
Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 4.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics of the genre and the mystical allure of Celtic mythology. Dive into a handcrafted open world where your choices and actions shape the environment. A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?

Forge your own path around dangerous landscapes, fulfill tasks, trade, gather and craft equipment. You start with nothing and as a nobody. Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death.
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Everything comes with a price. Meet teachers and learn numerous abilities, but expect foes and betrayals too.

Explore nature and seal the power of spirits that rule it. Learn how to use them in your favor, but be prepared to battle their channeled anger in the world surrounding you.
Free navigation in a dynamic hand crafted open world
Flow based combat system with different combos and weapons
Tailored story based on your actions and dialogues
Join one of two factions to survive in this world
Learn and master various abilities to create your own playstyle
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 94% | — | $5.7M |
| $24.99 | 815ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不错
Пришли два грузина в салон красоты постричься. Один на крыльце курит, второй заходит. Парикмахер говорит: - Вы знаете, у нас новая прическа, называется "Каравелла" - просто супер! Будете? - Ну давай, генацвале, да?! Только сказал это гордый сын гор, сразу из кресла наручники, наножники, ошейник - ни двинуться. Выскакивают 10 охyевших парикмахеров и давай потомка Шота Руставели иметь во все щели. Потом помыли, побрили, постригли, уложили - прям красавец из Голливуда! Выходит грузин и второму ни слова не говоря кивает - давай. Второй заходит, вся история с "Каравеллой" повторяется. Идут грузины, оба красивые такие, элегантные, но при этом опущенные. Один говорит: - Слушай, Гиви, у тебя прическа как называется, Каравелла? Второй (после паузы и цокая языком): - НЭТ! Первый не выдерживает и орет: - Тогда у меня, ♥♥♥, тоже НЭТ!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Polish*languages with full audio support
| $24.99 |
| 315ratings |
| 94% |
| — |
| not modelled |
| $16.74−33% | 293ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un grand OUI, sans hésitation
Eleganckie.
**Temps de jeu : 51 min — demande de remboursement** Je ne recommande pas. On m’a vendu *Drova* comme un vieux RPG à l’ancienne, dans l’esprit des RPG des années 80/90. Sauf que non, pour moi ça n’a rien à voir. J’ai joué à ces jeux-là : *Baldur’s Gate 1 & 2*, *Fallout 1 & 2*, et bien d’autres. Là, je n’ai pas retrouvé cette sensation. Premier gros frein : les graphismes. Je n’ai rien contre le pixel art, au contraire, mais ici je trouve ça très passable, voire moche. On peut choisir la tête, le corps, les cheveux, la barbe ou quelques décorations, mais le jeu est tellement pixelisé qu’on ne voit presque aucune différence entre les choix. Du coup, la personnalisation perd tout son intérêt. Oui, dans les vieux RPG les personnages pouvaient aussi se ressembler, mais *Drova* est sorti en 2024. Avec plus de 25 ans d’écart, on peut quand même attendre un minimum mieux, même avec une direction artistique rétro. Côté exploration, j’ai eu l’impression d’avancer dans des couloirs. Il y a plusieurs chemins, certes, mais au final ça ramène souvent au même endroit. Les monstres ne sont pas spécialement intéressants, les combats sont lents, les parades et les esquives sont molles, et j’ai eu l’impression que les ennemis étaient surtout des sacs à PV. Autre point qui m’a dérangé : les armes. Que j’utilise une branche en bois, une hache à deux mains ou une fronde, je n’ai pas vraiment senti de différence flagrante dans les dégâts. Pour un RPG, c’est frustrant. Je n’ai pas non plus compris naturellement comment gagner de nouvelles compétences. Je suis passé niveau 2, mais apparemment, d’après ce que j’ai lu, il faut aller voir certains personnages pour apprendre des compétences. Pourquoi pas, mais dans ce cas il faudrait que ce soit clairement expliqué dès le début. Dans un RPG, on s’attend quand même à comprendre ce genre de mécanique sans devoir chercher sur le web après avoir passé un niveau. Et franchement, parlons du prix : je l’ai acheté en promo à 17,49 €, et je trouve déjà ça beaucoup trop cher pour ce que c’est. À mes yeux, ça vaut plutôt 5 €, pas plus. Alors 24,99 € hors promo, soyons sérieux : à ce prix-là, il y a des jeux tellement meilleurs, mieux finis et bien plus agréables à jouer. Bref, j’ai surtout tué quelques rats, avancé un peu, et je me suis ennuyé. Tout m’a paru lent, flou, peu agréable et franchement pas très engageant. Le jeu avait pourtant tout pour me plaire sur le papier, mais non, ça ne prend pas du tout. À moins de vraiment accrocher à cette direction artistique et à ce rythme très lent, je ne le recommande pas.
在进行到「失踪人口」这个任务之前体验还是比较好的,但「失踪人口」这个任务真的败光了我所有好感,打赢敌人反而人质死亡,战败被抓才能全员存活,就像是我打赢敌人还有错似的,直接让我放弃了。整体是好游戏,但这一部分真的劝退。
Just completed my first run, loved it. Really great game, I see why many draw comparisons to the Gothic series. Quite similar and I love that.
I am a fan of Gothic games. Thus I enjoyed Drova
战斗非常无聊,前面还行,后面玩不下去。
A++
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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