
Play as a mighty Blood Wizard on a quest to escape a death-loop of psychedelic dungeons. Slay disgusting creatures using a large array of bladed weapons and unnerving spells, harness the power of cursed rings, find mysterious treasures, and learn the secrets of the universe you are trapped in.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 18 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Scary and awesome. Big recommend.
This game is unique in so many ways. Vibes are the best part of this game, it is so psychodelic. Simple yet solid gameplay wise.
One of my all time favorites. Could easily get by on charm and inspired art direction, but manages to be as fun as it is fascinating.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Blood wizard gets trapped in a dream and has to figure out his captor's name. It's a very simple action roguelite and the only thing i can complain about is that the sigils in the spell system can't be binded to a key.
плюсы: -эта игра идет даже на моей нищей вафельнице 2015 года -ШИКАРНАЯ МУЗЫКА -много секреток(это настоящие запрятанные разработчицей вкусняхи, которые вы будете искать часами) -запоминающийся уникальный визуал -верблюд минусы: их нет на последок дам совет; не верьте тем, кто говорит пить мочу, слушайте голоса в голове, и покормите наконец Кеннета
A cool take on Modern-FPS dungeon crawlers. Square grid map, various rooms, run-based loop. The game so far only seems to feature melee weapons and a magic system that has you mixing sigils in specific orders to cast various spells(think Magicka). You find the spells combinations in these blood pools within the level but it seems the sigils are fixed so you can memorize them and use them permanently in any run after that. The spells cost health to cost which at first is quite taxing but as you permanently increase stats this becomes manageable. Potions exist too and randomaly adjust your stats in various ways. In typical roguelike fashion these potions can be positive or negative and you CANNOT determine which it is without first memorizing the flavor combination: "Blood + Wine" for example might increase strength, and if it does it will for the rest of the run. They change after each reset and force you to go through this process again. Not an uncommon trend run-based gameplay loop. The sound design is amazing. The game plays into a dream-like surreal feeling in both plot, visuals and soundscape. You're a blood wizard trapped in a "mind prison" and the only way to escape is to traverse the various worlds within the mind prison and defeat the bosses. The guy who trapped us in said mind prison gives a nice little monologue at the start that I felt set the scene and mood very well. Rings also act as gameplay modifiers/buffs similar to what you'd see in other roguelikes but you only get 10 fingers and you gotta equip/replace rings as you go. The mechanics aren't crazy. Archaic even. You use movement to bait and avoid damage while slashing back, quake shambler dance sorta stuff. You've played games like this before, what sells it is the world/sound/magic systems. The patterns from the enemies are also passable enough at a base level that it's enjoyable if using melee only, although to some I'm sure that alone would get boring. Anyway I'm quite impressed. I expected to play this for a few hours and backburner it forever only to forget its name but that's not what happened. I want to revisit and continue to progress. It's unique enough within a flooding genre to stand out to me.
shizo gaming
what's the point of the spells, if they cost you 50% of your health and don't help? or are straight up useless. too much rng, no way to get a build going. attack, backstep, attack, backstep, attack ... ... only very short melee weapon. as most of the spells are useless. frustrating .. the first area is fun, but it becomes such a chore from the second onwards.
it was a little tough at the start but with every passing run it keeps getting more fun and more fun, im looking foward to finishing it, geniuenly peak game
Kenneth kicked my ass behind a Denny's
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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