
A gritty dice-driven RPG, in a steampunk city. You escaped the War, but how to survive? Explore the city. Build up your skills. Decide who to trust. Choose carefully: you might just spark a revolution!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
All power to the people!
Solid dice RPG with multiple endings and interesting characters.
I loved the game, the setting and the story telling. An absolute hidden gem.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you liked Citizen Sleeper, you'll like this!
All in all, an interesting game. It does some things very well, other things you can still see a bit of the roughness showing through, but I had an enjoyable romp with it. The world building is incredibly interesting and it does a good job establishing motivations for various characters that align fairly reasonably with what you might expect someone in their positions to do. There are a couple "twists" that don't feel particularly like twists if you're able to follow the game's logic and focus on material condition and class as intrinsic motivators of action. That said, while the overall theme of the world is good, and the moment to moment characterization is fairly solid. It can get occasionally a bit ham-fisted in its search for pathos and it's distrust that the player will be able to "see" what it's doing without holding your hand and explaining it to you. It's not enough to ruin the storyline, but it does occasionally rip you out of the moment. Mechanically, it's nearly identical to Sleeper Citizen. It was a good system in that game and it's a good system in this one. I have no real complaints there. There are a couple of spots that don't seem like they're worth the time investment and if you're fussing around too much, the timer can get sort of tight towards the ending if you're going for everything. Mostly things seem well balanced and paced though. Artwork looks nice, but with all the focus on the text, I feel like its easy to sort of overlook it. Not gonna complain about the effort. It looks gorgeous, just can't help but wonder how expensive it was. These sorts of games usually don't seem to go that hard on art unless the developer(s) are/have an in-house artist. Sound design was also decent. All in all, pretty solid game. Finished pretty much all the content in a single play through and I enjoyed it. A solid 4 out of 5 from me. By no means a masterpiece, but a very solid little piece of work.
Good game, of a similar type of gameplay as Citizen Sleeper. It is my opinion that Citizen Sleeper, both parts, are better games, but it's a matter of taste; certainly worth trying the game. Surprisingly, workers' assembly ending turned out all too easy to slip into; I consider myself to be somewhat left-wing (even by European standards), but that ending was ideologically unsatisfying for me, and I found no way, in my single playthrough, to evade it, despite my attempts. There is "Capitalist republic" achievement, but I couldn't find the way to get it. Oh, well. Most people won't notice/won't be bothered; for me, it was just playing too close to history I've lived through.
Great text-based game, reminiscent of Citizen sleeper for the core gameplay but taking it in a very different narrative direction. Set in a steampunk setting drawing a lot from WW1 Europe, it puts you in the skin of a fugitive soldier waking up in the street of the capital of an Empire whose main energy source is extracted from the bodies of the fallen. You will have to survive in this city, encounter its people and choose a course as the discontent toward the war and the Emperor rises. I think the story it tells is very compelling and similar to when I find a good novel I couldn't help but finish it in a few long sessions. The mechanics of the game work very well and I've found it just challenging enough to balance daily survival with advancement towards greater goasl or morality with unsavory opportunities. After finishing the game I read that this was a one person project : I would never have guessed that, given the quality of the writing, balance and general polish of the game. I think it definitely deserves more publicity and you shouldn't hesitate to acquire it if you at all enjoy narrative games.
The game reminds me Disco Elysium and its atmosphere. Very Nice indy game with great artworks !
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Very good game!
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $100.6K | 340 | 47% | $14.99 |