
Duncrush is a clicker RPG where you defeat monsters by clicking and conquer a variety of dungeons. Collect gold, weapons, shields, and accessories to power up your hero and create your own strategy with the skill tree. Battle stronger enemies and clear challenging dungeons!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Duncrush is a clicker RPG where you attack monsters by clicking and conquer challenging dungeons!
Click on monsters to defeat waves of enemies, collect gold, and find powerful weapons, shields, and accessories.
Strengthen your character through a deep skill tree and customize your build with unique equipment.
Explore a variety of dungeons, each with different challenges and rewards.
With simple controls, addictive progression, and strategic dungeon runs, Duncrush delivers the thrill of both clicker and dungeon-crawling games in one exciting adventure!
Key Features
Simple, satisfying click-based dungeon battles
Collect a wide range of weapons, shields, and accessories
Deep skill tree for character progression
Strategic dungeon conquering and intense boss fights
The fate of the dungeon rests at your fingertips!
Genres
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is OK. It is nothing more than that, but also maybe nothing less either. It doesn't really do anything wrong, but also doesn't offer anything special to stand out. It's a near picture perfect definition of "mid", and lets not really kid ourselves here, the genre of short incrementals has long grown past the point where games like this can keep up with the rest of the pack. The gameplay is basic: only not a complete idler by mere technicality, and hardly changes or becomes more complex at all throughout the game. There is effectively no skill expression at all. Your character has 2 different abilities, but you aren't able to control them, which greatly impacts how effective and fun they actually are. The skiltree is basic: At least it isn't on rails like some other games, but it is small, uninspired, lacks synergy, and is a bit hamfisted in several areas (EXTREME disparity between the power of Armor versus Health. This is usually a core incremental skilltree interaction, but I have never seen it so polarizing before, Health upgrades are nearly worthless) The supplemental features are basic: You have a standard goal system that rounds things out a little bit but doesn't actually add much to the game, a basic item system that is almost as superfluous, but atleast was implemented with some nice QoL, a very forgettable relic system, and an ally system that while it is the standout feature of this game, it would probably just be a standard supporting system in a better incremental. There is a rougelike style mode for after you have finished the game too, but the gameplay isn't engaging enough to really bother with it. The presentation is basic: It's a pretty standard indie pixel style, that while certainly not executed poorly, is still very much on the basic side of things, and isn't really carrying the game either. The music and sound effects are similarly serviceable, but not anything special. The game is quite short: You will complete it in a little under than 2 hours, and then you spend a bit more time to get the final achievements, and test out the rougelike mode for 1 round until you realize that its just the same gameplay as the base game, except arguably even more pointless. While 2 hours is the general standard of the short incremental genre these days, that doesn't always mean it's a good standard. If nothing else, the game didn't really overstay its welcome, but that is hardly high praise. In some ways, it's kind of on you as the player to make your own enjoyment out of this game. I myself found it rather novel and humorous that the allies you unlock actually end up being significantly stronger than the player character for a good while after you unlock them. If you need something to scratch the incremental itch, sure, this one will do it for a little while, but it likely won't feel as good or last as long compared to what you would get out of a better incremental. It leans heavily towards the "brainless" side of the incremental engagement spectrum, which isn't necessarily a bad thing for incrementals, but has certainly done the game no favors when it comes to leaving any lasting impressions, and in this case has likely been to the overall detriment of the game. But hey, if you are picking it up on sale, the game is pretty damn cheap, and whatever you get out of it, its far from a large investment in time or money.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, German, French, Italian, Spanish - Spain, Russian, Portuguese - Portugal
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Not bad. Typical incremental game. Levels are repetitive, though - each floor is exactly the same as the last, just different sprites with additional health. Otherwise, you can 100% this in about 3 hours. For the price, this game is a decent time killer.
The visuals look great, but the gameplay loop gets a bit boring starting from floor 13 but makes up for it by making the game on the shorter side. Infinite Dungeon is a different beast though, so if you want some crazy stuff happening on screen then that's where you should go. But it's only unlocked after beating the game. I'd give this a 6.5/10. It's a bit more on the generic side but some aspects of the game make it unique.
Even though there's not much, the satisfying resource-gathering and skill tree upgrading justify the purchase, especially with how low the price tag is, plus the sale. Good demo, showcases the gameplay loop and how the progression looks like, should help you decide if you're on the fence. The endless mode is kinda meh, I just felt unkillable and quit on the 40-somethingth floor eventually, no real reason to play it in the first place with how shallow the upgrades are, especially with no achievements or rewards. I don't fw snoozefest idler/clicker games at all actually, more of a roguelite enjoyer, but here the gameplay was relatively engaging, the design - cute, and the low price gamble was worth taking, even if on paper - the game isn't the best for my personal tastes. There are some hints of roguelite/collectathon routine I like though, and while I'd prefer games in those genres any day of the week, this little mix has enough little elements of different satisfying genres, plus the visual appeal, which makes Duncrush deserve a spot in my library and a positive review.
재밌다!
i open the game on my steam deck.... i get a purple screen with cursor..and that's it. I've been waiting to play this game, and saw it on sale so decided to pick it up... but alas it seems to be a no go?
如果喜歡增量型遊戲,這款真的算是蠻合胃口的~ 玩起來非常上癮,回饋感很不錯,我買下遊戲後一口氣就通關了! 由於個人是喜歡玩到100%成就,這款共花3個多小時拿到全成就! [b]很爽!相當推薦![/b]
i could refund it after playing it. but its fine, its a fine game
Going for all achievements can feel a bit repetitive given the droprate of weapons, shields and accessories. But overall a fun game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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