
Build your duchy piece by piece in this refreshing hybrid rogue-lite game. Use block-dropping mechanics to collect resources, recruit troops to fight against belligerent armies, and let every block shape your realm, leading your path to victory!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 14 → 1.5/day in the week after.
About

Drop Duchy takes on the iconic geometric puzzle gameplay we all know and love with a fresh perspective: instead of simply clearing lines, you'll be thoughtfully building a realm using pieces of various shapes and types to overcome enemy challenges.
A mix of deckbuilding, puzzle and rogue-lite, the game offers a new gameplay designed to hone your appetite as a block-stacking tactician. Optimization is key to collecting precious resources, protecting your castle, and building your army.
Defeat is not the end, though: use the experience gained in previous runs to unlock even more content!


In each round of your run, Drop Duchy offers you a fresh and unique landscape to work with. Place tile pieces as you would in a typical block-dropping game but with a strategic twist: you need to align them to maximize their activation rules, producing maximum resources and units.
Selecting the optimal structures to place next to blocks of lush forests, wild rivers or grassy plains is crucial for maximizing your materials use and nurturing a bustling realm.
Forming lines grants bonuses, yet the ultimate goal is to pack up the most resources gradually. These resources will be crucial to build up your army bit by bit, ensuring your kingdom is well-protected against the enemy threats.

Select your path, gather your troops to outnumber your enemies, and reclaim the regions under their control. But be careful: letting your castle take too much damage can lead to defeat.
Successful battles lead your forces down branching, decision-filled paths in a march to storm the enemy fortress.
If your army falls before capturing the bastion, you can quickly jump back in and try a new strategy, thanks to a cleverly designed gameplay loop.
Adapt, conquer, and keep the action moving!

Grow in power with a rich deckbuilding system: build and enhance constructions with over 110 unique cards, each offering powerful upgrades and modifiers. Unlock new possibilities when using building or technology cards, each granting new bonus structures to boost soldier recruitment & various other perks. Customize your deck to suit your strategy and optimize your realm’s growth.
As you progress on your run, trade with markets or guilds to acquire valuable resources, use them wisely to upgrade your deck, make strategic decisions, and choose your path for the next round.

Drop Duchy features a robust meta progression system with over 100 unique misssions! Climb the ranks and unlock various bonuses such as increased resources, new cards or additional health.
These missions are intertwined with the three playable factions: The Duchy, The Republic, and The Order, each offering exclusive faction quests that grant faction-specific rewards. Completing these objectives across your runs not only tailors your strategy but also improves your chances of success, ensuring that every playthrough contributes to your long-term progression and victory.

An original mix of puzzle gameplay and real-time strategy
A brand new game experience with each run thanks to procedural generation
Play with 3 Factions: The Duchy, The Order, The Republic
Meta progression: over 100 challenges designed to help you through your journey
Build the perfect deck with over 110 unique cards
An elegant and charming art direction to please your eyes
An engaging and ever-evolving soundtrack to please your ears
Choose your path between lakes, glades, forests, villages, guilds… and more!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−40% | 3.3Kreviews | 89% | — | $1.4M |
| $14.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not recommended because I stopped enjoying it 10 minutes in, when the Tetris mechanics died down and the battles started. I guess there is fun to be had here, but the game is not for me? It most certainly has got some good ideas and depth, but I somehow can't get past my feeling that they failed to deliver on that selling point. This is no tetris. If you push me, I think this plays much closer to any given deckbuilder.
Interesting Idea but not combined well, this is a super luck depends game. RNG in roguelite is fine but in this one there is nothing you can do if the tiles order screw you up other than restart. The tutorial literally told you could restart every battle if you are not doing great. Thats a bit sad, seems like the dev gave up to find a way to balance or improve the system.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 309 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]テトリス×スレスパ、見るべきところはあるにはあるが[/h1] 三択選択デッキビルドスレスパライクもここまで来たか、 といってもテトリスは「テトリス風」であって、時間でテトリミノが落ちてくるリアルタイム要素とかラインが消える要素はない。 あくまでタイル配置のゲームであり、タイル配置の制限がテトリスっぽいってだけ。 まず、いいところとしては、 戦闘中にデッキに敵タイルも混じって、それらをタイル配置上でうまいことやるゲームなんだけど ここのアドリブは面白い。頑張りようがあって、同じ条件でもドカンと負ける時もあればモッサリ勝てる時もある。 そういったスキル部分はよくできてて、考えがいがあるんだけど、このアドリブ性の高さって逆に言うとあんまりデッキと関係なくて…うーん…こうなるとスレスパっぽい進行ってだるいだけなんだよね。 しかもデッキに入れたカード全部が使えるわけでもなくて、持ちすぎは単なる損。うーん…。 さて、とはいえだけど、 やっぱりあんまりうまくいってないのを認めるかのように、バトルでなんか失敗したなって時にはバトル前に戻れるようになっている。 アドリブ部分が高すぎたんだね。 恒久アンロックツリーがあって、それを進めればある程度ダメージもインフレするんだけど、なんか結局誰がどうやっても一緒な気がしなくもない。 タイル配置パズル後のダメージ振り分けパズルなど、見るべきところは結構あるんだけど… ドルフロマンティックを100点としたら55点くらいかな。
Игра в начале очень затянула,открыл большинство карт ,поиграл за все виды цивилизаций ,а так стало спустя время скучно ва-то в нее играть.
What do you get when you mix up tetris and card deck builders ? An awesome game called Drop Duchy.
A fairly mid-game that successfully takes its own novel spin on the rogue-lite fad. Gentle Tetris mechanics (no real time clock here). My highest praise is that the decision space is quite large in terms of both the gameplay and the deckbuilding with plenty of meaningful options thrown at you. Very skill expressive, and this alone will keep me coming back for more. My biggest disappointment is that meta-progression is tuned a little too much towards growth rather than complexity. Meaning that various achievements/unlocks will actually help make the game easier - making you question if some of your earlier lost runs were because of your inexperienced novice decisions or because you simply hadn't collected enough meta-progression bonuses.
Какой-то хитровыебанный тетрис в гибриде с... то ли тавер дефенсом, то ли с градостроителем. Понамешали всего подряд, вроде прикольная задумка, но брать основу геймплея тетрис вообще не уместно. Может кому-то зайдет, но я дальше 1-го раунда через силу играть не стал
I did not expect this game to be so addicting. It's a really unique take on the roguelite genre, and there's a lot to love here. It's a bit confusing at first, but after a few runs, you start to understand how everything works. Then it finally clicks, and suddenly you can't stop playing. It's fun, addictive, unique, and packed with achievements. Another hidden gem from Humble Choice.
Got this game with Humble Choice. I've been going through my backlog of games and this one looked interesting. The only way I can describe the game plays is Tetris meets meets Settlers meets tower defense. I'm enjoing the heck out of the game. The progress system is very rewarding. If any of this appeals to you get this game.
Nur noch einen Runde...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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