
Embark on an epic journey, enjoying complete freedom in a dynamic sandbox RPG. The world and its inhabitants will witness your deeds and react accordingly, adapting the narrative to your choices and delivering a truly unique and free experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The mighty Dahlan Empire is falling, ravaged by a mysterious plague and internal unrest. While surviving powers and invading nations fight among themselves, adventurers and mercenaries venture inside this land full of opportunities.
Create your character and embark on an epic journey, enjoying complete freedom in a true sandbox RPG experience. Everything you do affects the world and its people. All important events are recorded. All characters will interpret what’s happening based on their morality and their faction.
The game’s narrative changes based on your choices and the people you help, making your adventure in the world of Dustgrave unique to you.

The characters will judge your good and evil deeds based on their personality or faction. You may be a robber, despised by common folk, but selling stolen goods could kick-start your career in the local crime groups!

Factions will fight against each other, pillaging and conquering settlements. Some may become major players in the area. Others may be destroyed forever.

Create and customize your main character in every aspect, and roleplay your alter-ego in any way you want, without any external constraint.

Carve your own path, whether you join the Astralite clergy to fight against the heretics or steal apples from commoners! Many paths are available to you: criminal mastermind, righteous hero, ruthless mercenary, or wise archeologist.

Smash your enemies with a complex yet accessible turn-based combat system! Thanks to a unique combat system you can experiment with Skills and Items combinations. Find overpowered combos and destroy everyone stupid enough to fight you!

Use a stealth system to do anything you want. Steal something? Check! Assassinate someone? Check! Watch people sleep? Check! Pickpocket Marco during a quest and use his keys to rob his house while he's still kidnapped? Quite specific, but still doable!
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very solid building blocks, but as it currently is, the game feels very shallow. The world is yet to be living and breathing. Most NPCs only have one line, and no other interactions. Definitely a game to keep your eyes on, but it's not quite there yet.
Not playable for regular players yet. I tried to make it through the beginning of the game until I finally realized I am most definitely not enjoying this, and it's not worth the pain. UI is abysmal and generates immediate UI fatigue. Movement is painful and clicks are unreliable -- I find my blood pressure raising just trying to walk my dudes around town. Difficulty is uneven and not necessarily playable. Both initial missions in the first town were unwinnable, consistently getting my guys and the mission-provided reinforcements killed by enemies that just wiped the floor with us. This game feels and looks like it is fairly early in its development, and so, while the description describes something I'd be interested in, I just can't see it for the jank and lack of basics (particularly UI) yet. Always, always, always, get your UI ♥♥♥♥ straight early on. I can forgive a lot in a game that is at least humanly-playable. Make me work hard just to get through menus, and make basic character movement tedious, and you lose me fast. Will check up on this game in a year or two and change review if warranted. For now, not worth the aggravation.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is genuinely so fun to play! i love the mix of sandbox and rpg elements, and its only getting better with every update. It has a really immersive vibe where you just want to explore (or occasionally get into trouble) its still in early access as i write my review but i am looking forward to the evolution of this game and i already highly recommend checking it out :D
Very solid game backbone especially if you like dungeon & dragons. When I first playing the game, I feel like there is many things that can be improved from the game. The character creation feels lacking in description and there are no clothes customization or clothes equipment showing us how it looks like before. Considering the game is still in early access, I feel like they plan on delivering a great game that have similar vibes to Baldur's Gate and Torchlight combined. Without me knowing, I already spend more than 10 hours in the game. There are many bugs when I first playing but with the constant update, the game getting more stable as it goes. I feel like finding a gem in the rough especially knowing that this game still in Early Access. Looking forward to future progress. Gotta play some more before hitting a reset when it fully release!
Update I wish I could give Dustgrave a sideays thumb. Some QoL improvements, but combat and general play are still not great. Better quest management esp on the overland map would solve a lot of my issues. -------- Dustgrave is still raw and in EA, but I decided to pull the trigger. Much as I loved the idea of Kenshi, I never could get into it due to its combat which was as exciting as writing formulas for Excel. Dustgrave is a little more cozy but finally scratches an itch. Overall it is an okay game ATM, but it has a lot of promise. So far.... The Good Combat is interesting The combination of skills and items is an interesting mechanic Other than character models the world looks good Active and engaged devs Respec characters The Meh Still a very empty game Cannot rotate world map Classes could be more differentiated Randomness between play throughs is good, but a procedural world would be best Maps should be marked better Armor is very sack of potatoes in style The Bad No directional indicators in towns You have to walk to the edge of town to leave, just let us exit Character art is stylized poorly. Everyone is wedge shaped with stubby chubby legs. No fats travel, which entering a town would be nice Not a lot of variety of people / creatures to encounter, which is kinda boring Skill trees are sparse, there needs to be more.
excellent game! It's a sandbox like Battle Brothers with a generated world map and dynamic gameworld. The settlements you visit are very lovely represented. You manage a small party, at the moment up to 4 characters, take on missions from NPCs, fight turn based battles, equip and develop your characters. The character development is rather deep. The only feature I hope they address is to increase the party size to at least 6, considering the build options at your disposal it would be nice to have a bigger party to implement them. From a techical POV, the game runs fine, I've had no crashes and have encountered no bugs so far. Very stable. Fine UI, though a bit more in-game info on the gameplay would help a lot. After having played more, I'd like to add that I've fallen in love with the game. I think it's a piece of art. I love the aesthetics, the music, the gameplay, the way live is represented in the settilements, that everyone is represented as an individual with an own name, even those you face in battle. This all gives the game a very distinquished face. Of course, it needs more content, in order to make the quests less repetitive, but that's an issue for every sandbox game like Mount&Blade, freedom of choice in a vast gameworld combined with a unavoidably limited set of content. The only things I hope get added at some point are modding support and a bigger max party, at least 6 characters like in most CRPGs. I'd like to have at least an archer and a rogue in my party in addition to those I deem essential: a melee damage dealer, a tank, a healer and a mage.
Good, solid game that could use more content but seems well on it's way.
So, I bought this the moment it came out, played and got to the second randomized mission, which... didn't complete. "Okay, sure, early access, big dynamic world, I get it." Tried it again. New world, new character. Second randomized mission, couldn't complete. "Go kill these dudes", dudes are killed, but the quest was on "meet the dudes" even though they were infected. C'mon, guys - I know generated content requires some serious guardrails and stuff, but I feel like your QA process needs some... lots... of refinement. Maybe get it on sale if you're curious, but expect it to be a bit on the buggy side. Wait for release to see if they got stuff like this fixed.
Great concept. Love combat and character leveling. Experiencing a lot of crashing mostly when entering new maps. Some issues with characters as well as other items showing up on the map. Some skill trees don’t look to be configured right. Meaning some kinds don’t look to improve when high level them. A game that needs patching and then I see myself putting a lot of time into it
A Unique Blend of Tactical Combat and Emergent Faction Dynamics – Dustgrave is a Hidden Gem! Dustgrave is a fantastic mix of tactical combat and emergent storytelling that keeps you coming back for more. Set in a persistent, ever-evolving world, the game offers a unique sandbox experience where factions and settlements constantly shift control based on your actions and those of others. The unpredictability of this dynamic world creates endless opportunities for strategic gameplay. The combat is challenging and rewarding, offering deep tactical choices where positioning and resource management are key to victory. Whether you're leading a small group into battle or negotiating with factions, the stakes feel high and the decisions you make have real consequences. One of Dustgrave's standout features is its complex faction system. The relationships you build (or destroy) with various groups can drastically change the course of the game, with settlements changing hands and alliances constantly shifting. It’s a world where nothing stays the same for long, and you can never predict what will happen next. If you're a fan of games like Battle Brothers and Baldur's Gate, Dustgrave will absolutely satisfy your craving for deep strategy and rich world-building. The game rewards careful planning and clever diplomacy, while still offering the freedom to approach every situation in your own way. Whether you’re forging alliances or conquering territories, Dustgrave is an experience you won't soon forget.
Players by region
Where this game's players are, estimated from review languages.
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