
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $49.1K — a different platform, not this one.
Dungeons of Dreadrock is an adventure game that includes action, exploration and fighting but mainly focuses on puzzles. "Every year, a young boy is chosen to defeat the King of the Mountain." - only this time, it's your brother. After accompanying him to the Dead King's Gate and letting him enter on his own as advised... Well let's just say things go different from there than the Village Elders expected. In order to reach the Dead King's crypt to save your brother from being sacrificed you'll need to solve puzzles, evade traps and fight a bunch of enemies. There are scrolls to decipher, levers to pull, floor plates to step on, fireballs to evade, doors to smash or to unlock, and a whole lot of enemies to kill. But while Zombies or Dread Beetles are easy prey, a lot of other creatures from Ogres to Dark Elves, Minotaurs and Dragons will require more than just brute force to be overcome. Dungeons of Dreadrock basically takes the idea of oldschool first-person grid-based real-time Dungeon Crawlers (like Dungeon Master, Eye of the Beholder or Legend of Grimrock) and shifts the perspective to top-down. But what seems like a little twist results in a whole new (yet somewhat familiar) experience that was designed to be accessible for oldschool gamers and casual gamers alike.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.19−80% | 45ratings | 82% | — | not modelled |
| $5.99 | 513reviews | 94% | — | $49.1K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 20 | 84% | $14.99 | |
| — | 41 | 78% | $15.99 | |
| — | 7 | 66% | $3.49 | |
| — | 12 | 76% | $5.59 | |
| — | 3 | 100% | $3.99 | |
| — | 48 | 82% | $1.39 |