
The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 1.43/day in the week after.
About








Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.4Kreviews | 86% | — | $5.2M |
| $49.99 | 8.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dungeon halt, ich fand den Teil davor witziger und hatte mehr Charm... aber trotzdem eine super Game
formuła gry jest bardzo prosta jak lubisz Dungeons 3 to ta część także ci się spodoba. Jest w niej więcej tego samego, z tym samym zabawnym (lub nie kwestia gustu) humorem, w lepszej oprawie i z kilkoma ulepszeniami mechanicznymi ale także kilkoma przeszkodami na drodze ludzi którzy chcą przechodzić gry na najwyższym poziomie trudności.(Ja nie dałem rady.)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 151.83/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese* +3 more
| $49.99 |
| 487ratings |
| 91% |
| — |
| not modelled |
| $27.49−45% | 45ratings | 92% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望设计更多的DLC
The amount of evilness gained is very punishing comparing to Dungeon 3, and quite limiting when it comes to unlock tech. In Dungeon 3, even if I unlock the wrong one, I can wait for a bit to gain passive evilness, however in dungeon 4, you have to go kill heroes. The most annoying part of the game is that the stone and dirty mined is tightly connected to dungeon progress - tightly connected to evilness - tightly connected to the unlock order. Meaning that if I HAVE TO put evilness into little snots, instead of other tech (for example, unlock mana first, or have better armor in orcs). It feels really restrictive in terms of design, and I much prefer dungeon 3.
Sehr schoenes Spiel. Ich habe es auf Konsole gespielt und jetzt auf PC.
The tutorialized levels were a tad painful for the first few hours. Probably only because I beat Dungeons 3 right before playing this. Same great gameplay after that though! A fun 2-player experience :)
the narrator breaks the 4th wall and i love it
Wenn man den dritten mochte man man diesen auch, wobei man nicht mehr erwarten darf. Dungeons 3.5 kann spaß machen kann sich aber auch in die länge ziehen wie dieser eine Kaugummi auf den man unbedingt drauftreten musste. So ziemlich jede Mechanik ist funktionell, bietet aber jeweils abgesehen von der reinen Existenz keine besondere tiefe. -Alles ist ziemlich oberflächlich in Dungeons 3.4 und die meisten spiele laufen gleich ab während der Anfang noch etwas management von einem abverlangt ist das Ende ein power-trip dessen novelty sich sehr schnell abnutzt da man schon beabsichtigt gegen die wand laufen muss um diesen zu ruinieren. -Schwierigkeit ist das klassische weniger leben/Ressourcen/mehr gegner in Dungeons 3.3 was den üblichen Ablauf nur verlangsamt. Um den Dungeon selbst muss man sich während der Partie seltenst sorgen, da sobald ein fallen Teppich ausgelegt wird ist dieser unsterblich, da Fallen abgesehen von einfachen Rohstoffen die man schon in den ersten Spiel-Minuten herstellen kann nichts abverlangen. So endet eine runde gerne mit einem Korridor von 150 fallen von denen die hälfte mal gerne nur eine dekorative Funktion einnehmen. -Genau so muss man sich mit der Abwehr der gleichen Truppen in Dungeons 3.2 beschäftigen, somit ist nicht einmal die Wahl/Anordnung der Falle ein Gameplay Element sonder ist fast nur "Ästethik". Mit genug Stachel-Fallen lässt sich selbst auf sehr-schwer am ende alles abwehren. -Die Karten sind allesamt liebevoll in Dungeons 3.3 und besitzen manchmal entweder eine nette Anordnung oder ein Gimmick welches eine nette Abwechslung bietet. [Leider bieten Gefechte keine Abwechslungsreichen Karten, somit ist der Endlosmodus/Wellenmodus recht schnell abgenutzt in Dungeons 3.2.] Am ende Kann nur hoffen, dass dlcs diesen Teil zu der 4 leiten werden. Aber es kann Spaß machen... einfachen, stupiden Spaß... aber immerhin Spaß...
相當的不錯!!
Fan depuis les débuts de la licence Dungeon "X", je ne peux que recommander.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 3.1K | 78% | $24.90 | |
| $1.9M | 2.1K | 80% | $20.99 | |
| $280.9K | 313 | 56% | $12.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 9K | 92% | $24.95 | |
| $5.2M | 10.4K | 87% | $14.99 | |
| $5.2M | 6.8K | 86% | $20.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 19.6K | 94% | $9.99 | |
| $5.2M | 5.9K | 92% | $13.39 |