
The rowdy adventures of drunk-as-a-skunk Rogue Lita and Vampire of Demise Endo! Stagger around traps and stumble through demon assaults. Make your way to the dungeon's deepest depths—rumored to contain the most precious of booze!
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Charts
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No United States chart position — it charts only in the markets below.
About
In order to get her hands on a cherished wine collection, rumored to be hidden away by Vampire of Demise Endo, drunken Rogue Lita makes her way to the vampire king's castle. See what story unfolds in this roguelike deck-building game.
To make it to the vampire's castle, you must conquer several dungeons, each with its own traps, terrain, and ferocious demons lying in wait. A frontal assault is simply too reckless. Lita takes advatage of her Wind Cloak while Endo posesses the ability to turn into fog, allowing both to evade the perils of their adventure. However, what you evade only comes back stronger on the next floor. Whether you are prepared to face the inevitable trouble is up to you.
The best part is that the characters in this game get stronger the drunker they become! The only way to step foot into the all-too-risky dungeons is to do so with intoxicated abandon! To top things off, the drunker you become, the less you can tell what's real and what's not, and you may even hallucinate. Your pet dog Odysseus that appears before you may very well be a fiendish demon. Please drink responsibly.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,建议加点局外养成
别的什么都好,思路是很有趣的,但大罪之酒篇的未鉴定规则烂完了(和游戏最有乐趣的基底规则之一延迟奖励冲突了),什么时候取消这个未鉴定规则改成别的我就改成好评
I love Being Drunk
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Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 197 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is actually quite fun and addictive once you understand the core mechanics, but the UX does not help with this at all. This is a pretty common problem with Japanese indie titles but once you get past its initial bombardment of text and information, the actual game is quite straight forward. At its core it's a game about resource management. You're constantly doing the mental calculations of whether to use an item on this encounter or just spend the skill points. You can also delay an encounter (called Dangers in this game), by sending it to the next level, albeit it at an increased difficulty as well as better rewards. The tipsy number also adds an rng aspect to the fights, allowing you to potentially high roll through encounters without spending any resources. It can function as a way for you to bounce back from a bad run. For people who are new, Lita is definitely the better character to go through the game, though Endo I believe is overall the stronger character. It's cheap so if you're a fan of rogue-likes and is a fan of having the risk reward hijack your brain, give it a shot. The game screen might appear intimidating at first but after a couple of runs, it's really quite easy to get the hang of. The art is also quite expressive and cute, complementing the wacky characters. I do wish that some of the dialogue isn't done while I'm dungeon crawling, as I find it very hard to read and digest both the conversation and all the information on screen.
不错的游戏 绝对的醉鬼,由此而生的飨宴,教会你酗酒的是......
this is a very good game, if you like tactical nexus or desktop dungeons this feels like a fusion between the two the art, sound design and everything is top notch, translation is a bit spotty in places but perfectly readable, 10/10 on everything but the translation which is 7/10
<장점> 쉽고 간단하면서도 재밌는 운빨 갓망겜 스탯과 스킬, 아이템으로 변수를 조절하는 턴제 오토 배틀러? 로그라이트 스토리는 없는 거나 마찬가지지만 어쨋든 주인공들은 커여우니깐 조와쓰~ <단점> [26.8.23. 기준] 그래도 아쉬운 점을 하나 꼽자면 스킬의 밸런싱이 아닐까 싶다 획득할 수 있는 스킬 포인트가 적은 것에 비해 습득 가능한 스킬의 레벨이 너무 세분화 되어 있고, 스킬의 성능도 각각 드라마틱한 체감을 줄 만큼 강하다고 보기 어렵다 스킬 포인트를 지금보다 많이 획득할 수 있게 하거나, 반대로 세분화된 스킬 레벨을 줄이고 성능을 상향 하는 등 선택과 집중을 하는게 좋지 않을까 싶다 또, 패드 조작에 불편한 점이 있는 것도 조금 아쉽다 아이템을 한번 사용하고 나면 다른 아이템을 사용 할 기회를 주지 않고 강제로 턴 종료 선택지로 커서를 이동 시키는데, 여러 아이템을 사용 하고 싶어도 강제로 커서 선택이 초기화 되기 때문에 매번 불편감과 답답함을 느껴야 했다 쉽고 간편한 플레이가 장점인 게임에서는 조작도 편해야 된다고 생각하기 때문에 이러한 조작감도 치명적인 단점이 될 수 있다고 생각한다 <마무리> 짜잘한 단점이 보완돼서 훌륭한 겜이 되면 좋겠단 마음으로 리뷰를 좀 길게 썼는데 너무 두서 없이 글을 쓴 것 같아서 아쉽네요 ㅠ 그래도 정말 재밌는 겜이니 추천드립니다~
好玩,所以能开创意工坊吗
たまたま目について気に入ったので借金まみれな方と一緒に購入。 リタとエンドの両方でEXステージクリアまで遊んだ時点でのレビューです。 ザックリ言えば[h2]酒ッ!飲まずにはいられないッ![/h2]というノリの軽い、でも平気であっさり死ぬ。そんな感じのローグライト。 酔い度が高いと判定ダイスの最大値が伸びる(最低値は基礎ステ)が、一定以上になると危難や報酬が見えなくなる幻覚が発生するというデメリットもある酔いシステムと、先送りにより危難と報酬をワンランク上げて次層に回すことが出来る点がやはり特徴的。 何よりゲーム全体のノリが酒臭くてハチャメチャで可愛くて素敵。シラフになって急にビビり倒す[strike]人格の変わりっぷり[/strike]アル中っぷりもまた素敵。 表面をクリアすることで難易度の上がったEXステージが解放されるが、こちらはアイテムが鑑定アイテム以外すべて未鑑定化することで一気に戦略を立てづらくなる点は他の人のコメントにもあるように、魅力を削いでしまっている部分もある。 が、よっぽど鑑定アイテムの引きが悪くない限りは実際には程よい難易度上昇に収まっており、いざとなれば漢鑑定も可能であり、また未識別でも効果は発揮され画面上ステータス部分にも反映されて出るので、ある程度の推測は出来るようになっている。 リタとエンドでは成長システムや一部アイテムテーブルに差があり、異なる戦略を求められる。 個人的には表面ではそこまで差を感じなかったが、EX以降はエンド有利に感じた 慣れの差もあるのだろうが、リタでは何度か失敗したがエンドでは表もEXも通しでノーデスクリアが出来た エンドは初期所持アイテムの残機により2回までは死亡を回避出来るため、単純に死にづらいだけではなく、ギャンブラー(幸運判定で勝てばステUP、負けたら死)やスコージの肉(死ぬ、全ステUP)などのリタではリスクが高かったり活用に準備が必要な要素も扱いやすい、という強みもある。リタの支援も強い。 あとは灯りのあるダンジョンでも暗視が使えたり灯り0状態でメリットの発生する武器などもあり、リタだとしんどくなる場面でも切り抜けやすく、そういうシーンは他にもいくつかある。 一方のリタはスタンダードな感じではあるが、スキルと引きの噛み合い次第な部分が強く感じる ステータス配分や装備、ステUP食料などの引き次第でブレやすいが、それぞれのスキルの強みを上手く活かせられれば困難な状況でもどうにかなるので、決して弱いという程ではない。 UIやイラストも可愛らしく楽しげであり、良質なBGMがそれを盛り上げるだけではなく、ボス戦ではボスのデバフ行動などで画面がどんどん賑やかになっていき、曲に合わせてノってたりもするので見ていて飽きない。まあ、大体その行動は爆弾などで吹き飛ばされがちなのだが… 総じてハチャメチャギャグ可愛い、でも死ぬ時は容赦なく死ぬ、そんな感じのそこまで難しすぎるわけでもないが、慣れるまではちょっと大変、でも慣れたら楽しい、そんな作品。 雰囲気が好きな人はぜひとも酒を片手にプレイしてみてほしい
不喝就等死
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