
Dungeon No Dungeon is a turn-based roguelike game with a unique hand-drawn art style, with a strategy system based around body parts that you've likely never encountered before.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这款游戏感觉可以再继续深化开发一下,或者期待有更丰富内容的作品,有装备图鉴就更好了,或者给出属性范围刷装备也会很有趣,我就想问问人物属性都看不到具体数值,感觉跑图爬塔以及特质经常导致属性变化,而且一直玩的时候感觉属都积攒了很高了,关机重进下游戏发现属性低好多,是很多所谓“临时增益属性”吗?完全不理解。。。
游戏内容极少,几个小时就结束。 后续更新也少,定价不合理。 不建议买
bug目前有三个,一个是持久战说的是不会获得疲劳还是会有,一个是血骑士的绝望领域造成的伤害不会打断睡眠,一个是占位符的伤害加不上去,我好像是21年买的结果到现在还有一堆bug也不更新如果有人想入手简易不要买
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我不推荐 游戏字体太糊了 游戏前期版本没有全屏模式 全屏模式是把窗口强行放大的吧 我都怀疑我的眼睛是不是坏了
内容巨少,玩不到三个小时就腻了
jogo cheio de bugs
(written by a streamer who played 45 minutes as part of a larger stream) I'm coming at this review from the perspective of someone who doesn't play a lot of strategy RPG's, really enjoys roguelike/roguelite experiences, but only spent 45 minutes with the game. I'll say now that I do recommend the game based on what I saw, but that doesn't come without its caveats. First off, the limb system, both as extensions of your characters and as a targeting method to combat is unique and interesting, but I found wondering if there is enough complexity built in to keep it engaging or for it to evolve into something more. I did adjust my strategy in a satisfying way as the initial battles took place, but I found myself wondering how deep that system could go, as it was already starting to feel repetitive in my short time with it. The level navigation is presented like Slay the Spire but moving horizontally across the screen as opposed to vertically, and most (all?) of the instances you come across are taken from Slay the Spire directly. I noticed a relative lack of variety in some of the areas we visited though. For example, I visited 4 question mark locations throughout first level, and 3 of them offered the exact same instance with an alter, the only difference was a slightly different boon that was offered at each. My biggest issue in my time with the game though was the relative lack of explanation for some of the UI elements. During combat there are icons that show up under enemies. I could assume what they were, but I really how no way of knowing for sure what each signified. I also apparently failed a puzzle challenge room, but it was due to the instructions not really conveying what I needed to do. I really want to ensure that anyone who reads this understands that I only spent 45 minutes with a game that is obviously much larger in scope than that. The game does have a hub area that I was just barely exposed to complete with character recruiting and several other nodes I never even looked at. There also appears to be several story moments to work your way through. It's clear that Darkest Dungeon is an inspiration for this game, and no, it doesn't reach those heights, but for $6.99, I think it's definitely worth a look.
迟来的评价,撑死50小时的游戏内容,半年没更新烂钱恰完了
Really good and fun!!
这游戏不好卖,除了宣传方面,品质也是半成品中的半成品。 成就页拉到底那里有一块空白,不知道想做什么用处,猜测原本打算在那里搞点什么,也可能是我想多了。 九个初始人物,开局赠送两个,还有三百金币可以买人物。然后问题是,第一二次冒险,正常结果。 不是失败,就是要逃跑。等到第三次冒险,运气好金色人物,居然又可以秒杀小怪了。新人第一次冒险,就是入侵任务。 失败了再开,没有刷新,还是入侵任务。道中没有资源了,点逃跑。第三次,可喜可贺战力可以跟第一章boss过过招了。 惊险中人物抡死boss,血条残了一半,再挨一刀半就要完蛋。爆了一些装备金币出来,刚结束一段冒险的喜悦没有过去多久。 点了个DLC后,重启游戏,金币还在,药水补给还在,饰品装备————居然被清空了,制作者为黑玩家装备专门设计了BUG么。才爆了个精品首饰,bug给黑没了,下次游戏不会再来一遍罢,战战兢兢。 2026.01.26————为了手游端来补票,结果是在bug和半成品中玩游戏
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