
Dungeon Nightmares II is a first-person psychological horror that takes you through a journey of discovering what nightmares are.The game is inspired by classic roguelike games which include 100% procedural-generated maps and permadeath.
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Languages: English**languages with full audio support
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Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Non l'ho finito ma è bello perché ci aveva giocare Favij, figo assurdo
強制ニューゲームさえなければ100点だった
[h1]Dreams Freddy Would Be Jealous Of [/h1] Dungeon Nightmares II is a first-person psychological horror that takes you through a journey of discovering what nightmares are.The game is inspired by classic roguelike games which include 100% procedural-generated maps and permadeath. [url=https://steamcommunity.com/groups/ATReviews]Follow My Review Group Here![/url] 💾Graphics - For a cheap $5 game, it looks pretty good. Yes it’s not ground breaking or impressive, but that doesn’t matter especially for a cheap game that focuses on the horror aspect and atmosphere. The game’s atmosphere has a feeling of dread and claustrophobia. It’s really well executed and pretty impressive in terms of atmosphere, especially for a $5 experience. 🎮Gameplay - The gameplay is pretty simple. You go down into the basement and you find a key and clues about the hotel and leave. Leaving can be the tricky part. You have to find a switch to turn on the power to the other lift. Now that may sound easy, but with threats lurking around and a twisty maze of halls this challenge may be difficult for some. It was actually a pretty fun challenge I had and felt pretty fun since I never played a horror game like this before. The jumpscares at first felt pretty good and even got me spooked a few times. I will say that the jump scares did get repetitive after a while since the creativity for the jumpscares didn’t feel that great from a longevity standpoint.The game can get a bit more difficult in the later stages but nothing worth complaining about. 📜Story - The story revolves around you being stuck in this creepy hotel while having constant nightmares during the day and waking up at night. When you wake up in your hotel room, new events transpire around you. You dream about being in this basement filled with fear, dread, and horror. This basement has clues about the gruesome past that haunts this motel and it’s your quest to find the truth behind this incident. The more clues you find through your dreams, the darker the truth lies within. 🕛Playtime - The levels are RNG so that can add replayability to the game. There are no achievements and the game is pretty short. Overall you may have around 5+ hours of playtime. 🎧Sound - The sound design is pretty solid. The ambiance is pretty spooky and gives a feeling of dread. Some jumpscares are pretty cheesy in terms of them using super loud sounds to scare you. It’s not all bad since some sections are generally scary. Being able to hear some entities in the distance walking around in the darkness has a special fear factor that I generally enjoy and scares the sh*t out of me. ❗Bugs❗- Not many bugs here. Some minor ones I see like objects clipping through walls at times, some lighting issues, etc. 🔅Performance - The game runs really well as expected. A solid 60fps with no crashes, stutters, or crashes. I smooth experience I feel everyone will have since this game is not that demanding in terms of performance. ✔️Pro’s✔️ [list] [*]Spooky moments [*]Creepy atmosphere [*]SImple mechanics [*]Extra unclockable [*]Procedurally generated maps [*]Each dungeon gets much more challenging [*]Solid graphics for a Indie horror game [/list] ❌Con’s❌ [list] [*]No volume slider [*]Jumpscares get repetitive [*]Pause menu doesn’t really work as the game is still running in the background [/list] 🏆Rating - 7/10 This game is worth full price. 🔗Conclusion - I really enjoyed this game despite its short length. The concept felt pretty really cool and I enjoyed the gameplay mechanics. This game can provide a great scare especially if you have a fear of the dark and enjoy a puzzle like maze with a spooky twist. A fun experience and I recommend streaming this as well with a friend. It has a fun stream-like vibe to it, just make sure the room is dark and don’t look back. https://store.steampowered.com/app/382090/Dungeon_Nightmares_II__The_Memory/
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've Just recently returned to this game and my opinions changed quite a bit on it. At first I didn't recommend this game because of a glitch where you can fall through the floor of the map and it restarts you at the beginning of the night which lead to frustration as well as it prevented me from getting the true ending when I tried to collect everything since I was stuck in a glitch loop and couldn't get out of it, But then after returning to it, I never got it anymore and I was able to get the true ending. Whatever bug I've got that prevented me from getting it must have been an unlucky glitch that ruined my game. But I think I can recommend it now as long if it doesn't glitch you through the floor to restart the night you're on. It's one of the most horrifying games I've ever played with random jumpscares. However the only thing I don't like about this game is if you die you have a 50% chance of being able to continue, Otherwise you'll have to start over on a new game. But overall, I still recommend this game at a scale of 7/10
Really wanted to give a thumbs up, but not doing so even if it's one of my favorite horror/jumpscare/scary game. The tension in this game is really good, but unfortunatelly the main reason for the thumbs down is the game over *chance* when you die. The game could exist (and would still be fun) without this mechanic, I really don't know why developers thought on adding this. For those who don't know what I'm talking about: When you die in this game, sometimes you wake on your room again just before you went on the mission you died, and sometimes you'll get a screen with two doors. One you'll wake on your room before you went on the mission you died, and the other one is game over. No hints, no nothing, just have to start everything all over again. And as the levels are randomly generated is not like "oh, now at least I know where to find that and that". Still, whenever I have the opportunity I'm buying this game to some friends who are scared, I know they don't hit the mark of the game over gambling frustration because they wont play that much, they'll always hit the first chase, prob die, wake on their room, quit the game and never ever open it again XD I love this game, saw many many youtubers playing the first one so many years ago when I didn't own a pc, but this game over thing sucks to try and play it seriously.
Bueno, Dungeon Nightmares 2. Como dice, es la segunda entrega de los 3 juegos que sacó el creador. Puedo decir que cumple relativamente con el objetivo de dar algún que otro susto y cierta tensión en ocasiones, aunque el juego posteriormente a eso pasa a ser un tanto cansador. La verdad es que no está tan mal, es como para probar alguna experiencia de terror pero tampoco es como que te pierdas de algo loco, es sencillo el juego. Igualmente una experiencia parecida sería la 1er entrega la cual no está en Steam, pero sí está en internet, simplemente buscarlo y está ahí gratuito para instalar, más simple todavía que éste, pero como digo, experiencia parecida. Conclusión, si pudiera dar una opinión neutra elegiría esa, el juego debería valer menos a mi entender y no mucho más.
I have recurring nightmares about this game.
samlki19
Всем фхтагн! Первую часть откровенно люблю и с удовольствием ее в свое время прошел, пусть и не без матюков. Вторую часть я пытался домучить энное число раз, но просто не могу уже. С одной стороны, у нас тут все то же, что и раньше: спускаемся на лифте в подземелье, шаримся по темным коридорам и комнатам, ищем ключевой предмет, лифт и валим оттуда. В данже мы, как водится, не одни: тут все та же мясистая барышня и старые знакомые скелеты. Плюс еще несколько штук новых монстряков. Лифт теперь просто так не запустить, вначале нужно отыскать рубильник, благо он подсвечивается. А так все, в принципе, то же самое: бродим, пугаемся, с воплями убегаем от мертвых обнимашек и с облегчением выдыхаем, уезжая на лифте. Дальше начинается то самое "С другой стороны". Подземелье-то все то же, да только еще ловушек добавили в виде смыкающихся лезвий из Принца Персии, секир-маятников и прочих шипов из пола. Казалось бы, интересная идея, доп. контент и вот это все. Но умереть от ловушек непросто, а вот тормозят они здорово, что в итоге начинает раздражать. Далее по подземелью. Испорчена генерация. В первой части карта уровня чаще напоминала паутину и, если мне память не изменяет, нередко была закольцована. Ко второй же части у разраба, видимо, проснулись фетиш длинных узких коридоров и отвращение к кольцам, поскольку пройти километр местной "кишки", упереться в тупик, разворачиваться и топать обратно здесь нормальное дело. Далее, монстры, а вернее, один конкретный монстр. Та самая барышня, которая шастает по подземелью. В первой части она периодически затаивалась где-нибудь в темноте коридора, не издавая ни звука, тем самым устраивая засаду. Здесь же на нее максимум можно наткнуться, а скрыться от нее все так же просто, как и раньше. Пронзительных скримеров, которые, имхо, были сильной стороной первой части, здесь так же на порядок меньше и встречаются они реже. Не поймите неправильно, я не фанат скримаков, но в первой части они были сделаны качественно. Из нового (и неприятного) здесь мотания между уровнями. В этот раз мы не просто попадаем в подземелье, мы целенаправленно лезем в него сами, спускаясь на лифте отеля, по которому нам и предстоит бродить между забегами. Казалось бы, это ж здорово, больше лора. Но, как говорится, есть один момент. Во второй части, как и в первой, у вас одна жизнь. Померли - вэлкам ту первая ночь. И придется вам проходить все те же номера после каждого уровня опять, опять и опять. Да, конечно, здесь у вас есть шанс продолжить игру с той же ночи, где вы умерли, но сделано это из рук вон плохо: есть две двери, вам нужно выбрать одну. Выбрали неправильную - гамовер. И это всегда 50/50. И наконец, конечно же, уровни с таймером. У вас 10 минут, чтобы найти ключ, рубильник, лифт и (желательно) улику, иначе все, финита. Присовокупите к этому описанные выше проблемы, типа длиннющих коридоров с тупиками, и вы поймете, почему многим это так не нравится. А таких уровней, между прочим, два, один за другим. Первая игра была простой, дешевой и местами откровенно нечестной, но она была испытанием, которое в итоге приятно было пройти. Вторая же больше воспринимается как наказание, и проходить ее приходится себя заставлять. Мне лично больше не хочется этого делать, а вы уж сами решайте.
The scariest game ever played in my life, literally q~q
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