
Explore, survive, and push the boundaries of the horizon in a vast, procedurally generated world. Customize your vehicle, face unpredictable events, gather resources, and embark on a unique adventure, alone or with up to 4 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Explore, survive, and push every limit behind the wheel of your own vehicle in an unpredictable open world, solo or with up to 4 players.
Drive Beyond Horizons is an immersive sandbox driving experience where you embark on an adventure across vast, procedurally generated landscapes. From arid deserts to rugged terrain, every journey tells a unique story.
Behind the wheel of fully customizable vehicles, face changing conditions, unpredictable dangers, and challenges that will put both your driving and decision-making skills to the test.
FEATURES
Procedurally generated open world, different every run
Vehicle customization and maintenance system
Dynamic weather conditions and day-night cycle
Exploration, survival, and meaningful choices
Online co-op and multiplayer support
Flexible progression and challenges tailored to your playstyle
ROADMAP 2026
The Garage: Customize your vehicle, from its paint job to its suspension.
Controllers & Steering Wheels: Experience driving in a whole new way.
Tuning & Liberty Update: Let's keep a little mystery around this one.
New Vehicles Update: More vehicle models are on the way!
You hit the road with whatever you've got. A vehicle, a few supplies, and a world that isn't waiting for you. The landscapes stretch as far as the eye can see: the terrain is unpredictable, the wilderness untamed, and every building you encounter may be an opportunity... or a problem. The world changes, the conditions evolve, and nothing guarantees that the road ahead will be any kinder than the one behind you.
Your vehicle is your only true ally. You improve it, but sometimes you push it too far. Fortunately, your garage is there to make the journey easier by storing all the discoveries you've made along the way. Now it's up to you to complete and personalize it. Choose its suspension, paint color, wheel size, and more.
In this world, you'll encounter speed bumps that can send you to the moon, zombies hungry for your fresh brain, and aliens ready to abduct you if you dare make contact. Every building may reward you with the parts you're searching for, but some might simply be empty... at best.
You can cross the desert alone with your car, a few plushies, and your favorite traffic cone. Or you can team up with your friends, with support for up to 4 players. Whether everyone drives their own vehicle or you all pile into the same one, the adventure becomes something entirely different.

Drive Beyond Horizons is currently in Early Access, which means you can help shape its future alongside the community through feedback, bug reports, and upcoming features. Please keep in mind that optimization issues and bugs may still occur, but we're doing everything we can to continuously improve the experience for our players.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This used to be a great game with a lot of promise, a diamond in the rough, if you will. But instead of polishing the diamond, they decided to add glitter, sparkles and putting it in a ring, making it flashy and gaudy, and a shadow of what it used to be. What happened is that they went corporate. From a small development team to a studio. Hiring a rude community manager, and a producer, was the beginning of what sucked out all the soul of the game. It became more about what management wants, and it seems like the original developers were sidelined. It has become a shell and a shadow of its former self, focusing more on gaining hype and being trendy (hence the Backrooms event), and adding content, more content, not necessarily better or fitting content, rather than making a good game and fixing anything that was wrong with the old game. So if you don't own it, don't buy it, it's not worth the money. And if you do own it, downgrade it and reminisce about what could have been instead.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Polish, Portuguese - Brazil, Arabic, Korean, Russian +7 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun for about 10-15 hours. Map is boring and repetitive. Controls are clunky and unintuitive. Combat is lackluster. Physics are janky as hell and more frustrating than fun. Devs are more focused on adding extra crap instead of polishing existing gameplay. Its fun for about 10 hours before you get tired of seeing copy and paste waypoints. Theres really nothing to do besides find car parts. Could be a decent game if they fleshed it out more and polished it up. However in its current state and given its current trajectory, I would personally steer clear. 3.5/10. Not even worth the meme value.
It's a fun and cool game. Yet have bugs, and need further optimization but it's on the good way. :)
sadly after coming back a year later multiplayer is so much worse, constant desync issues, parts not being able to be picked up or scanned, cant attach stuff to cars, player models not loading or just bugged, random parts on cars flying in the air a few feet off the car. i dont know what happen since launch but its incredibly buggy now. it used to be so much better what happen?
Только в этой игре можно почувствовать себя космонавтом улетая в стратосферу от рандомного пикселя или лежачего на дороге 10 лысых скуфов из 10
Way too many bugs and clitches to enjoy the game. Never try pull anything with your car.
Leider eine große Enttäuschung. Das Spiel ist extrem verbuggt. Man kann nur durch die Wüste fahren, Kollisionen existieren quasi nicht – ich fahre einfach durch Steine durch. Zusätzlich explodieren random Sachen, das Auto verliert plötzlich das Lenkrad und man muss von vorne anfangen. Die Steuerung fühlt sich kaputt an und die Hand-Animationen sowie das Gesamt-Gameplay haben nichts mit den schönen Trailern zu tun. Für den aktuellen Zustand kann ich das Game nicht empfehlen.
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game's voice acting is talentless, soulless AI generated content.[/quote] Drive Beyond Horizons is an unusual Unreal kitbash... certainly the argument could be made that this is an asset flip. The vast majority of the game assets are plagiarized... stock assets are intended to be used as placeholders, tutorials, guides. They're not supposed to be a substitute for real game development, and no game should be entirely made of other people's assets... especially not with a price tag on it. The premise is novel and the only reason this went anywhere. It's a zombie apocalypse game (yeah, asset flipped zombies) where you build and maintain a car and drive along an endless road to see how far you can get, stopping at various asset flipped gas stations to scavenge food and materials to keep your asset kitbashed car going. Really, the premise works, and if such a game was made ethically with this premise, with real work going into polished, custom assets and mechanics, the developer would be printing money. Instead, of course, we've got this ugly kitbash. It's not even a complete game... this is deep in development hell, it's only getting token updates, and there's no reason to believe the developer will finish this, let alone replace all the plagiarized assets with genuine ones. So the visuals might look halfway decent at first glance, if mismatched looking in places. But that's only because the "developer" is using other people's assets. When a dev is too lazy or untalented to make their own art, they usually aren't capable of competent coding or game design either. That is exactly the case with this mess. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The game assets are fairly mediocre/low quality which fits with the idea they weren't developed by the game creator... they look like they're "just reasonable enough" to go on sale as part of an asset pack. The issue of asset flipping aside, ultimately the quality of these assets is low and low quality always makes for a less than optimal gaming experience. The game assets, such as they are, are much higher than the general quality of the game and it seems apparent the developer has just plagiarised/kitbashed them. Stock assets are just there to be used as placeholders while the developer creates their own assets for their games, but what happens far more often is lazy/unethical developers just throw a bunch of other peoples assets into a blender and put their own name on the horrible Frankenstein's Monster that results. Like this mess. As mentioned, this features really godawful, "wrong" looking AI slop instead of genuinely and sincerely created game assets. It's hard to say if this was because the developer didn't have the skill to do the job of creating real game assets or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision. AI slop sticks out like a sore thumb... and it comes across as insulting. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. These technical shortcomings push this game below minimum standards for any competently developed modern PC game. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. On to pricing and the question of value. Should you buy this asset flip? Is this one of the best of the 140,000+ products on Steam? Absolutely not. Drive Beyond Horizons has the preposterous price of $25 USD, for which you could easily get any number of older AAA games. For comparison, the $25 asking price for this game could get you games like "Day-Z", "Cyberpunk 2077" or "Crusader Kings III". Quality, professionally made games like those are frequently on sale cheaper than this. Hell, you can get Pacific Drive for less than this, and that's a genuinely made game. Buy that instead. The use of AI slop is a direct insult to gamers and real, ethical content creators and artists everywhere.
The game works well on Linux and is pretty fun overall. However, no matter how many troubleshooting steps I try, I cannot join a friend's server and they cannot join mine. I can't join any server I find in the server list either. This game is fun, but I bought it to play with my friends, and I don't want to play this game solo.
очень крутая игра ! очень интересная всем советую но хотелось бы чтобы добавили DLSS и каждое последующее обновление круче прошлого!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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