
The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 1.43/day in the week after.
About








Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.3Kreviews | 87% | — | $5.2M |
| $49.99 | 8.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es ist schon ein spassiger teil, wobei ich den dritten insgesammt besser fand. Ob jetzt Storytelling, die Witze oder der Skilltree. Persönlich würde ich mir auch wünschen dass das Gameplay wieder mehr in Richtung gutes Dungeons building gehen würde und die nervigen Oberwelt Passagen gekürzt oder auch gestrichen werden. Schließlich spielt man ja ein dungeons. Es macht dennoch Spass sich durch die lange Kampange zu buddeln.
Dungeons 3 est meilleur. -Une vie de donjon plus vivante. -Moins besoin d'aller à la surface. -Une intéraction entre les ''3 factions''. Dans dungeons 4, les développeurs ont trop simplifé le jeu, mais surtout, le donjon n'a plus l'âme qu'il avait dans le 3.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 7.9K | 85% | $20.99 | |
| $5.2M | 9.8K | 86% | $14.99 | |
| $5.2M | 3.6K | 93% | $49.99 | |
| $5.2M | 9K | 92% | $24.95 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 5.6K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 3.1K | 78% | $24.90 | |
| $1.9M | 2.1K | 80% | $20.99 | |
| $280.9K | 313 | 56% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 151.83/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese* +3 more
| $49.99 |
| 487ratings |
| 91% |
| — |
| not modelled |
| $27.49−45% | 45ratings | 92% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I recommend ON A SALE. It's...fine. But also a downgrade to previous games. And some of the UI choices and character models are just flat-out bad. It can be entertaining, but I would not buy it at full price. And don't get me started on the Multitude DLC which is $15 for 3 missions...
Cons: - Thalya's voice is obnoxious - No DLSS support - Requires it's own launcher (what is this 2003?) - Essentially just a refresh of the previous game, they even make jokes about it in the voice overs. - Unstable (had to disable AV to get their stupid launcher to work and enabling v-sync destroys the fps)
Fun as usual, but the graphics feel dated and the storyline is pretty cheap. The devs don’t seem to care much and don’t even try to hide it — in fact, they’re laughing about it. Next time, try a bit harder. Thalya is fire though.
Хорошая игра. прошел с удовольствием. Дизлайк за отсутствие русской озвучки
Game crashes
мало контента
makes my pp go badoing doing doing
Только один вопрос. Вы даёте игроку возможность, сделать из Талии - Стеклянную Пушку да ещё и с уроном по области. И это отличная возможность. И вот игрок делает, ту самую Талию Стеклянную Пушку, что бы терминировать всех и вся. Но через некоторое время игрок обнаруживает, что некоторые враги имеют способность к отражению урона(100% вроде?) из за чего та самая Талия Стеклянная Пушка отъезжает в загробный мир за одну, две своих атаки. Зачем вы это делаете? Зачем даете способности Талии, которые нормально использовать не получится, и Зачем вы даете врагам способность о наличии которой игрок не подозревает, пока не соберет ту самую Талию Стеклянную Пушку?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.