
An old school point and click adventure game about finding a pilsner in the confusing world of unnecessary craft beers and snobby hipsters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 156reviews | 79% | — | $24.8K |
| $4.49−70% | 15ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Big marks on concept and atmosphere. Some of the music is honestly fantastic. Puzzle design tho is really where this game stumbles a bit. Hate to be negative at all on an indie in a genre I love but it's difficult to ignore how random some of the progression is. There's almost no reasoning sometimes to deduce what to do next you just have to wander around and maybe figure out that some piece of trash is interactable now or something. It's quite confusing. I really avoid using guides and it became obvious that I wasn't cheating myself of much of the game to figure out some of the time shift based puzzles... or the fact that you get the same animation but different text if you open or use a newspaper and those differences totally block your progress. Then the game ends suddenly with a wait for a sequel to conclude the story. I will be playing the sequel when it comes out but I hope they give more attention to making more rational puzzle designs. It's not hand holding to have a deductible path besides talking to everyone and seeing if something randomly changed because you picked something up and time shifted.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Spanish - Latin America, Simplified Chinese, Japanese, Korean
| $8.99−40% |
| 11ratings |
| 73% |
| — |
| not modelled |
| $14.99 | 5ratings | 60% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First thing first: This game is beautiful to look at! And the music adds to the whole atmosphere. It brings you back to good old Oslo, with the bars and everything that can happen around every corner. Such nostalgia! The whole story about a middle aged man (at least I think so) looking for a pilsner as they are nowhere to be found, it's really clever and funny. At times you really need to think to solve the puzzles in the game, and that's what I love the most about "Dude, Where Is By Beer?" I never understood games where you just click through, and win every "battle" without even using a single calory? No, Seriously? A game where you have to think for yourselves, a game that feels like a little bit of a challenge, those are the most rewarding games to solve. That's why I love this game the most. It's totally rewarding! There seems to be 3 difficulties in the game, that means you can start with the easiest puzzles, and then work to get better. Also: If you ever get stuck, there is a cat in the game, that can actually help you. To end this review, I would like to recommend this game to everyone who likes puzzles, and to people who likes to solve them and feel rewarded afterwards. "Dude, Where Is My Beer?" is so much fun and I can't wait for the next part!
Hilarious, weird, and way too real. A classic point-and-click with charm, great humor, and some brutal truths about modern beer culture. If you’ve ever just wanted a normal pilsner and felt personally attacked by a craft beer menu, this game gets you. Totally worth it.
Dude, Where Is My Beer?, developed by Arik Games and Edo Brenes and published by Arik Games with WhisperGames, is a point-and-click adventure that feels intentionally out of step with modern design trends, leaning instead into the quirks, frustrations, and charm of classic adventure games. Its premise is deceptively simple—a man arrives in Oslo and just wants a proper pilsner—but the game quickly turns that straightforward goal into a strange, satirical journey through a city that seems to have collectively abandoned traditional beer culture in favor of increasingly eccentric alternatives. What unfolds is less a straightforward narrative and more a sequence of odd encounters, puzzle chains, and comedic observations that carry the experience forward. The gameplay follows familiar genre conventions: players explore environments, interact with characters, collect items, and combine them to solve puzzles that unlock new areas or progress the story. The interface is easy to grasp, making it accessible even to those who may not be deeply familiar with point-and-click mechanics. However, the simplicity of interaction masks a more demanding puzzle structure. Many solutions require lateral thinking, careful observation, and sometimes a willingness to experiment with combinations that are not immediately intuitive. When the logic clicks, the sense of satisfaction is strong, but the path to those solutions can occasionally feel opaque, especially when the game offers minimal guidance. Progression is largely linear, with each puzzle acting as a gate that must be solved before moving forward. This design keeps the narrative focused but also means that getting stuck can completely halt momentum. The relatively compact world, with its limited number of locations and characters, reinforces this structure. While this creates a sense of cohesion and familiarity, it also amplifies moments of confusion, as there are fewer opportunities to explore alternative paths or gather new clues. Players are often encouraged to revisit the same areas repeatedly, searching for overlooked interactions or new ways to use collected items. The writing and tone are central to the game’s identity, delivering a style of humor that is both self-aware and unapologetically niche. Much of the dialogue revolves around satirizing craft beer culture, social trends, and even the conventions of adventure games themselves. Characters frequently break the fourth wall, and the protagonist’s growing frustration becomes a running joke that mirrors the player’s own experience at times. This humor is a major strength, giving the game a distinct personality, though its repetition and reliance on specific cultural references may not resonate equally with all players. A notable mechanic that adds variation to the gameplay is the inclusion of a system tied to the protagonist’s level of sobriety. Certain interactions and puzzle solutions depend on whether he is sober or has consumed alcohol, effectively creating two different states that influence how situations unfold. This idea is clever and thematically consistent, tying directly into the game’s central premise, but it also introduces an additional layer of trial and error. Players may find themselves revisiting scenarios under different conditions to determine the correct approach, which can be both engaging and occasionally tedious. Visually, the game adopts a hand-drawn art style that gives it a distinct, almost graphic novel-like appearance. The environments are detailed in a way that encourages exploration, with small visual cues often hinting at interactive elements. The muted color palette, combined with stylized character designs, contributes to a cohesive and slightly offbeat atmosphere. This is complemented by a soundtrack that draws from a variety of unconventional influences, adding to the game’s sense of identity and reinforcing its quirky tone. Despite its charm, the game is not without its shortcomings. The lack of clear direction can lead to extended periods of aimless experimentation, and some puzzle solutions feel more arbitrary than logical. Players accustomed to more modern design philosophies may find the trial-and-error approach frustrating, particularly when progress depends on discovering a specific interaction that is not clearly hinted at. Additionally, the overall scope of the game is relatively modest, with a runtime that may feel brief and an ending that does not fully capitalize on the buildup of its premise. Even with these limitations, Dude, Where Is My Beer? succeeds in delivering a memorable experience through its commitment to its style and humor. It embraces the strengths and weaknesses of classic adventure design, offering a journey that is as much about its tone and personality as it is about its puzzles. For players who appreciate unconventional storytelling and are willing to engage with its more challenging aspects, it provides a distinctive and often amusing experience that stands apart from more conventional titles. Rating: 7/10
Its pretty cute at first BUT the amount of moon logic gets really frustrating quick...
muito confuso. impossivel de se jogar sem um guia. alem disso muitas das açoes do menu nao servem para nada.
Just couldn't get into the gameplay even though I really wanted to. I'm in the industry, and can attest that the writing and approach is top notch---but I just wasn't having an easy time progressing things forward from the start. Couldn't find the fun; but to be fair, I haven't really played a point + click since the 90s (yeah I'm old). Love how this game managers to be continually insulting both the purists and the hipsters. If you enjoy point and click or you are a craft beer enthusiast, this game is worth checking out for its price, but a tip for you to avoid my experience: make sure you lower the difficulty to the medium or lowest setting. The game defaults to hard mode, which removes all in-game hints. I just couldn't progress without hints and didn't realize how hamstrung I was til I looked up a guide.
很一般的小品点击解密游戏,从头到尾主人公都想喝皮尔森啤酒,结果到结尾都没喝到。虽然不知道为什么开发者那么不喜欢精酿啤酒,但是也算是荒诞故事的一部分吧。 真正减分的是游戏的互动设计,但凡玩过几个同类型的游戏都不应该把互动做成这个样子。在这个游戏里单单点击一个物品是毫无用处的,你必须从9个不同的动作里选一个然后才能进行互动,先不提9个动作里有3,4个基本上从头到尾都没什么用,明明,“打开”,“关闭“,”推“,”拉“,“拾取”,“给予”全部都可以合并到 ”使用“这个行动里,开发者偏偏每个都单独拎出来,让你一个个试,并且也不会提示你每个物品哪个动作才是有效的,那些即使选择了也没反应。明明让玩家点击物品后显示可以做的行动,偏偏选择了最麻烦同时也十分反直觉的方法,让你每次跟一个物品互动都要多点击2,3次,虽然看着少,但是累积下来就意味着玩家的点击里,有三分之二都是完全没必要的繁杂操作。 值得注意的是,使用中文进行游戏的话,有两个成就是无法完成的,分别是“变态!”和“喂!”。我跟着成就指南试了半天都没办法把电视打开(完成“喂!”的必要条件),但是当我把语言换到英文之后就马上完成了。个人猜测是因为两个成就都涉及一些裸露画面,所以手动和谐了。 总而言之并不推荐原价购买,感觉20元以下才是合适的价位。
Designers must be the youngest boomers in history.
I really wanted to like this game, but to get some of the stuff to get to continue and how to do so was annoying and I had to look up a guide in the end. One example is the hints.. I used SO long time figuring out that the cat was the hint giver of the game, and some of the stuff you should combine like to get the charger working, went over my head (mostly because of logic. I heard another friend of mine who loves these kind of games just had to give up because of the same reasons.
Players by region
Where this game's players are, estimated from review languages.
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