
Build a heroic hamlet that warriors and merchants can call home!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 883reviews | 89% | — | $218.5K |
| $2.79−80% | 305ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
還不錯, 有一點難度, 基本上還是賺錢買裝備對於能力比較有成長性, 職業除了後期幾個應該不會差很多。 不過一般野怪的強度比BOSS還強, 設計上有點怪怪的。 總得來說,推薦給喜觀經營類的玩家。
เพลินแหละมั้ง แต่ยังเข้าไม่ค่อยถึงเท่าไหร่
拉完了,根本打不下去成就
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Thai, Turkish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean +2 more
| $5.99 |
| 162ratings |
| 92% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game for someone who doesn't play city builders. It's casual, it's fun, and it's not too long.
옛날 게임이라 지금 하는 건 추천하지 않음 심심하고 편의성이 많이 부족한 편임 안 그래도 카이로 겜 들은 편의성이 없는 편인데 이건 더 심함
[h2]游戏引入[/h2] 《冒险村物语》是我比较喜欢的一款开罗旗下模拟经营类游戏,它将冒险元素很好的融入到了这个像素世界里,好像在看一部冒险动漫一样的吸引你的注意力,随着你的探索深入,我们会看到越来越多的冒险者齐聚村庄,勇者战恶龙的故事将书写在村庄的历史中…… [h2]游戏玩法[/h2] 游戏中我们将经营一座小小冒险村,吸引各路冒险家们入驻村庄与村庄中的设施进行交易,从而获取资金,除此之外,冒险家们还会在村外探索,和村庄外面危险的怪物们进行战斗保护村庄的安宁,并获得战利品补贴收入,偶尔我们也会探索到各种各样危险但充满宝藏的遗迹,召集冒险家们进行探索说不定会有意外的收获。 游戏的设施包含一般的店铺,如防具店、武器店,特殊的休闲店铺,如面包店、咖啡店、玩偶店,还有各种装饰树木用以提高店铺的魅力、费用、品质,我们也可以通过道具来提升店铺的各项属性或是冒险者们的属性。 说到冒险者,除了常规的属性外,它们还设置了勤奋度和满意度,这个数值的高低将影响冒险家们入驻村庄的欲望以及外出探索的欲望,多多留意冒险家们的数值会让我们的收入更加可观。那么该怎么提高这些属性呢,除了居民们自主与设施互动和外出战斗外,我们也可以通过赠送礼物和举办活动来提高居民属性。值得重点提一下的设计是冒险家们可以转职成为其他职业,不同的职业会带来不同的加成,比如木匠能加快建造速度,商人能提高店铺收益,合理运用这个设计,能很明显的减小经营的难度,通过你的合理经营,你的村庄会越来越壮大。 [h2]总结[/h2] 最后总结一下,《冒险村物语》在我个人看来是开罗系列排名靠前的一部,除了模拟经营的休闲感体验外,还能获得冒险带来的沉浸快乐,非常推荐大家入手体验,当然萝卜青菜,各有所爱,相信大家心中会有自己的答案。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
除了前期缺钱后期没事干以外依旧神中神
ひまつぶしにはいいですよ。 操作に気になる箇所が割とあってまじめにやるとイライラするので、あくまでひまつぶし。
ボリュームはお値段相応 難易度は低めで、結構雑にやってもクリアできます 暇潰しに軽く遊べるゲーム探してるなら丁度良いと思いますが 興味本位で手を出すのはオススメしません しっかりしたシュミレーションを期待するとガッカリします
After playing Game Dev Story for the 50th time I finally decided to play another Kairosoft game and it's another BANGER! It is both "idle" battler and city builder, and it doesn't really excell in either but it is still real fun. Something I have an issue with which I think is the same over all of Kairosoft's games is even though it looks like a game you can just leave on in the background and can just check on every little bit, it is not, they are not, at least 70% of your attention is spent on these games which is annoying because I wish I could just leave this on in the background while working on stuff or playing other games and see all the stuff the characters have done when I come back but no, there is a limited time to play the game and it also pauses every 2 seconds to tell you something the characters did or alert you of a new mission you can do, which again wouldn't be annoying if it was a game where you actually do things yourself but no the characters are autonomous, I wish there wasn't a limited time where the game just ends and that you can do things at your own pace, but that is also technically the type of game this wants to be and it's not the sort of game kairosoft seems to make so it's whatever. Another small issue is I was staying on top of most of my characters but around the mid game (which is the 10 year mark) the adventures I could do seemed to out class my characters, like the sort of thing a gacha game with micro transactions would do. Eventually I crawled up out of that hole but still, it was a weird bit where I would send literally all of my heroes, with the best gear (mostly), to take on a hoard of enemies and they would all instantly get one shot and now there is no money flowing and all of the characters are laying there knocked out. Apart from those things it's fun, and I am going to continue to play more Kairosoft games to see if they get better or worse ( hopefully the former )
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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