
Prepare to go galactic in the biggest Duck Life adventure ever! Train up in running, flying, swimming, climbing, jumping and intelligence so you can race your way across the universe to get back your crown! Explore exotic worlds to find new training mini games and wacky duck aliens to race.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 156reviews | 81% | — | $22.2K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this pains me to do, but i actually just hate this game it feels like an exact copy of duck life 4, half of the minigames are reused, and the new ones are not fun to play in the slightest, the music is boring, and this game just feels unnecessary as i said before i really dont want to hate this game, but i just cant help it. the only good new minigame is probably the first intelligence minigame but even then the stupid on screen controls (why are they even there in the pc version?) make it so you cant see anything you're doing and just makes it so you can't go fast and makes it way less satisfying if you've played duck life 4, you've already experienced everything this game has to offer.
Duck Life Space is probably one of my least favourite DL games, to be honest. The format is very similar to Duck Life 4 : 6 worlds, with the first 5 allowing you to train your statistics and ending with a tournament, and the last world only has 3 difficult races and one last final race in which you can actually control your duck. The main change in terms of gameplay is that instead of each world being assigned one specific statistic that you can train up to level 150 as soon as you have access to it, you instead can only train statistics up to a certain level per world, and the maximum level has been reduced to 100. I actually think this is an improvement over DL4, but many of the minigames don't actually involve much skill since you get XP at a consistent rate and just have to survive as long as you can. I don't really like the artstyle in this game. It's not as polished as later Duck Life games are (even Battle, which was made only a year later), and it doesn't have that "Flash Game charm" that the originals had either. I'm also not a fan of the bright red and yellow colours on Mars and the Moon specifically, although planets like Terra do have more pleasing aesthetics. The music, too, is a big downgrade from earlier titles, in my opinion. It overall sounds much more "cheesy" and unserious, which makes me feel a lot less involved with the game. The main exception however, is the Jumping training theme, which is honestly the most memorable piece of the soundtrack for me.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Duck. Need I say more?
fun
i stan alien duck <3
Not much to note here ngl just standered duck life but your in space. I think the space theme is pretty cool though and is more unique then just a farm. Not much else to say its just duck life.
Duck Life 6: Space takes the familiar training and racing foundation of the Duck Life series and expands it into a cheerful interplanetary adventure. Developed by Wix Games and published by MoFunZone Inc, the game begins with an intentionally silly but effective premise. Your duck has already reached the top as a racing champion when an alien duck suddenly arrives through a wormhole, steals the championship crown, and escapes into space. Recovering that crown becomes the motivation for traveling between strange planets, developing a stronger racing team, and challenging increasingly capable extraterrestrial competitors. Progression revolves around improving six different abilities: running, swimming, flying, climbing, jumping, and intelligence. Intelligence is particularly notable because it broadens the traditional collection of physical skills. Rather than increasing these abilities through a conventional experience system, players participate in dedicated training mini-games. With 24 training activities spread across the six disciplines, there is enough variation to keep the process entertaining for much of the adventure. The mini-games are deliberately accessible and generally easy to understand, making the experience suitable for casual players. Their simplicity can eventually produce some repetition, especially when additional training is necessary before difficult races, but steadily watching a duck become more capable remains satisfying. The adventure is divided across six planets, each featuring its own alien duck population and selection of challenges. This planetary structure gives the game a stronger feeling of progression than simply moving through increasingly difficult races. Exploring another world means encountering different opponents, finding additional training activities, and preparing for the tournament required to continue the journey. Winning these major competitions allows the team to advance farther through space and closer to the stolen crown. More than 30 races are available overall, providing a worthwhile number of opportunities to test the abilities developed through training. Racing emphasizes preparation more than complicated direct control. A well-trained duck naturally performs better, making the hours spent improving individual skills meaningful when an important tournament arrives. This design creates an addictive cycle in which training leads to stronger performances, victories unlock additional content, and new destinations introduce tougher challenges that encourage further improvement. It is not an especially sophisticated racing system, and players looking for deep competitive mechanics may find it too straightforward. However, the simplicity works well within the game's casual identity because advancement is always easy to understand. Another enjoyable element is the ability to assemble a team rather than relying exclusively on one duck. Shops allow players to recruit additional racers, creating opportunities to develop multiple characters while building a more capable squad. Customization adds personality to this system through hats, hairstyles, clothing, paint, and other cosmetic choices. These options have more visual than strategic importance, but they make the ducks feel more individual and reinforce the playful nature of the experience. Creating an unusually dressed team of elite space-faring racing ducks fits perfectly with the game's intentionally absurd personality. Presentation is colorful, clean, and appropriately lighthearted. The different planets and alien ducks provide visual variety, while the character designs preserve the simple charm associated with Duck Life. It does not rely on visual complexity to create appeal. Instead, bright environments, expressive ducks, unusual extraterrestrial opponents, and distinctive locations establish an inviting atmosphere. The music similarly complements the relaxed tone and keeps training sessions and races energetic without distracting from the gameplay. The main limitation is repetition. Despite having numerous training mini-games, the basic routine remains largely unchanged throughout the adventure. Players train, enter races, earn progression, improve their team, and repeat the process on another planet. Anyone who enjoys incremental improvement can find this loop surprisingly compelling, but those who expect constant mechanical evolution may eventually feel that they are repeating variations of the same activities. The narrative is also intentionally lightweight, functioning primarily as an entertaining excuse for sending racing ducks into space rather than delivering an elaborate story. Steam Deck compatibility deserves some caution. The Steam store does not currently display an official Steam Deck compatibility rating for Duck Life 6: Space, and its listed native platforms are Windows and macOS rather than Linux. This means it should not be described as officially Steam Deck Verified or Playable. Since the Windows version may potentially be run through Steam Deck's Proton compatibility layer, owners can experiment with it, but compatibility, controls, interface behavior, and overall stability should not be assumed to be officially guaranteed. Players purchasing specifically for Steam Deck should therefore treat it as an unsupported or unverified experience rather than expecting certified handheld compatibility. Duck Life 6: Space succeeds because it understands the appeal of uncomplicated progression. Training a weak duck into an accomplished racer is inherently satisfying, and expanding that idea across multiple planets gives the formula a greater sense of scale. Six trainable abilities, 24 mini-games, more than 30 races, multiple planets, team recruitment, customization, tournaments, and alien competitors create considerably more variety than the game's simple appearance might suggest. It is repetitive by design and unlikely to satisfy players seeking a technically deep racing simulator, but as a casual progression-driven adventure it remains charming, accessible, and consistently amusing. Rating: 7/10
ok
ABSOLUTE CINEMA!!! 17 HOURSE OF GAMEPLAY FOR LIKE 1.99 I FORGET HOW MUJC HTE THE GAME IS d:
quack
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