
Build your duchy piece by piece in this refreshing hybrid rogue-lite game. Use block-dropping mechanics to collect resources, recruit troops to fight against belligerent armies, and let every block shape your realm, leading your path to victory!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 14 → 1.8/day in the week after.
About

Drop Duchy takes on the iconic geometric puzzle gameplay we all know and love with a fresh perspective: instead of simply clearing lines, you'll be thoughtfully building a realm using pieces of various shapes and types to overcome enemy challenges.
A mix of deckbuilding, puzzle and rogue-lite, the game offers a new gameplay designed to hone your appetite as a block-stacking tactician. Optimization is key to collecting precious resources, protecting your castle, and building your army.
Defeat is not the end, though: use the experience gained in previous runs to unlock even more content!


In each round of your run, Drop Duchy offers you a fresh and unique landscape to work with. Place tile pieces as you would in a typical block-dropping game but with a strategic twist: you need to align them to maximize their activation rules, producing maximum resources and units.
Selecting the optimal structures to place next to blocks of lush forests, wild rivers or grassy plains is crucial for maximizing your materials use and nurturing a bustling realm.
Forming lines grants bonuses, yet the ultimate goal is to pack up the most resources gradually. These resources will be crucial to build up your army bit by bit, ensuring your kingdom is well-protected against the enemy threats.

Select your path, gather your troops to outnumber your enemies, and reclaim the regions under their control. But be careful: letting your castle take too much damage can lead to defeat.
Successful battles lead your forces down branching, decision-filled paths in a march to storm the enemy fortress.
If your army falls before capturing the bastion, you can quickly jump back in and try a new strategy, thanks to a cleverly designed gameplay loop.
Adapt, conquer, and keep the action moving!

Grow in power with a rich deckbuilding system: build and enhance constructions with over 110 unique cards, each offering powerful upgrades and modifiers. Unlock new possibilities when using building or technology cards, each granting new bonus structures to boost soldier recruitment & various other perks. Customize your deck to suit your strategy and optimize your realm’s growth.
As you progress on your run, trade with markets or guilds to acquire valuable resources, use them wisely to upgrade your deck, make strategic decisions, and choose your path for the next round.

Drop Duchy features a robust meta progression system with over 100 unique misssions! Climb the ranks and unlock various bonuses such as increased resources, new cards or additional health.
These missions are intertwined with the three playable factions: The Duchy, The Republic, and The Order, each offering exclusive faction quests that grant faction-specific rewards. Completing these objectives across your runs not only tailors your strategy but also improves your chances of success, ensuring that every playthrough contributes to your long-term progression and victory.

An original mix of puzzle gameplay and real-time strategy
A brand new game experience with each run thanks to procedural generation
Play with 3 Factions: The Duchy, The Order, The Republic
Meta progression: over 100 challenges designed to help you through your journey
Build the perfect deck with over 110 unique cards
An elegant and charming art direction to please your eyes
An engaging and ever-evolving soundtrack to please your ears
Choose your path between lakes, glades, forests, villages, guilds… and more!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−40% | 3.3Kreviews | 89% | — | $1.4M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢卡牌肉鸽和俄罗斯方块的玩家有福了,好玩,上头,成就也不难做,十分推荐。
好玩
Solid deck builder and rogue lite with tetris as a gameplay. Really like the different setup, it makes you play differently for each run. I really like unlocking the different cards as they are unique. The art style is simply yet pleasing. That tetris gameplay even though is old however it is well integrated. Overall solid indie game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 310 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The weapon triangle suggests that Axes beats Swords. That's the most absurd counter system I've seen in a game yet.
It takes tetris as a base but it's used originally. Nice gameplay flow.
Tetris + Strategiespiel auf Schere-Stein-Papier Basis. Meiner Meinung nach ein sehr gelungenes Spiel, besonders auf dem Steam Deck (und verwandte Geräte) sehr gut spielbar.
Czy spodziewałem się że ktoś mi zaproponuje Tetris z elementami roguelite? Nie. Czy jestem zadowolony ze go doświadczyłem? Być może. Gra bierze za fundament mechanikę Tetrisu, po czym obudowuje ją i buduje na niej elementy roguelite'ów, co jest super pomysłem w teorii, ale w praktyce nie wydaje się trzymać stabilnie. Tych elementów jest tak dużo i są one wprowadzane miejscami tak nagle i chaotycznie, że się dziwisz że ta konstrukcja się trzyma mimo że się giba we wszystkie możliwe strony. To jest ten moment kiedy chce się powiedzieć - nie każdy pomysł jaki ma się w głowie należy wprowadzić, jak i nie każdy pomysł ten fundament wytrzyma. Zresztą, część z tych elementów możemy nie mieć w ogóle szansy wykorzystać (ze względu na ich randomowe pojawianie się), a o części możemy zwyczajnie zapomnieć - takim elementem, na przykład, wydaje się być wprowadzenie konstelacji, chociażby. Taka chaotyczność konstrukcji ma też inny pozytywno-negatywny efekt - wciąga na tyle że myślisz "okej, idzie dobrze, jeszcze jeden poziom", ale przy tym jak już go skończysz, nie bardzo masz ochotę aby odpalać grę ponownie, bo niby tak, kolejna rozgrywka może być inna ze względu na losowość i odblokowane elementy, ale też może być taka sama albo nudniejsza ze względu na losowość wpisaną w mechanikę tej gry. Jednocześnie, ciężko mi sobie wyobrazić, jak by to mogło zostać potencjalnie poprawione w przyszłości w inny sposób, niż cięcie tego co już zostało zbudowane, i całkowity rebalans całej konstrukcji. Może twórcy kiedyś stworzą jakąś alternatywną, zrebuildowaną wersję, dzięki której będzie się chciało wracać do gry co wieczór. A tak to raz na tydzień, aby odprężyć mózg i doświadczyć troszkę innego wyzwania, niż typowy ogrywamy tytuł mam zapewni.
esse eu estava bem curioso pra conhecer. ele mistura roguelike, tetris e estratégia de um jeito simples, mas que já consegue renovar um pouco a experiência desse tipo de jogo. é bom pra passar um tempo e se divertir sem compromisso, principalmente pela ideia diferente de combinar sistemas tão conhecidos de um jeito que funciona bem.
juegazo superadictivo, ya no toco pasto desde que lo compre
Awesome game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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