
When the Dwarves of Dverghold awakened something ancient beneath the isle of Rekestt, King Sterren sent word across the Shattered Sea: brave the haunted depths, or let the darkness rise. Oldschool dungeon crawler with turn-based combat and atmospheric soundtrack by Dungeon Synth artist Splendorius.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
... of first-person dungeon crawling. Lead a party of up to four into the haunted depths of Rekestt. Grid-based exploration in the tradition of Dungeon Master, Eye of the Beholder, and Might & Magic, paired with tactical turn-based combat where positioning, timing, and the terrain around you can mean the difference between glory and death.
Between expeditions, return to your basecamp near the mining town Gravhollow. Recruit mercenaries, upgrade your camp and speak with the characters there. Each has their own story to tell, and their own part to play in Dverghold.
Inspired by the "blobber" dungeon crawlers of the 90s, with a homebase and roster management in the spirit of Darkest Dungeon and the archaic soundscapes of Dungeon Synth: Dverghold is built for those who remember when games didn't hold your hand, and for a new generation discovering the genre for the first time.
When the last great age of civilisation was sundered by the breaking of the earth, a new folk arose from the ashes and set their mark upon the world of Hyrdengard, that realm which is now called the Shattered Sea. Through storms, pestilence, and ceaseless foes without number, the Dwarves of DVERGHOLD were tempered, and by fire and iron they were forged as the undisputed power of the Sea of Thorns.
The Dwarves' first forays awakened something ancient and hungry in the deep, and the shadows beneath Rekestt began to stir. Weary from a brutal campaign against the mountain trolls, King Sterren the Second now turns to the outside world. His envoys travel across the waters to the prosperous island-city of Presdon, and beyond, seeking any who possess the courage – or desperation – to descend into the dark.
From distant coasts, from battered ships, and from hidden corners of the Shattered Sea, they come: adventurers, wanderers, and vagabonds willing to risk not only their lives but their very souls to stand with DVERGHOLD against the rising dread below Rekestt.

FIRST-PERSON DUNGEON DELVING
Navigate the haunted halls of Rekestt level by level, in hand-crafted dungeons full of secrets, traps, and worse. Every corner could hide treasure or death. Every step deeper reveals more of what lurks below.
TACTICAL TURN-BASED COMBAT
Arrange your party in a classic front-row, back-row formation and engage in turn-based battles where positioning and timing matter. Prepare your spells, lure foes into hazards, and time your strikes - instead of menu-driven combat, imagine a more FPS-like gameplay but turn-based. Resources are precious. Enemies are cunning. Sometimes retreat is the wiser choice.
A PLACE FULL OF STORIES
Your basecamp is more than a place to rest. Speak with the mercenaries of the Saltbound company, the quartermaster who supplies you, and strange folk drawn to Rekestt for their own reasons - their words will guide you in the strange world of Hyrdengard.
ADAPT AND IMPROVISE
Recruits come with random skills and serve as long as exhaustion, disease, and the dungeon allow. Build your strategy around the roster you have, which may not always be the roster you wish you had.
BUILD YOUR BASECAMP
Inspired by the likes of the hamlet in Darkest Dungeon, your camp near Inner Gravhollow grows with you. Recruit new heroes, upgrade facilities, manage resources, and prepare for your next expedition.
DEATH HAS CONSEQUENCES
Will you spend your hard-won resources to recruit a veteran warrior, or press on with green recruits? Every loss matters.
HAND-CRAFTED DUNGEONS, LIVING DEPTHS
The halls of Rekestt are designed by hand, not generated by chance - but the dangers within shift between expeditions. Monsters patrol where they will. Treasure caches hold what fortune allows. Doors once locked may yield to keys you did not have before. Learn the layout. Never assume you know what waits around the next corner.
"Let it be known across the Shattered Sea that His Majesty, King of DVERGHOLD, issues a solemn decree to all allies and brave souls of the realm and beyond. The newly claimed island of Rekestt lies besieged, its mines and hollows assailed by unseen and unnameable fiends. Our armies, still blooded from their hard-won victory over the savage mountain trolls, can no longer stand alone against this fresh tide of horror.
Therefore, the Crown calls upon Dwarves, citizens of Presdon, wanderers, sellswords, and seekers of renown to take up arms and descend into the haunted deeps of Rekestt. Those who dare to face the lurking evil may find not only honor, but wealth, glory, and their names etched in the chronicles of DVERGHOLD.
Amnesty and royal provisions shall be granted to all who answer this call.
But steel your will, and bring what gear you may—for the shadows beneath Rekestt show no mercy."
— By order of King Sterren the Second
Dverghold has a Dungeon Synth soundtrack by renowned artists Splendorius and Kurald Galain. Splendorius has even exclusively composed an entire album for Dverghold! Haunting melodies and cozy atmospheric soundscapes accompany your descent.
This is a full atmospheric album written for the game. Each track captures the essence of a fallen kingdom: melancholy laments of abandoned halls, oppressive silence in the deep, and the corruption that has taken hold.
This is THE game for fans of dungeon synth, dark ambient, and atmospheric black metal.




Dverghold unfolds episodically throughout Early Access as the mountain is reclaimed level by level. Each major update represents another section wrested back from the darkness:
ACT I: FOR THE THRONE AND THE OATH (Early Access Launch - Summer 2026)
Your first expedition into Rekestt. Establish your base, recruit your party, and face what dwells in the abandoned halls, where the Dwarves once lived. Re-conquer the throne of the Dwarven King fighting your path through stone and marble of the Dwarven halls.
ACT II: WHAT LIES BENEATH (In development)
Descend to the flooded caverns beneath the living quarters, which host a natural wonder - deep underground lake and the ruins of a civilization gone.
ACT III: THE TWISTED REALM (Planned)
The deepest sections of Rekestt await. What eldritch horrors lie in the heart of the corruption will be revealed as we descend together. Your feedback shapes each descent: Early Access supporters help determine the path deeper into darkness.




FULL RELEASE
- Complete story arc through all Acts
- All planned content and additional polish
- The final confrontation at the heart of Rekestt

- Classic grid-based first-person dungeon crawling
- Turn-based tactical combat with positioning and strategy
- Base upgrading and persistent progression between expeditions
- Multiple character classes with unique abilities
- Resource management - every provision matters!
- Randomized monster spawns and loot distribution
- Boss encounters guarding key sections
- Atmospheric aesthetics and oppressive darkness
- Lore-rich world for those who seek it
- Original Dungeon Synth soundtrack by Splendorius and tracks by Kurald Galain
STEEL YOUR WILL

No hand-holding.
Just dwarves, eldritch monstrosities and the inexorable darkness beneath Rekestt await you.
Answer the call and descend. Crush your enemies and carve your name into the chronicles of DVERGHOLD.
The shadows show no mercy, and neither do you.

Wishlist now for Early Access Summer 2026.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I never played a dungeon crawler in my life, I'm not even a fan of fantasy settings, like AT ALL! But this game kinda hooked me in. Quick install, easy to pick up and play but quite hard. (I assume that comes with the genre). Even in this "early access" state, I didn't run into any problems - some spelling errors, a few minor graphical glitches, nothing game breaking. Would recommend! (Recruit a mage, if get the chance)
This feels great on so many levels. The atmosphere, the graphics, even the voice acting, it all reminds me of the golden age of dungeon crawlers. Plus, there's enough quality of life updates compared to the old school that it never feels like a chore.
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Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very entertaining and accessible dungeon crawler. It's not quite like Eye of The Beholder and not quite like Lands of Lore. But it is reminiscent of those titles. As an example, in those titles you cannot throw knives infinitely, but you can in Dverghold. It's essentially just a skill, and not something that physically exists in the world. On the other hand, like in those titles your characters needs to eat, but I can't quite discern how that mechanic works; I have a pretty standard party of a human warrior, a gnome rogue, elf sorcerer and an elf priest. And all but the priest were pretty happy eating just one bread in my first run in the dungeon. The priest though, she ate 16 breads. And she was still hungry for more. I used her to heal characters, using the lay on hands ability, twice. So I don't think that's it. Unlike Eye of the Beholder you don't need to prepare spells here either, as far as I can tell anyway, characters seem to come "equipped" from the get-go. But like those games, it's a "we-go" system; enemies move when you do. You don't generate your characters, you pick them kinda like in Dungeon Master. Though for a price you can refresh the available character roster till you get what you want, or your money runs out. This means you're not wasting your time waiting for perfect rolls, like in Might and Magic, or deleting your characters over and over to get one with perfect stats, like in Wizardry. But you also cannot create cheat characters with perfect rolls like in EoTB. The music is really good, it reminds me of the good old days on the Commodore Amiga, which was also where I played Eye of The Beholder, but those two games didn't have music ingame, only for the start sequence. I can't quite place the inspiration for the music, I'm sure it's a dungeon crawler, and I'm sure it was on the Amiga. Overall I'd say this game is definitely one to watch - it's unfortunately not finished yet, but if you're looking to get into dungeon crawling, this game is a very good way to get into the genre.
While I do not recommend this game (yet), I do think there is promise. I hope that as early access continues more content and fleshed out systems will be presented to us. I have been playing this style of game since my Wizardry 1 - Proving Grounds of the Mad Overlord days, and I feel in the current early access state there is way too little content. I'd like to see more upgrades to the NPCs, other than 'ok we can heal you now or sell you more stuff'. In the current state it feels too simple and too quick to finish the content available. I'd like to see more quality of life improvements, such as being able to save anywhere, other than the game automatically saving once you return to the camp of npcs. I'd love to be able to be able to see where I am on my map without needing a special location scroll. Thank you
Vibes are excellent, the atmosphere is great, the sound design is great, the combat is fun; varied without being convoluted. The dungeons are perfect, the loot feels rewarding. Very engaging game. Can't wait for them to flesh it out even more.
今どきはこういうのあまりないんだよね。もっとあってもいいのにね。この種のゲーム好きにはおすすめ。
Absolutely loved this game. Figuring out how to keep your heroes from dying is hard, but once you figure it out you'll feel like a tactical monster-slaying genius. The music is highly atmospheric, and the dialogue is immersively archaic in a way that no other fantasy story has emulated other than "The Domes of Calrathia," by Isaac Young. The game is deceptively simple. You and the monsters move around a grid, but the darkness, the odd layout of the mines, and the deathtraps force you to keep your eyes peeled lest you be cornered and slaughtered. Stock up on provisions, especially bandages and health potions. Favor ranged attackers, like mages and archers. Learn from your mistakes, and the game will reward you heavily. I am recommending this game to everyone. 9.5/10.
My only complaint is that the map is difficult to use on purpose.
I started with another version and went into this to check save file (and get some play-time) so I could run over here to give it a thumbs up! I'm still slowly (once a week) crawling through it but already now, in it's Early Access state -I can safely say that this game wont let you down if you enjoy the core idea of this Excellent grid based Dungeon Crawler!
Love the game. A very tasteful re-imagining of the dungeon crawlers of old. The developer is very open to feedback and is actively improving on the game. I can't wait to see where this goes.
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