
Join Tiqee, a Human/Goblin half breed, on her adventures to escape the dungeon of Echeia.
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Languages: English
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This was a fun dungeon crawl type rpg, uncommon in the rpgmaker space. Good balance and gets addicting once you start. The level setup done well. The developer must be a master at map design.
NOTE: I have played this game pretty extensively on another platform so the hours played displayed on Steam won't reflect that. A bite-sized and fun adventure with a unique battle gimmick and solid exploration. PROS: AI-controlled bot system is fairly engaging especially once you have the whole team Lots of atmosphere Interactive maps and exploring them is rewarded with tons of goodies No need to grind Bot upgrades and modes provide a bit of customization Doesn't overstay its welcome CONS: A bit too easy to miss some key things unless you're thorough Some bot modes are just better than others Main character's skills are kind of niche There's a certain kind of "vibe" managing the bots that you don't get from other auto-battle RPGs. Plus the enemy sprites are pretty cool/cute depending on the encounter and there's just a lot of charm in general. Overall worth checking out.
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Hours played at review time, across 28 reviews with recorded playtime.
An RPG Maker game that is actually a game of its own and not another JRPG. Combat can be dull in the early going (it's too tempting to grind out new tinkers when you first find blueprints), but exploring a dungeon to find materials to craft your own party members is a neat twist. Using your turn to manage a part of robots is way more interesting than your standard RPG Maker/JRPG fare. Game appears short enough to get the most of its mechanics and introducing new concepts before it gets stale.
I enjoyed it. There is a tinkering system where you find crafting materials like junk and ore that are littered throughout the game to craft your robot allies, upgrade them, and build items in general. This to me was a brilliant and fresh innovation on the RPG genre. Instead of traditional level ups with EXP for the bots, you craft and use upgrade chips. Overall the game was a nice original touch.
Playing thoroughly, this game is around 2-3 hours. The one thing I'd recommend is to not grind. There's a lot of cool hidden things to explore. Outside of a few custom assets, it looks like most other RPG Maker games and that may put off some, but the price I think is right.
A RPGMaker game with goblin girl building robots
Really enjoyed my time with Dungeon Rummage – Tiqee's Escape. Playing as Tiqee, the half-goblin/half-human tinkerer, makes the whole dungeon crawling adventure feel fresh. Exploring the dungeons, scavenging parts, and slowly building a little squad of robots to fight at your side is super satisfying. As someone who likes RPG Maker style games, this one really shows how creative the engine can be. The exploration, systems, and quirky ideas make it feel like a passionate project rather than a cookie-cutter RPG. Definitely a fun indie dungeon crawler to check out. Plus it has all the hallmarks that make RPGs great with plenty of fun achievements to help you invest in the post-game. Looking forward to my next step into the Dungeon Rummage world.
Another Dungeon Rummage game! This means lots of crafting and gathering what is needed in order to get by. Combat is rather straight forward with a decent strategy of building your bots to do a lot of the work for you. Meaning as you progress through, you start taking on more of a support role to the real damage dealers. You spend your resources to refill or repair the bots while they take the damage for you. Exploration is definitely rewarded in this game as you will find many hidden rooms where you can gather extra supplies and maybe even an item that permanently increases your skills. The hidden rooms themselves don't stick out like sore thumbs, but at the same time don't blend in so well that you can't tell where they are. Sadly, much like the other Dungeon Rummage game that I've played and is available at this time, it's too damn short! Sure, it's a $3 game and I shouldn't be demanding more than what I got, the fact remains that because it feels like nothing more than a taste of what is to come in another game, the ending feels unresolved. The art styles have a little bit of a concern as the art for Tiqee and the bots do not match the art styles of well.. all of the others. Both the monsters you fight and the twins Gabbo and Gobbo are different. Well, at least the music isn't hauntingly repetitive. Score: 4.5 out of 5. Give me more.
This is overall a fun little RPGMaker game. You can easily complete a run in 2 - 4 hours, probably less if you know where to go or don't do like I did and find all the hidden rooms first. Overall the game is fun, feels pretty well balanced. I only hit one fight I felt was a little unfair, but I got past it after a couple tries. My only critique is you may need to turn up the brightness a little to play this game. I missed a way to proceed for about 20 minutes as I didn't see the rope as it blended in too much into the darkness. But this may be also because my PC was on Night Mode when I played it, so you may not have the same issue.
Have you ever assembled a party member out of junk and other stuff? No? Well, neither have I, up until now! Dungeon Rummage: Tiqee's Escape has some interesting and original mechanics: While exploring the dungeon, you find materials that you can use for "tinkering" to build things that help you progress in the dungeon and fight the various monsters you'll encounter, all with the help of your selfmade robots. The lighthearted story also creates an entertaining atmosphere. Be warned though: You better like dungeons and goblins!
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