
Demolish walls to grow stronger! DUNGEON RAZE is a high-octane top-down shooter that fuses strategic destruction with exponential power scaling. Smash through the environment with overwhelming, "hyper-inflated" firepower to rescue allies and collect power-ups.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DUNGEON RAZE is an intense power-trip where you don't crawl through the dungeon, you blast through it. Become a destruction magic-wielding witch and reduce every wall and defense system to dust.
Not even the walls of the dungeon can stop you. Tear through the map to hunt down gold, power-ups, and rescue allies. Your firepower vaporizes the dungeon as you go.
Forget grinding for gradual stat upgrades and go for explosive growth. Power scaling that defies logic is achievable within minutes. Watch your projectiles multiply, and your damage skyrocket until even the toughest walls satisfyingly crumble in a single shot.
No one razes alone. Smash through the rubble to rescue imprisoned adventurers and add their firepower to your own. As your squad grows and your inflation peaks, the screen fills with a chaotic storm of magic and munitions that no defense can withstand.
Find out just how much devastation you can unleash:
Speed Raze: How fast can you raze the core? A time-based mode where every second counts.
Eternal Dungeon: No limits, no end. See how far your ""hyper-inflated"" firepower can go in a procedurally generated maze of infinite destruction.
Hard Dungeon: High-difficulty stages filled with tougher walls and enemies, designed to challenge your ultimate power. Encounter special allies and powerful, unknown foes.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.64−45% | 466reviews | 86% | — | $28.1K |
| $6.29−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
単純なんだけどそう快感がある。 根を詰めてというより、ふと思い出してプレイしたくなる。
ゲームが分かれば面白い 強いキャラと強い組み合わせに気付いたら爽快感が出る 逆に気付けないとブロックに阻まれる苦行になる バランスは悪めかな
ひたすら破壊モノのシンプルなアクションゲーム それなりの短時間ではあるものの、破壊の爽快感と成長による無双感が味わえる佳作 数十時間は正直厳しいけれど、数時間なら十分楽しめたので値段相応のお勧めとしました 通常・無限・タイムアタックに加えて、ドハマリした人向けの手応え十分なハードモードもあり、コンパクトに纏めつつ、短時間ゲーながらに飽きさせない工夫がなされている とは言え、長時間遊ぶとなるとやはり成長が途中で頭打ちになるのがネック それ故に飽きがくるのも早いため、値段以上の物は期待しない方が精神的に良いだろう ゲームパッドで十分プレイ可能 とにかく無心でボコボコジャラジャラしたい人は是非どうぞ
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
かなり暇つぶしにおすすめ。安さの割に長い時間楽しんで遊ぶことができた。
A little 2D game with a rockin' soundtrack and denpa energy!! It's a simple twin-stick shooter with a very simple concept: destroy anything and everything until you find the exit for the next level. In the first mode, you're actually "introduced" to the potential of that game by challenging the dungeon, having to beat each of its levels until the last boss is killed, and the dungeon itself destroyed. Then you're offered a "time trial", "endless" and "HARD Dungeon". You also get a bit of experience each time you play, letting you unlock little "stars" that help you then prepare better for your next run, allocating them to items and characters and leveling them up in the process. You'll have to understand which block to destroy first, and also learn what each item does and what their worth really are to find quicker and more efficient ways of destroying blocks and killing enemies. Keep in mind that the more blocks you destroy, the more TIME you get for the next level (with a maximum of +100s = 100% of blocks destroyed). A little trick for those who start: anything starting just before getting to the stairs to change level (like your own super laser or the invincibility item) will continue onto the next. So think twice when wanting to get those~ At some point, you'll fine "witches" that will follow you if you kill the boss of the level, and are more powerful than the regular guys you rescue in the dungeon. At the end of it, if you feel a little stuck, keep doing the main dungeon and trying from time to time the "endless" mode, the more stars you get = the easier it will become~ The only issue in a sense would be the visuals that overlap so much with all the explosions and whatnots that it will eventually be very hard to see what's actually happening if you don't focus enough. Obviously for the people that can't look at "kind of flashy" graphics and moving screens because of explosions, I wouldn't recommend the game. Otherwise, it's a really fun little piece of fun with a reaaaaaaaaaaaaaaaaaaaaaaaaaally good soundtrack (YOSHIDA-SAN, try releasing it as DLC pretty please!), it's simple AF and challenging without getting into "I've to be a hardcore Japanese arcade player" to be enjoyable... AND AT A FAIR PRICE TO BOOT. So clearly a big YES for me~
ボリューム感は値段相応、サクッと遊んではい満足ってゲームですね。 無限強化系のやり込み要素もありますが、実績解除くらいまでのプレイで良いと思います。 インフレパワーアップ壁崩しゲーと説明にありますが、敵や壁の硬さのインフレも早いので、爽快プレイが出来る期間はあんまり長くないかも…? しっかり稼がないと敵の強化に自分が追いつかないので、近道で進むというのも難しい。 どうしようもなくなって逃げプレイで少しでも先に進みたい時くらいですかね。 ダンジョンを進んでいくと最終的にはヴァンサバ系のゲームみたいになります。 壁破壊より敵どんどん迫ってくる敵を処理しないと一瞬で倒される感じになってきます。 いうほど爽快ゲーって感じではないので思ってたのと違うって感じる人は多いかも? ブロックを吹き飛ばして整地プレイ気持ちい~ってゲームではないですね。 稼ぎや無限ダンジョンなどもあるので、ハマる人はどっぷりハマるかもしれません。 人によって後味の感じ方に大きな差が出るゲームではありますが、 悪いゲームではないです。 安いのでとりあえずプレイしてみるのは良いかなと思います。 稼ぎ周回の頭打ちが速く、自機の強化がすぐに伸び悩むのが残念。 インフレを推すならガンガン際限なく強くなれればもっとおすすめできたかなぁ…。
イニシエダンジョン味がするどこか懐かしさを感じるゲーム 仲間が死んだらそのまま退場したりぞろぞろ連れ歩く感じが正にイニシエダンジョン ゲーム名通り後半ダンジョンを壊しまくる爽快感がある 面白い反面ちょっと物足りなさを感じる でも値段を考えたら価格以上の満足感は十分にあった
ヴァンサバの亜種。攻撃力がどんどん上がっていくのを見るのがみんな大好きだからね。 ヴァンサバよりも積極的に自分で撃ちたい敵、壊したい壁をしっかり狙う必要があるし 敵の撃ってくる弾も結構激しいのでがんばって動かないといけない。 なので結構操作を要求される 良くも悪くも350円って感じだが単調なのはたしかにその通り。 だけどお値段以上の面白さは充分にある。
Disfrutando de lo lindo con el juego, tiene pinta de ser un pozo de horas para partidas rápidas. Va como un tiro en la Ayn Thor a través de Gamehub.
A very cute game, lovely music and pixel art.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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