
Drone Sector is a futuristic gunship game. Provide close air support by firing variety of weapons at the enemies and guide your allied troops via commands. Keep your troops alive, complete objectives, collect resources and recruit engineers. Research better weaponry for the gunship and the troops.
Modeled estimate, not a reported figure. How we estimate →
About
Drone Sector fuses the gunship close air support role with the drone's observation and mission command. Inspired by the real-life AC-130 gunship and MQ-9 Reaper drone, it merges these powerful roles in a futuristic setting, where advanced technology and heavier firepower enable you to take on more complex and dangerous missions. While not a pure military simulator, the focus remains on tactical planning and execution, with greater flexibility in mission design and weaponry.
Guide your squads as they advance through hostile environments to achieve mission objectives. Command with precision, helping them avoid traps and eliminating high-priority threats with your overwhelming firepower. Outnumbered by enemy forces, you’ll need to maximize your technological superiority to turn the tide.
During each mission, you’ll need to make strategic decisions about resource gathering. Send your ground squads into buildings or key areas to collect vital resources and research documents—but this comes with risk. Stay too long, and you may lose your squad to overwhelming enemy forces. Decide when to extract and when to push your luck for valuable rewards.
Between missions back at base, upgrade your gunship, squads, and weapons. Manage your ammo production and research new technologies to improve your chances in the field.
Fluid, responsive gunship weapon controls
Multiple camera modes: color, night vision and thermal vision
Commanding self-sufficient squads on the ground
A variety of infantry and armored unit types
Resource collection and ammunition management
Weapon research and manufacturing
Squad building and upgrades
Handcrafted levels with randomized missions
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 333 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
She drone on my sector till I airburst
トレーラー見てわかるように、CODのAC130ミッションを繰り返しプレイする、そういうゲームです 面白いかどうかで言えば 面白い し 買い です 下記の不満点はあれど、総合してみた場合は面白いゲームでした ただ不満点もある(アーリーだからそのうち解消されると思われるが) 不満点1 歩兵が空気。装甲車APC以外、移動速度が遅く装甲もないため即全滅する歩兵がそもそも選択肢として無い。 不満点2 弾薬が有限で消費が激しいのに研究と資材が共有なため安い弾薬である、20mAP弾で敵装甲車を潰していくプレイが実質的に強要される(大火力で何も考えずぶっぱしたい!っていうのが出来ない。) 不満点3 上に書いたように弾が有限で一回一回プレイヤーが獲得した資材から製造しないといけないので、隅から隅まで敵を叩き潰しプレイが非効率極まりなく、敵歩兵は地上部隊に任せプレイヤーは必要最小限の敵装甲部隊を狙うというプレイに収斂する(低威力でいいから自動補充の無料弾があればトリガーハッピー出来そうなのに) 不満点4 AIがおバカ。味方装甲車が壁に突っ込んで1分ぐらい動かなくなったり、敵装甲車が味方部隊のど真ん中に突っ込んだり、遠くにいる敵歩兵を無視してそのまま走ればゲームクリアなのに、ひたすら遠距離の敵を攻撃して移動を停止する味方ユニット見てると頭を抱える。 不満点5 リードアングルを回避する敵。敵をVキーロックすると、リードアングルが表示されそこを撃てば直撃させられる、と直感的に理解出来る仕様なのだが、その通りに撃つとほぼ外れる。なぜかというと敵のベクトルを表示しているだけなので、急ブレーキ、ハンドル操作が加わるとデタラメな位置になるからだ。確かにリアルだ。リアルであるけどゲームなんだからそこは正確な予測位置でいいのでは?結局のところ移動している車両は停止するまで攻撃しないという選択になる。
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Ukrainian*languages with full audio support
Hours played at review time, across 333 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is ok but what is the point of have apc's if troops can't ride inside they walk too slow and ruin plans of moving together and can thier be a mode of normal career not rouge like i don't like rough likes just asking and better ai pathing is need the apc and troops stop at random and get stuck on nothing and take longer paths when faster ones are infrount of them
I enjoyed it. I believe elements 1,2,3,4 did not enjoy trees though.
So 18$ for this is arguably too much. However it is exactly what it's shown to be, It's quite shallow right now however. But it's also very fun grinding through the tech tree, Unlocking new guns and ground units. It's a great foundation and I am hopeful for it's future. If you got some money to spend and like this concept I'd recommend you try it out, And support it's development.
Very solid base here - the one glaring issue is that infantry can't utilize APC's which seems like a critical oversight. Using infantry is basically pointless because they move so slowly by comparison, and have no outsanding unique abilities over the faster moving APC/IFV's - they both can capture objectives, so you naturally move to just having armor under your command. Hopefully we get a great deal more variety in missions too, like moving to evac a group of units pinned down by heavy enemy presence, and holding the area until they exfil, and being able to destroy bridges or terrain elements, opening up the tactical consequence of your engagements. Either way, it's a lot more than just a gunship simulator so far, and i dig it!
juegazo
Neatly fun game even in early access the career mode is pretty fun.
Fun Gameplay Cycle. Personally would really like some Story or Background Story or Motives for what we are doing. Mission variety is allready pretty nice, ground units path finding could be improved a bit though they often get stuck(for short amount of times). Missions with civilian targets you have to work around also would be interesting Just named a view things that are not specifically covered in the road map. Runs perfectly smooth at capped 60fps.
GOOD
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