
An old school point and click adventure game about finding a pilsner in the confusing world of unnecessary craft beers and snobby hipsters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 156reviews | 79% | — | $24.8K |
| $4.49−70% | 15ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not a fan of game changing level elements without reason nor letting you know, just for quest progression. However I love the game design and dialog. Very charming.
Point and click in classic style with hand-drawn-style graphics and humourous dialogue. Definitely recommended! The game has a unique feature where some puzzles depend on how drunk you are! The game has a small map, which wraps around, there are too many locations that you can't go into. I finished it in bout 10 hours on hardest difficulty level. Minor problem, there's only 4 save slots. A sequel is in development and due to launch a Kickstarter at time of review.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Spanish - Latin America, Simplified Chinese, Japanese, Korean
| $8.99−40% |
| 11ratings |
| 73% |
| — |
| not modelled |
| $14.99 | 5ratings | 60% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Big marks on concept and atmosphere. Some of the music is honestly fantastic. Puzzle design tho is really where this game stumbles a bit. Hate to be negative at all on an indie in a genre I love but it's difficult to ignore how random some of the progression is. There's almost no reasoning sometimes to deduce what to do next you just have to wander around and maybe figure out that some piece of trash is interactable now or something. It's quite confusing. I really avoid using guides and it became obvious that I wasn't cheating myself of much of the game to figure out some of the time shift based puzzles... or the fact that you get the same animation but different text if you open or use a newspaper and those differences totally block your progress. Then the game ends suddenly with a wait for a sequel to conclude the story. I will be playing the sequel when it comes out but I hope they give more attention to making more rational puzzle designs. It's not hand holding to have a deductible path besides talking to everyone and seeing if something randomly changed because you picked something up and time shifted.
First thing first: This game is beautiful to look at! And the music adds to the whole atmosphere. It brings you back to good old Oslo, with the bars and everything that can happen around every corner. Such nostalgia! The whole story about a middle aged man (at least I think so) looking for a pilsner as they are nowhere to be found, it's really clever and funny. At times you really need to think to solve the puzzles in the game, and that's what I love the most about "Dude, Where Is By Beer?" I never understood games where you just click through, and win every "battle" without even using a single calory? No, Seriously? A game where you have to think for yourselves, a game that feels like a little bit of a challenge, those are the most rewarding games to solve. That's why I love this game the most. It's totally rewarding! There seems to be 3 difficulties in the game, that means you can start with the easiest puzzles, and then work to get better. Also: If you ever get stuck, there is a cat in the game, that can actually help you. To end this review, I would like to recommend this game to everyone who likes puzzles, and to people who likes to solve them and feel rewarded afterwards. "Dude, Where Is My Beer?" is so much fun and I can't wait for the next part!
Finally, a game I can relate to! You’re just trying to grab a cold pilsner, but of course, the world throws a maze of overhyped microbrews and bearded hipsters in your way. Classic point & click adventure vibes, funny dialogues, and more beer jokes than I expected. Loved it. 10/10 would search for pilsner again.
I really liked the game. Beautiful, atmospheric. The music is divine. It was a bit difficult in places. But overall I like the game
大概就价值10rmb吧 小品游戏 交互非常不友好 但是剧情还算有意思 一周目建议开低难度多去问提示 不然正常人不看攻略绝对没办法懂作者脑洞 有两个成就如果选中文是无法触发的 死磕2h才突发奇想改到英文就ok了
A quaint short graphic adventure game that likes to poke fun at itself and the genre. Unfortunately, the puzzles are exceedingly incoherent, even for typical adventure gaming moon logic. Any enjoyment there might have been to be had was undermined by constantly fighting the game. Ultimately, the narrative is unsatisfying and the puzzles feel so disjointed that solving them doesn't feel rewarding. The visual design is fun, and was part of what drew me to it. A shame that's the only enjoyable part.
Jeu puissant possédant un lore riche et des personnages hauts en couleur qui réussi sa mission d’être une satire de la société de consommation moderne et une réflexion sur le changement d’époque et l’effet de mode. (Par contre j’ai du aller voir la soluce quelques fois parce qu’il y a des passages qui sortent vraiment de nul part)
I desperately wanted to love this game. I grew up on point-and-click adventures and quite enjoyed the humour and art style at the beginning. Unfortunately, the slow movement (even Discworld let you move quickly between areas) and the slightly tedious puzzles wore me out pretty quickly. But worst of all, when I decided to pick it back up, it crashed over and over again. After the 5th crash, I realised the game just simply wasn't worth the effort of trying to make it work.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $2M | 6.7K | 95% | $14.99 | |
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| $37.5K | 527 | 83% | $4.99 |
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