
A challenging 2D precision platformer with minimalist graphics and a great chiptune soundtrack. Escape a dangerous dungeon filled with enemies and deadly traps.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dungeon Escape is a challenging 2D precision platformer with minimalist graphics and a great chiptune soundtrack. Make your way through a dangerous dungeon filled with enemies and deadly traps.
Features:
Minimalist graphics
Hardcore gameplay
Great original soundtrack
50 challenging levels
Coins! Who doesn't like coins?
Can you overcome all the challenges and escape the dungeon?
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 915reviews | 79% | — | $78.1K |
| $4.99 | 66ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SUPER CRINGE BOY
A game like super meatboy if you like sadistic games like that get this one. And whoever made level 49 ♥♥♥♥ you 90% of my 554 deaths was in that level holy hell.... I will give it a positive review though since its alright just that 49 jesus
Este tipo de juegos me trae recuerdos de los juegos gratis de internet pero con mas dificultad, la verdad si perdia los estribos con algunos niveles, pero ya terminandolo se siente bien, P.D.= Parece que lo hicieron un poco mas dificil con el tiempo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, Czech, Polish, Portuguese - Brazil, French, Spanish - Spain, Dutch, German, Turkish, Bulgarian, Greek +11 more
| $4.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dungeon Escape, developed and published by Roenko Games, is a tightly constructed 2D precision platformer that embraces retro design philosophy with unapologetic intensity. From the outset, the game establishes itself as a reflex-driven challenge, placing players inside trap-laden dungeon chambers where survival depends entirely on timing, memorization, and mechanical consistency. There is little narrative framing or cinematic buildup; instead, the experience drops you directly into a gauntlet of hazards, signaling that the journey is less about story and more about skill mastery. The visual presentation leans heavily into minimalist pixel art, favoring clarity over ornamental detail. Spikes, saw blades, crumbling platforms, and patrolling enemies are immediately readable, which is essential in a game where split-second decisions determine success or failure. The dungeon environments are compact and often claustrophobic, with single-screen layouts that feel almost puzzle-like in their construction. Each room functions as a contained challenge box, demanding careful observation before committing to movement. While the art style does not evolve dramatically across stages, its consistency ensures that players can focus entirely on navigation rather than deciphering visual noise. Gameplay revolves around tight platforming mechanics. Jumps must be executed with precision, enemy patterns memorized, and trap cycles anticipated. Death is frequent and often immediate, but respawns are quick, encouraging rapid iteration. This structure reinforces a trial-and-error loop that gradually transitions into fluid execution as familiarity increases. The sense of improvement is tangible; what initially feels impossible can eventually become a smooth sequence of perfectly timed movements. Optional collectibles such as coins add an extra layer of risk for completionists, tempting players to take more dangerous routes for the sake of 100% runs. Difficulty progression is steady and uncompromising. Early levels introduce basic hazards, but complexity escalates through layered trap combinations and tighter movement windows. Later stages demand not only reflexes but also foresight, requiring players to chain jumps in quick succession without hesitation. There is little margin for error, and that rigidity defines the experience. For players who thrive on demanding platformers reminiscent of early console-era challenges, this structure is rewarding. For others, the unforgiving nature may border on frustration, especially during extended sessions where repetition can test patience. Sound design complements the retro aesthetic with energetic chiptune tracks that maintain momentum throughout repeated attempts. The soundtrack reinforces the arcade-inspired atmosphere, keeping tension high without overwhelming the action. Effects for jumps, enemy defeats, and environmental hazards are functional and clear, ensuring feedback is immediate and consistent. While not particularly dynamic, the audio presentation supports the mechanical focus and helps maintain rhythm during challenging sequences. Where the game shows its limitations is in variety and scope. The absence of narrative depth, character development, or environmental storytelling means the experience remains purely mechanical from start to finish. There are no branching paths, skill trees, or evolving gameplay systems—only increasingly difficult rooms to conquer. This focused design keeps the pacing tight but may leave players wishing for additional modes, visual diversity, or expanded mechanics beyond the core jump-and-dodge loop. Ultimately, the game succeeds in delivering a concentrated precision-platforming challenge rooted in classic design principles. It does not attempt to modernize the formula with cinematic elements or layered progression systems. Instead, it commits fully to its identity as a reflex-based dungeon escape test. For players who appreciate disciplined platforming, fast respawns, and the satisfaction of mastering demanding sequences, it offers a compact yet intense experience. Those seeking narrative immersion or evolving gameplay layers may find it sparse, but within its narrowly defined goals, it delivers a straightforward and skill-focused adventure that respects the traditions of retro platforming difficulty. Rating: 7/10
Juego del orto, solo lo compre por el platino, no hagan la misma cagada que hice
It's quick short levels and very addictive. It's great for a simple to play, simple platformer. Even if I am only 30 minutes in, I can definitely lose myself trying to get to level 50 for the achievements alone. Great job.
I'm still in disbelief that I cleared lvl 49 and I can't feel my thumb.
Dark halls hide the key Every puzzle earns freedom Light awaits beyond
топ игра
Durduk yere sinirlenmek için oynayın amk 49. bölümü tasarlayan şahıs senden nefret ediyorum
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $21.3K | 64 | 86% | $9.99 | |
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| $10.3K | 109 | 81% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78K | 160 | 71% | $9.99 | |
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| $78.1K | 599 | 71% | $4.99 | |
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