
The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 1.43/day in the week after.
About








Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.3Kreviews | 87% | — | $5.2M |
| $49.99 | 8.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dungeons 2 was my first game in this series that I played and from the moment I started it I was hooked then continued to 3 & now 4 which I love have played it for a few days now and am only on the second level of the campaign I just ignore the story and build up my dungeon seek out new areas find and mine all the gold veins. I don't even know what new rooms they have added yet considering I am only on level 2 that's how much I love this game and not forgetting the return of the much loved narrator could not have a new dungeon game without the narrator who always makes the levels enjoyable. All in all a fantastic new entry into the franchise and hope it continues to go strong. So highly recommend just buy it you wont be sorry if you into these dungeon builder games and if your not buy it anyway.
Great Game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 10.4K | 87% | $14.99 | |
| $5.2M | 7.9K | 85% | $20.99 | |
| $5.2M | 9K | 92% | $24.95 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 9.9K | 87% | $19.99 | |
| $5.2M | 5.9K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 3.1K | 78% | $24.90 | |
| $1.9M | 2.1K | 80% | $20.99 | |
| $280.9K | 313 | 56% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 151.83/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese* +3 more
| $49.99 |
| 487ratings |
| 91% |
| — |
| not modelled |
| $27.49−45% | 45ratings | 92% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Divertido, narração bem humorada e fácil jogabilidade... uma boa para quem gosta do estilo de jogo Espanque suas tropas Sacrifique suas tropas Demita suas tropas Mande elas em missões suicidas e seja recompensado por tudo
Got 75 hours with all DLC, and greatly enjoyed myself. Cannot wait for D5.
超级好玩
This is an excellent game that can keep you captivated for many hours. It lets you feel like a real Dungeon Lord—not just a terrible one, but also one who cares for the creatures living there. Since I've also completed Dungeons 3, I'd like to make a few comparisons. What's better: * The game has become more dynamic. There's always something to do in the overworld now, like intercepting caravans or killing Goodly Creatures. And there's plenty of work in the dungeon, too. You're constantly digging up mana veins or spiders. You might even uncover an entire dwarven kingdom—an excellent gameplay addition! However, there's a small downside: the dungeon is built for your creatures, but due to the constant action, they have absolutely no time to just bathe or dance. *You can create more units. If you use all the opportunities to attract and level up your units, you can build a truly massive and invincible army. What's worse: * The story. Unfortunately, the plot now consists entirely of "funny" (not really) verbal squabbles between Thalya, the Narrator, and the enemies, along with a mix of plots from famous movies retold in the style of Indian soap operas. This feels out of place for a story about a Dungeon Lord. Thalya's personal story is interesting; the interpretations of other movie plots are not. * Bugs. Sometimes, pieces of weapons and defeated enemies fly around the dungeon. Casting spells often fails on the first try. A bug from Dungeons 3 has been lovingly ported over, where tool creation or gold mining will stop working for no reason. * The appearance of ghostly or converted creatures. In Dungeons 3, these creatures had unique models (or at least it seemed so). Now, they're regular units with a color tint and transparency effect added. * Character animations. In Dungeons 3, you could clearly see characters roasting and eating turkeys, picking up beer barrels to drink, or personally "re-educating" heroes. In Dungeons 4, unfortunately, all these animations have been greatly simplified. It's a shame, as they really added to the game's immersion. Suggestions for future Dungeons games: * Add a dungeon gallery. It's a real pity that all the dungeons you create in previous levels just disappear. Some of them might have had whimsical layouts or were just particularly well-organized and convenient. I'd love to have the ability to revisit everything I've built. This wouldn't require complex development—just the ability to load dungeons from past levels. Just for watching the creatures bathe or dance. * An option to get feedback from creatures about the dungeon. It would be great to know what they like—for example, that the mana pool is right next to the turkey farm, making it convenient to eat right after a swim. Or to find out what they dislike before they decide to go on strike. * Right now, you can only grab creatures by the leg and throw them. Having the ability to reward them in some way would be a fantastic addition.
Opus 4 vs Opus 3 La macrogestion est devenue bien plus fluide et agréable. On a enfin envie de prendre le temps d’aménager son donjon. Les pièges sont plus ludiques et faciles à mettre en place. Dans le 3, j’avais tendance à en utiliser très peu, voire aucun car ça tournait vite au casse-tête. Les grouillots peuvent enfin tout faire : produire de la mana, fabriquer des boîtes améliorées… Dans le 3, cette mécanique reposait sur les monstres, ce qui ralentissait beaucoup le gameplay, déjà lent par défaut. La microgestion est toujours aussi insupportable surtout quand on est habitué à d’autres RTS comme Starcraft ou Age of Empires. On se retrouve souvent avec un mélimélo de monstres collés les uns aux autres et les unités fragiles censées rester en back lane finissent par se faire one-shot sans raison. L’automatisation a été simplifiée. Plus besoin d’investir massivement dans les branches des démons ou des morts-vivants comme dans le 3. Elle ne repose plus sur une logistique compliquée impliquant vos monstres mais uniquement sur vos grouillots. La Horde : La Horde a enfin une utilité en late game. Avant, elle servait surtout de chair à canon pour clear rapidement l’early et le mid game, avant de basculer vers d’autres factions. Ils ont accès aux potions et à l’automatisation simplifié du système de résurrection. Les démons : Les démons n’ont plus besoin d’une immense salle de repos : 5×5 suffit. C’est un gain d’or non négligeable, surtout vu le prix des unités en early-mid. En contrepartie, ils doivent être ressuscités avec de la malfaisance, ce qui demande une bonne microgestion … En revanche, les héros-démons sont inutiles : ils ont un coût d’entretien en or et nourriture, incapables de revenir à la vie et un taux de conversion bien trop faible. La salle de torture ne sert finalement qu’aux besoins des démons. Autant investir massivement dans les pylônes pour dépasser le niveau 10 et scale efficacement en extrême late game. Les Morts-vivants : Enfin une vraie refonte de la pire faction du 3. Toujours aussi coûteux, mais désormais inarrêtables en extrême late game grâce aux invocations. Le revers de la médaille, ils restent peu viables stratégiquement, trop gourmands en malfaisance et si la prison n’est pas améliorée au maximum, les cadavres peuvent ralentir la production car les grouillots passant leur temps à courir partout. Mention spéciale aux fantômes : de loin l’unité la plus puissante de la faction. Ils tirent parti des nombreux debuffs de réduction d’armure et de résistance au froid pour infliger des dégâts monstrueux. En plus, ils n’ont pas de coût d’entretien et peuvent revenir à la vie. Petit conseil : si vous jouez démon et que vous voulez scale en extrême late game sans dépendre des sorts ni des pylônes, investissez dans les fantômes. Il suffit d’augmenter uniquement le niveau de faction jusqu’à débloquer leur technologie, sans dépenser de points dans les autres branches des morts-vivants. Résultat : une armée solide et une excellente front line. Conclusion : c'est un très bon jeu PVE solo ou en coop, plus proche d'un jeu de gestion classique avec une touche de RTS qu'un RTS PVP nerveux
Honestly, Campaign 1-8 are a bit boring, and I regretted I purchased this game. Probably I am an experienced players due to I played previous Dungeons 1 to 3. In the Middle of Campaigns, it became interesting and enjoyed the contents. Good Came Design, Interesting Game Mechanic, Funny Narrators, Witty Game story, Well-Made Game art, Enjoyable Game Music and Sound effect. so Overall I recommend this game for players who like strategy genre. What I don't like is the unit controlling. It is a bit awkward and difficult.
its fun, not worth the 50 but more around 30ish. Simple but fun
Je viens de découvrir le jeux et la franchise et honnêtement au début je pensais pas aimer mais après 6h dessus j'accroche de fou le fait de pouvoir prendre son Temp et pas être obliger de ce presser dans les missions j'aime trop, les graphismes un peut cartoon sont magnifique et les dialogues sont hilarants c'est la première fois que je laisse un avis sur un jeux et je suis heureux que ce soit pour celui la. GG au dev pour ce jeux incroyable
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.