
Drunkn Bar Fight is a simple, immersive, silly, rowdy game. Now with 4 player Co-op! The only limits to the mayhem is your imagination and your moral decency.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Available to Wishlist: Drunkn Bar Fight 2! Coming soon to Steam Early Access.
🔍 Drunkn Bar Fight 2

Drunkn Bar Fight is a simple, immersive, silly, rowdy game. Now with 4 player Co-op! Take turns throwing bottles, darts, chairs, tip jars or anything else you can get your hands on at opponents. Or use those same items to smash the other patrons to the floor and then toss them through plate glass window. Enjoy performing socially unacceptable behavior without the resulting obligatory visits to the hospital, jail and courts. The only limits to the mayhem is your imagination and your moral decency.
Available for Arcades on SpringboardVR
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 983reviews | 76% | — | $471.5K |
| $16.99 | 2.4Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Basically a motion sickness simulator and not worth the price, the UI sucks when inviting friends/changing settings and easy to accidentally spam invites to the wrong people. It seems like fun when it works but got boring very quick
Drunkn Bar Fight is a deliberately absurd virtual reality experience that thrives on chaos, physical comedy, and the joy of unrestrained interaction. Developed and published by The Munky, the game places players into a series of bars and similar venues with one simple goal: start a fight and see how far the mayhem can go. It makes no attempt to disguise its intentions or dress them up with story or realism. Instead, it embraces exaggerated physics and slapstick violence to create a sandbox where experimentation and laughter take priority over structure or progression. At its core, the game is a physics-driven brawler built specifically for VR. Players use motion controls to punch, grab, throw, and swing just about anything they can get their hands on, from bottles and chairs to pool cues and entire NPCs. The act of fighting feels intentionally loose and unrefined, with exaggerated reactions that often turn even minor scuffles into ridiculous spectacles. Enemies stagger dramatically, objects fly unpredictably, and the environment itself becomes a weapon. This lack of precision is not a flaw in concept, but a defining feature, as much of the game’s appeal comes from watching plans fall apart in the most entertaining way possible. The environments are compact but densely packed with interactive objects, encouraging improvisation rather than memorization. There is no strict combat system or combo structure to learn, which makes the game immediately accessible even to players new to VR. You can approach each encounter however you like, whether that means throwing bottles from across the room, charging headfirst into a group, or calmly picking up furniture and using it as a blunt instrument. The game rewards creativity more than skill, and moments of accidental brilliance often arise from the unpredictable physics rather than intentional mastery. Multiplayer significantly enhances the experience. When played with friends, Drunkn Bar Fight transforms from a simple novelty into a chaotic party game filled with shared laughter and spontaneous teamwork. Coordinating attacks, accidentally hitting each other, or watching a friend get launched across the room adds a social energy that the solo experience can’t fully replicate. The game’s design naturally lends itself to short, energetic sessions that are easy to jump into and just as easy to walk away from, making it well-suited for casual VR gatherings. Visually, the game is functional rather than impressive. Character models and environments are simple, almost cartoonish, which works in the game’s favor by reinforcing its comedic tone. Animations are intentionally exaggerated, and NPC reactions often border on the ridiculous, helping maintain a lighthearted atmosphere despite the constant brawling. Performance is generally stable, but the physics system can feel inconsistent at times, with grabbing and collision behaving unpredictably. While this can occasionally be frustrating, it more often contributes to the game’s offbeat charm. Sound design supports the action without trying to be subtle. Crashes, shattering glass, and muffled impacts are exaggerated to emphasize physicality, while background noise and ambient chatter give each location a lively, if disposable, sense of place. There is little in the way of memorable music or audio storytelling, but the sound effects do their job in reinforcing the sense of chaotic motion and impact. One of the game’s most notable limitations is its lack of progression or long-term goals. There is no narrative, no meaningful unlock system, and very little variation in objectives between locations. Each session plays out in roughly the same way, which means the novelty can wear thin if played frequently or in long stretches. The enjoyment of Drunkn Bar Fight depends heavily on the player’s willingness to embrace repetition and find entertainment in emergent moments rather than structured challenges. Overall, Drunkn Bar Fight succeeds as a VR sandbox built around humor, physical interaction, and unfiltered chaos. It is not a deep or refined game, nor does it aspire to be one. Instead, it offers a space to blow off steam, experiment with VR physics, and laugh at the unpredictable results. For players looking for a polished combat system or meaningful progression, it will likely feel shallow. For those who enjoy silly, social VR experiences and don’t mind a bit of jank in exchange for memorable moments, it delivers exactly the kind of reckless fun its name promises. Rating: 7/10
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Languages: English, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fight in a bar 10/10
Stupid, but entertaining game to play with a buddy. 10/10 would beat everybody up again. There are 8 maps in total. Not bad!
Meter a porrada em pessoas num bar em realidade virtual,é a coisa mais daora que eu já vi em VR
15 kişiye saldırdım vurdum vurdum saymadım
нет возможности позвонить маме, чтобы она забрала меня из бара
this game isn't even worth it on sale it was fun for 35 minutes
It gud.
Dude, This First One Rules! Idk about the second game because of AI in It.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $6.7M | 16.9K | 82% | $9.99 | |
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| $266K | 7.2K | 84% | $2.49 | |
| $459.3K | 1.6K | 51% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $471.3K | 1.7K | 90% | $19.99 | |
| $471.2K | 1K | 99% | $17.99 | |
| $471.9K | 1.3K | 87% | $19.99 | |
| $471.9K | 1.4K | 85% | $19.99 | |
| $471.9K | 1.5K | 88% | $9.99 | |
| $471.1K | 992 | 68% | $19.99 |