
The fully enhanced Ximending action game sequel! New characters! New scenes! New customizations! ——A new journey of adventure and guardianship is about to unfold!!
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Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 91reviews | 89% | — | $97.2K |
| $24.99−50% | 176ratings | 82% | — | not modelled | |
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good
好玩,很有台灣特色的遊戲。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese*, Russian, Korean*languages with full audio support
| $49.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
Playstation 版1、2代白金了,不錯的遊戲,也挺喜歡這遊戲的。 現在打折再買了steam 版本, 希望可以出第3代吧。
Yawen is my spirit animal.
Now maybe it's just been a long time since I played the first Dusk diver but to start I wanna say it feels kinda slower? In combat I mean but not to it's detriment, so it's basically a lot like the first game but more, what do I mean? Well for starters characters from the prior game that were just essentially special attacks are now full on characters you can switch between in battle, there are more areas to choose from and walk around, attacks are more accurate than ever which I highly appreciate and it's just an all around good time and improvement, I said about the first one with certain things improved would make for a game I'd happily pay full price for, well they've done it and to make me feel a games worth full price is darn impressive in an era of quick heartless cash grab games with barely any real meat to them dood. Okay now onto the more detailed stuff, so the combat feels more refined now as I said, which is impressive with the addition of more playable characters I might add, the devs even did a great job of making them all unique, protag is a balanced melee fighter with a wide variety of attacks and the lightning element (This may stop an enemy from attacking) another is a defence/counter heavy fighter who's slow but high offence makes them an insane fighter if you play well, their element is fire which...oddly doesn't hurt enemies but instead makes them more susceptible to break, (Will explain that one in a bit) the third character has wider ranged hits and has essentially a bleed effect on their weapon but also timing to their attacks let's you do more damage and adds the bleed effect on normal strikes if you have good rhythm and finally you have a ranged character, very hard to master as the enemies love to counter long ranged attacks with rather nasty attacks of their own, they could have toned that down honestly but it's not the worst ever, their element is water, this slows enemies down both movement and attack wise dood. Combat flows nicely, it can be difficult at the start though and seem rather long as enemies seemingly have large health pools but as time goes on you get much stronger and you realise they wanted players to use their meter more (I'll get to that too) it also want's players to abuse the break mechanic, this can be activated from repeated hits or knocking enemies into a wall, you get a heavy, highly damaging attack in, free iframes (invincibility if ya don't know) and it even hurts enemies close by, essential for the more sturdy enemies if you want to end it quicker, enemies have decent variety too, even down to how some attack, one set of enemies truly terrified me to face off against every time I encountered them for their ferocity but also looked pretty cool, it made you play in very specific ways dood. Thought I was done with combat? Not yet! For you see I haven't mentioned special skills, there's a decent variety for each character, again all are quite handy and in fact all can also be set as a support attack, on top of that you have a burst meter that let's you power up and hit for some major damage, especially if you fill the new meter up to near full as it let's you then use a real cool ultimate attack, of which all characters have, the combat is real fun when ya get into it like that dood. Next onto food! So food gives you temporary buffs or even immediate effects at times but more importantly you have takeaway food, I think the idea is great! The execution less so, buffs last five encounters, typically you will have a few more than that in a non human world stage but you can only use them in a safe area, which you'd think means just out of combat which would have been ideal but instead meant save points or the human world, it's not like soul crushingly bad, it just feels wasteful in consideration to how many you can just stock up on and never use because you need to hit a save point, you already have a fullness meter stopping you from abusing it and the limit of three effects so it seemed a bit much dood. Next up is equipment and gems, they are a fun addition, armour can have up to three slots, as well as boosts to your stats, real basic but the slots let you put in gems that can substantially boost the players stats and give some handy effects, the only real issue being some are much better than others and often cheaper slot wise at that (some can take up to three slots) for instance 5% chance of not getting a status ailment is just plain wasteful, if it stacked like EXP or wafer (the alternate currency for other types of items) equipped to other characters it would be great but it doesn't so it sucks XD something to keep in mind for any dev 5% is rarely a good enough amount, that said the 3% health recovery on enemy down is great when there are so many enemies, weird they got that right but not the other dood. Music is great, nice variety to it but it could have done with one or two more tracks for particularly impactful moments of the story, although for the most important stuff they had some real good stuff for as every game should for their end game content, the story was interesting and the characters were very much themselves which is always a good thing dood. The costumes like before have an okay amount, recolours although for each character now and a few new outfits for each but you also get a few attachments now too, they aren't many but some are better than none I say and finally there is a new game plus, which actually adds a whole lot shockingly, I won't say what specifically due to spoils but rare is it that we get more stuff to have fun with in out NG+ of games, it does fall for that dark souls style no choice on the difficulty being raised though, I've always been against not giving the player the choice when a NG+ should be a reward, not a punishment dood. The last thing I wanna talk about though is levels, they are rather odd, some stats feel more worth it than others and with the right items you can get them all to max anyway but at first strength will seem weak then later it will be oddly powerful and worth it based on upgrades to your weapons, most stats up health even if it's not as much as the health stat, then other stats raise important effects, it left me feeling it was hard to choose, that said there is a refund item so no need to worry too much there dood. So to finish I wanna say I'm super happy to finally play and beat dusk diver 2, it was a fun time and I'd love to see the devs do more games in the future, even another dusk diver I'd be happy with and in a ways they do have a lot of possibilities to add more D.D games in the future, thank you for reading and I hope this helps you decide on buying the game or not dood! Edit: There is one thing I never delved into because I never needed to and the materials were rare enough to come by that I never used and that's gem creation, so the gems are a neat idea, I like them, the gem creation...is either straight up busted or the chances are terribly low, I got lucky to get a rank 5 one which I'm guessing was the meh experience boost but my point is if you are going to make the materials rare enough to be a hassle to get the game shouldn't make the chances for anything decent to be that Gods awful, even if it's just random versions of that rank it would have been acceptable but seeing me use rare materials only to constantly get rank 1 gems is a big nope from me, hope the devs realise that's an issue in the future dood.
感觉街景做的不错,挺有生活气息,就是战斗系统操作难度还是有点过于简单,另外,大乃不错
I was expecting a better experience than DD1. It's got even fewer monsters, just one. Same tedious fights every time. The environments are a bit better, but not that much. The characters aren't as engaging. Not finishing this
The sequel that improve gameplay but the side quest is very tedious. Recommend if you like the first game and the story as well as buy on the sale.
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