
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 702 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
생각보다 재미있다! 아직 초반이고 던전도 다 돈건 아니지만 생각 이상으로 컨트롤과 뇌지컬이 필요하다. 일단 이 게임의 캐릭터는 자동으로 행동하기는 하지만 캐릭터 스스로 뭘 하기를 바라면 안된다. 개인적인 감상으로는 이는 의도된거라 생각된다. 그렇기 때문에 캐릭터를 조작하거나 명령을 내릴때 정지를 적극 권장된다. 그래서 매 순간 마다 정지후 한땀 한땀 캐릭터를 옮겨주고 타겟팅도 해줘야 한다. 또한 이 게임의 영입 시스템은 꽤 희안한데 쉽게 말하면 최소한 폐급을 거르고 최고를 찾기 보다는 차선, 차선이 없다면 차악을 뽑거나 다음 영입 목록을 기다려라 게임내 영입되는 캐릭터들은 꽤 현실적인 느낌을 받았다. 의도된 부분일지는 모르지만 나름 흥미롭웠다. 예를 들자면 A라는 캐릭터가 있다. A의 주력 스킬 3개는 활,한손검,자연마법이다. 보조 스킬 또한 저 무기군에 맞는 스킬이다. 여기서 성격과 직업이 갈림길이된다. A의 직업은 사냥꾼이라 활 적성이 +1이 된다. 성격은 낙천적이라 지능이 -15% ,민첩이 +15%가 적용된다. 그리고 모험가 기질이 있어 던전 탐험을 할때 정신력 하락이 느리다 가 적용되는 식이다. 그럼 여기서 게임 좀 해본 사람이면 감이 올거다 민첩 높으면 궁수 지능 높으면 마법사 같은 공식 말이다. 그러면 A라는 캐릭터는 활 위주의 스킬과 능력치를 성장시키면서 육성하면 되는거다. 다른 예를들어보자 B라는 캐릭터는 한손검,방패,둔기의 전투 스킬이 있다. B의 직업은 광부이며 광물 체집에 속도가 +20%이 적용된다. 기질 중에는 도시 출신이 있어 던전을 돌면 정신력이 빨리 깍인다. 코골이가 있어 수면시 일정 범위 파티원을 깨울 수 있다. 즉 이런 캐릭터를 영입했을 땐 주둔지에 대기해서 광물만 캐게 하면 된다. 그리고 이런 부분에서 AI를 쓴 건지는 모르지만 캐릭터의 배경 스토리도 어느정도 저 성격 부분이나 직업 부분을 적용해서 배경 스토리가 나와있어 종종 읽어볼만 하다. 나름 포텐셜이 충분해 보여 구매해서 게임을 해봤는데 매우 만족하는 중이다. 앞서하기로 만 남아있지 말고 부디 이 게임이 재대로 완성되어 주기를 바랄 뿐이다.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 702 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏还行,有我小时候玩风来西林的味道。
一般吧,没有过多亮点,基地建设+肉鸽地牢,常规游戏的组合。
Great challenging game, 10/10
Love the gameplay loop. Need some QoL (eventually) updates but this looks extremely promising.
Before this, I never touched colony sim games... For this having taken my colony sim virginity, I am thankful. I'm amazed that this is only in early access. The premise is interesting, the classes/races are interesting, the skills are useful and interesting, and the base building is interesting. Sometimes a recruit will have an affinity for a skill they cannot upgrade which is a little frustrating and the skill trees could be larger. I have no doubt that they will continue to expand this game into something even more beautiful than it is already.
the auto skill seems to not always works. a little bit frustrating on that
The game is only as frustrating as it is at times, because with how much it does right, it feels really bad when there is something it doesn't. With the game being in early access, I don't feel like it's fair to just focus on the negatives, as I'm sure they will be improved upon. So I'll focus on the positive aspects of the game first. Starting with the tutorial the game picks up really promising, whilst I feel like most tuorials in games nowadays are just meant to shield the publisher from critizism of IGN playtesters and need to be skipped through by every human being with an IQ above room temperature, this game take it's time to explain it's mechanics in a tempo that feels neither to fast nor condescending, whilst pretty much covering everything. After that the game progresses steadily whilst throwing both challenges and new and at times overpowered loot at you, which makes exploring actually worthwhile, whilst not making it to easy on the player. Leveling your party and trying out new skills, aswell as combining the passive skills of other classes with your main class keeps the game interesting as this should offer a lot of replayability. The random events feel unique for a while and offer more support for even more playstyles in the form of unique loot. And the dungeon generation always offers new challenges whilst maintaining a balance with the loot you get from them. Even after playing through most of what the current build of the game I still find new room layouts from time to time (and I imagine that will only get better as the game gets more updates). Now to what I personally feel are the weak points of the current version of this game. The classes feel really unbalanced. Archer and a shield/blunt combination feel necessary, fire mages are interesting but definetly need a bit more attention, even though they probably are the 3rd strongest class, the nature mages feel alright once you have a strong enough frontline and water mages haven't really done anything for me except pull aggro of random enemies with their summons and split my party up with the ice wall spell, which led to my backline dying whilst my frontline sat on the other side of said wall, waiting for it to melt. The other 3 classes swordsman, greatswordsman and spearman feel different enough from each other, but are neither tanky enough nor do they deal enough damage to realistically play them outside of just testing them out. Resources are thrown at you at random times which feels insanely inconsistent, making the game easier at times whilst bleeding you dry shortly after, which isn't necessarily a negative, but feels confusing when you get one of the best materials on the second floor of the first dungeon and don't see it again for the next 10 dungeon clears. To stay on topic of resources, you barely get any stone which makes the current late game feel tedious and unrewarding. The races barely matter apart from the fact that every frontline that isn't a lizardman evaporates at the sight of every enemy past the first dungeon. The pathfinding of both you and enemies feels horrid at times, especially when it leads to your party just freezing in space because there is an enemy behind a thin wall which they can't see. Auto-skill should have a skill order or something which allows you to have more control over it, apart from toggling spells and it led to my tank being stuck on a floating island in the second dungeon because he dashed to a slime which had split right next to a cliff, leading to it spawning partially in an inacessable area, which feels like it shouldn't be able to happen but is really just a funny interaction I wanted to share. The inscriptions are really weird, because you technically can reroll them infinitely without any penalties and there are some which just make parts of the gameplay completely obsolete (the inscription of recovery for example wich leads to you basically not having to rest in a dungeon ever). And last but not least, I dont feel like the character backgrounds and personality traits don't really affect anything apart from the fact that it's quite amusing to see my tank in a bad mood, because of "racial hatred", as he is racist against lizardmen, despite being a lizardman himself. In conclusion, while yes this game isn't polished, it is an insanely fun experience and I'm certain that as time goes on it will only get better as there is quite a bit to be improved upon. Still in my personal opinion it is pretty worth picking it up right now already. I'm almost certainly going to put quite a few more hours into playing this game and I'm really exicted as to what future updates will bring to it.
Great potential
Прикольный данж кроулер с элементами градостроения.
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