal recht simpel (drei Fähigkeiten pro Held in der 4er Party), erfordern aber durchaus Taktik und Gegnerwissen. - Story ist rudimentär, aber gefundene Briefe erzählen nach und nach kleine Geschichten. Am spannendsten sind allerdings die Geschichten, die man selber erlebt! Zur Langzeit-Motivation kann ich natürlich noch nichts sagen. Am wichtigsten ist aber das Gefühl: Hinter jeder Ecke könnten Schätze lauern. Oder das Verderben. Erkunden wird belohnt! Toll.
I started with another version and went into this to check save file (and get some play-time) so I could run over here to give it a thumbs up! I'm still slowly (once a week) crawling through it but already now, in it's Early Access state -I can safely say that this game wont let you down if you enjoy the core idea of this Excellent grid based Dungeon Crawler!
まずは古き良きダンジョンクローラーへ熱意を向けてくれた開発者、それと本作を知りいの一番にウィッシュリストへ追加し日本語対応のきっかけになった日本人ユーザーにも感謝の念を送りたい。 これから先じっくりと遊ばせてもらいます。掴みは上々です。
Even in Early Access, it's stellar. Streamlined dungeon crawling without neglecting the crunchy bits and rough edges that give the genre its flavor. Combat and crawling that feel weighty, but not so much as to make the runs feel overly stressful or losses unwarranted. It's a project that understands both the challenge and comfort of the process of the dungeon crawl; plan ahead and submit yourself to the dungeon.
This game is a wonderful loveletter to dungeon crawlers and crpg's of yore. it runs great on both my Legion Go S Z1e and SD OLED using Proton 11. from the oldschool portraits & low poly enemy models to the charming dungeon synth, this game really is just like an old crawler just made for contemporary hardware. slow, methodical and cozy without being something you brainlessly breeze through. this is for better or worse, it won't be for everyone. it doesn't try to be that. for the niche demographic it targets or few curious folk who want to dip their toes into the genre, this game is definitly something to keeps tabs on. it has a long way to go still, but so much potential. I just got a single run in between workshifts and I frankly cannot wait to sink my teeth into further. show the dev some love, buy this gem TODAY, it's worth the low price of entry.
Ein wirklich grossartiges Spiel mit enormen Suchtfaktor. Wer mit Eye of the Beholder und Dungeon Master gross geworden ist, wird dieses Dungeon Crawler-Juwel einfach LIEBEN. Besonders gut gefallen hat mir der Gesamteindruck des Spiels: die Storyline, die Musik, die Retro-Graphiken mit ihrem ganz eigenen Charme verleihen dem Setting eine wirklich ganz eigene Atmosphäre. Als EOB- und DM-Veteran muss ich zugeben, dass das Spiel für mich an der ein oder anderen Stelle zu einfach war von den Kämpfen her und ich hätte mir auch etwas mehr Rätsel an der ein oder anderen Stelle gewünscht. Aber zum einen ist es ja early access und zum anderen sind die Gamer von heute ja nicht unbedingt für ihre hohe Frusttoleranz bekannt, so dass es wahrscheinlich klug ist, den Schwierigkeitsgrad nicht zu hart anzusetzen. Also Kritik auf sehr hohem Niveau. :o) Vielleicht wäre auch für die Vollversion dann auch eine Automap mit Notizfunktion möglich. Ich kanns echt kaum erwarten, in die Minen hinabzusteigen, wenn das Spiel fertig ist. Auch wenn ich durch bin, werde ich mal schauen, wie weit ich mit meinen Helden aufsteigen kann. jedenfalls hat das Game durch den strategischen Teil, wo man die Basis mit weiteren Rekruten aufbauen kann, absoluten Suchtcharakter.
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