
Drone Sector is a futuristic gunship game. Provide close air support by firing variety of weapons at the enemies and guide your allied troops via commands. Keep your troops alive, complete objectives, collect resources and recruit engineers. Research better weaponry for the gunship and the troops.
Modeled estimate, not a reported figure. How we estimate →
About
Drone Sector fuses the gunship close air support role with the drone's observation and mission command. Inspired by the real-life AC-130 gunship and MQ-9 Reaper drone, it merges these powerful roles in a futuristic setting, where advanced technology and heavier firepower enable you to take on more complex and dangerous missions. While not a pure military simulator, the focus remains on tactical planning and execution, with greater flexibility in mission design and weaponry.
Guide your squads as they advance through hostile environments to achieve mission objectives. Command with precision, helping them avoid traps and eliminating high-priority threats with your overwhelming firepower. Outnumbered by enemy forces, you’ll need to maximize your technological superiority to turn the tide.
During each mission, you’ll need to make strategic decisions about resource gathering. Send your ground squads into buildings or key areas to collect vital resources and research documents—but this comes with risk. Stay too long, and you may lose your squad to overwhelming enemy forces. Decide when to extract and when to push your luck for valuable rewards.
Between missions back at base, upgrade your gunship, squads, and weapons. Manage your ammo production and research new technologies to improve your chances in the field.
Fluid, responsive gunship weapon controls
Multiple camera modes: color, night vision and thermal vision
Commanding self-sufficient squads on the ground
A variety of infantry and armored unit types
Resource collection and ammunition management
Weapon research and manufacturing
Squad building and upgrades
Handcrafted levels with randomized missions
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good
我只能说现在的当务之急是把刷怪机制做好,我给撤离路线周围的道路全部撒上地雷,结果你告诉我敌人一窝蜂从撤离点冲出来是什么意思?撤离点是敌人总部吗?你既然选好这条路就说明敌方不在那边,至少不会有很多人,结果全部集中刷新在撤离点是何意味,特别是前期撤离点,几个卡车直接从撤离点冲出来,你要是没拦住直接下来一车面包人,一个队里面起码死两三个,后期就更无敌了,开局还没找到出生点直接就打起来了,几个90毫米炮直接集火打成筛子,现在你剩下三辆车,此时有防空导弹和防空炮发现你了,你用着航母掉头般的武器去找防空导弹,至于防空炮,找到的吗你就打,在你忙着DEAD的时候,有五辆黑色90毫米炮偷偷摸到了背后,现在你要带着剩下的两辆车去完成任务,在占点的过程中,你要防着对面的装甲车,结果一个不注意放了几个进来和你的部队贴贴,还在那乱动,你要去打还要小心别炸到自己人,巷子里面还窜出来几个筒子兵,现在任务完成了,你需要带着最后一辆辆车撤离,路上你贴心地给和撤离路线联通的道路撒上反坦克地雷,防止有90毫米炮给截胡了,就在你以为一切尘埃落定的时候,只见耳边响起了刺耳的警报声,你是先看防空在哪还是先看自己的独苗有没有事?其实你看哪都改变不了撤离点冲出来一个集团军人数的大炮狠狠厚儒你的独苗
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Ukrainian*languages with full audio support
Hours played at review time, across 330 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Swag on
Grrreat
整体体验不错,任务机制是不是可以调整一下,光学模块和导航模块给的几率太低了,每天打两把就不想玩了,毕竟大家都不想干赔本的买卖! 还有,菜单界面生涯模式开始和删除离得太近了,快手加手残很容易就把生涯纪录删了,每次开始都提心吊胆,生怕点错了从头再来。
Game is super fun, needs more of the explosive resource though.
Incredibly good game for a solo dev and for how early in it's lifetime it is. The game suffers from lack of content (which is obviously expected if you're buying in early access) and balancing issues which the dev already seems to be working on, but other than that it has a super solid foundation to become an incredible game. Definitely worth the money and i'm very excited to see where this game goes!
It's cheap, fun, and runs pretty good. Ill keep it. Tune up the explosions or something! Kinda underwealming destruction levels
[h1]Lemme help you with the bad AI path finding[/h1] Yeah the AI pathfinding is dumb as hell sometimes, and I actually just rage quit like a minute before writing this because of it, but it was also kinda my fault. [h2]Anyway to help make the pathfinding a little more bearable hold Shift, and Left Click, and create several waypoints for them. Go short distances, they get dumber the further out the waypoints are.[/h2] Other than that, I love it, this game is what I've been looking for. The IRNV, and FLIR systems are very legit, and play very nicely. It's fun smoking d00ds from an AC130. Haven't got much else to say, it's as simple as that.
Fix the trucks rolling over, hitting trees, and just drifting on the roads. edit: 1/10 game, the core of the game is moving the units, and moving the units isn't good, pathfinding is bad, collision is bad, the IFV gets stuck and then FLY from collisions, The squads dont do any damage, there is no HUD to see their health.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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