
The fully enhanced Ximending action game sequel! New characters! New scenes! New customizations! ——A new journey of adventure and guardianship is about to unfold!!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 92reviews | 89% | — | $97.2K |
| $24.99−50% | 176ratings | 82% | — | not modelled | |
Engagement
Reviews
DD2 took a lot of steps forward, but still has a couple bumps along the way. Visually and Performance wise, WOW! What a glow up! Smooth 60fps on max settings and visually upgraded everywhere! 1st impression was amazing once you get out of the tutorial. They tuned down the tankiness of boss enemies substantially (Thank God), but unfortunately they did not tune down the basic enemy encounters and you will have A LOT of them. I don't mind frequent encounters, I do not like each one taking over 5 minutes to get through. It almost feels like padding to extend the playtime. Unfortunately this has the same repetition problems as DD1. There's a traditional leveling system now, which I like, and armor you can wear to boost various stats. The exp pool is shared so you have to pick and choose who gets upgraded (You have a party of 4 now). I ended up only leveling Yumo to max level which then made the basic encounters go much more smoothly, and most importantly, quickly. You combo set does flow together better with the inclusion of skill moves, but it is still very minimum. It's still has the feeling of a Musou game but without the filler, hence that repetitious feeling. Another small gripe I have is the costumes. I love playing dress up in games but the options they have really don't make hunting them down worth it. All the dlc cosutmes should have been in the base game. There are 60+ costumes schematics you can find. ONLY 3 OF THEM ARE ACTUAL OUTFITS, and they are just recolored variants of your character's base fit. The rest are just simple accessories, (Tails, Glasses, Headsets). That was VERY disappointing and it felt like my time was wasted finding them as you have to re tread old areas you have visited. Which then means you are fighting all the basic encounters all over again. I'm someone who does not play games for the stories. If it's fun it's fun. DD2 did not change that at all. I tried paying attention but ultimately I ended up skipping all the dialogue. I also had a strange bug where no music played through my entire playthrough. Idk if this is a Windows 10 kinda deal (Thank you Michealsoft) but I played the whole game with just sounds effects and voice lines, which sucks because DD1 had some really good tracks! DD2 improves on DD1 in nearly every way. There's still issues with enemy tankiness, poor pacing, and a lack of a deep combat system, but I really enjoyed this game. I really hope DD3 improves on the foundation 2 has set, because to me this is slowly reaching "Hidden Gem" territory.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese*, Russian, Korean*languages with full audio support
| $49.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
某个一代玩家到此一游,之前看他都没打折,所以就没买, 这次打了八折意思一下,所以我也给他买下来了 有一说一,单凭这个主机平台打折,PC不打折的操作我就很想给差评——某位主机平台的同志和我说的 (虽然夏促是打折了没错,不过前期那么久都没打折。。。) 并且没有简中只有繁中。。。不过毕竟是台湾人做的,也不难理解 咳咳咳,所以最后还是忍住了没有打差评 —————— 而且这个内容,虽然是有加强没错,场景之类的的确精细化了很多, UI也好了一些(相比于一代)——虽然暂停菜单的这个风格我个人不喜 还有任务完成的提示。。。连贯度有些不太行,enter和鼠标敲了很多遍都没过去,还要等一下(之前是用手柄所以没发现,今天第一次用键鼠发现) 而且切换大地图的时候,给的外景也挺好看的——高分辨率优化做的好 对,关卡内的地图也变得很大。。。。字面意义上的大(有CT可以用飞的,所以问题不大) 然后这个AVG打成GALGAME的操作还是依然没有变化,配音老师和建模美工一样是上一代的风味 而且啊,而且之前一代那个店里面煮茶叶蛋的声音居然没啦!真是离谱 重复性似乎依然是不小。。。还加上了捡金币(相当于拿道具)的内容(捡12,20之类的金币开扭蛋机,然后会有个架子把障碍物移开的设定) —————— 对了,角色培养还有等级上限LV100(相当于,最多只能进行100次属性升级,一个属性有20格,有八个属性,所以有160个属性格子)这样就会有60个没法升级。。。 加上之前评论区几位大佬说到的,通关后不能继续游戏(好像是罢?我还没通关,现在才108MIN而已,第一章都还没出) 也罢了,当作爽游来玩。。。。毕竟折后也是两百多。。。差不多得了 2023.07.12-2235 108min 不打了,收工收工。。。。 20230826 2143 又打开玩了一会儿。。。第一张刚刚过完,算是还行吧。。。 比起上一代的增强其实不太多。。。 2205 触发点也有问题——场景中有的地方开了穿墙,他就不会触发任务。。。会导致任务卡住不动 2235 触发点的问题真是下头阿。。。稍微跳一下就出问题,一不触发全都卡住,甚至存档点都触发不了。。。下头的很 2242... 果然阿,这玩意,一检测到在飞,就全都禁用掉了吧,刷怪什么的,包括存档点。。。 也有可能是小范围飞不禁止?只禁止出空气墙,应该是这样,前一次小范围飞都没什么事。。。 2250 果然。。。。飞到穿墙或者飞得太高了,就会被禁罢。。。这个要说不是故意的,我肯定不信 2251 欸?飞得太远也会被禁阿。。。离谱之至了,我看看用跳的怎么样 2253 离谱,解禁了movement参数居然就会被报fatal error?应该不影响啊。。。 2256。。。 那应该就是了,。,,要不是因为场景不一样,不然就是因为游戏更新导致的,反作弊措施加强了吧,就是这样了。。。找看看有没有新的CT表先 20230827 1409 哈哈,美滋滋啊,不飞就不飞啊,我用跳的不就好了,嘿嘿嘿,跳跳乐啊,美滋滋,gravity和vertical jump参数调调不就行了,再调一下掉落率,damage up的buff,直接刀刀暴,美滋滋 让我直接梦回当时SAO带四个队友一起叠BUFF的时光,BUFF叠了好几行,哈,刀刀暴! 唉,逝去的好时光啊,可惜可惜。。。。 1418 果然。。。不出BUG重载存档的话,进度其实是很快的,这下都已经第二章过完了,进第三章了 1450 耽搁了一通之后,,,第三章应该又打了一半了 收工,不打也罢。。。改天再来
28. 연예 기획사의 일상 2 기억해주십시오
UWAUAUA Nemea funny, also game good
quite a fun beat em up. not perfect, but enjoyable :3
Love the music, enjoying the animation and anime style. Beautiful colors and characters as well.
前面2小时给你塞一堆又臭又长的关卡,地图简陋重复性高就算了,地图结构也纯恶心人,找路,跑路浪费你时间,防你2小时退款,boss强行让你打2次,各种拖时间的机关和无聊过场动画。真恶心,你就算是后面游戏再精彩我也他妈退款。2小时里不展示你游戏最精彩的内容,你给我磨豆腐呢?
hell yeah more dusk diver. the combat has been expanded that your former stands are now fully playable on there own.
100等打30左右等還要慢慢磨 被打一下血直接噴一大管 更別提在打怪的時候是野外的敵人還會一直射飛彈 這等級系統是來搞笑的吧 桐人看到都會想哭
支持.
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