
Drink More Glurp is a wacky physics, sports(ish), hot seat, party game set on a distant world where aliens have copied Earth’s summer games and got everything slightly wrong. Compete in crazy contests with up to 20 local players or challenge the world on the global leaderboards.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.89−91% | 262reviews | 88% | — | $3.7K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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it's incredibly stupid in all the best ways
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
feichangbucuodeyouxi
bucuodeyouxi
El peor juego de la historia
единственная игра где я получил практически все ачивки за ПЛОХОЕ прохождение уровней... шедевр
みんなで気軽に楽しめるマルチモードと、他の人と記録を競えるそこそこ難しいソロモードを備えたパーティーゲーム。 独特な操作性で最初は少し戸惑うが、慣れてくると上達が実感できてどんどんハマる。 セール時は100円以下になるため、とりあえずで買っても後悔することはない。
Drink More Glurp is a deliberately chaotic and gleefully absurd party game developed by CATASTROPHIC_OVERLOAD and published by Yogscast Games that fully commits to turning physical comedy into its core mechanic. Framed as an alien interpretation of Earth’s sporting events, the game imagines a distant civilization recreating Olympic-style competitions with only a vague understanding of how human bodies are supposed to work. This premise is more than just a joke—it informs every design decision, from the wobbly physics to the wildly impractical control scheme, creating an experience that thrives on unpredictability and shared laughter. The defining feature of Drink More Glurp is its control system. Players control their alien athlete using a physics-based scheme where each arm is manipulated independently, usually through analog sticks. On paper, the objectives are simple: run, jump, throw, climb, or balance. In practice, even taking a few steps forward can feel like a monumental achievement. Limbs flail, bodies topple, and carefully planned movements dissolve into slapstick disasters. Rather than frustratingly imprecise by accident, the controls are intentionally awkward, designed to ensure that success feels earned and failure is entertaining. The learning curve is steep, but the process of gradually gaining control over your alien’s body is part of the game’s charm. The events themselves are short, punchy, and varied, drawing loose inspiration from track and field, gymnastics, and other athletic disciplines. Each competition lasts only moments, but those moments are dense with tension and comedy as players wrestle with gravity, momentum, and their own lack of coordination. Adding to the unpredictability are “sponsor” modifiers that randomly alter the rules of an event. These can introduce low gravity, explosive movement, environmental hazards, or other unexpected twists that immediately derail any sense of mastery. Even experienced players are forced to adapt on the fly, keeping every round fresh and chaotic. Visually, Drink More Glurp embraces a bold, cartoonish style that complements its tone. The alien athletes are colorful, expressive, and endlessly customizable with silly hats and accessories that give each competitor personality. Environments are clean and readable, ensuring that the focus remains on the physical comedy unfolding on screen rather than on visual clutter. The presentation is playful without being overwhelming, reinforcing the game’s identity as a lighthearted spectacle rather than a serious competitive title. The game truly shines in its multiplayer design. Party Mode supports a large number of local players through hot-seat play, where participants take turns using the same controller. This setup transforms each event into a shared performance, with onlookers cheering, laughing, or groaning at every spectacular failure. Because rounds are short and controls are universally awkward, skill gaps between players matter less than in traditional competitive games, making it accessible to newcomers and non-gamers. The social energy generated by watching friends struggle and improve is the heart of the experience. For solo players, Drink More Glurp offers challenge modes and online leaderboards that provide a different kind of appeal. Here, the chaos becomes something to master rather than merely endure. Learning how to exploit momentum, time jumps precisely, and minimize wasted motion can lead to surprisingly impressive performances. Replays allow players to watch their own runs, often revealing just how ridiculous their successes and failures look from the outside. While the single-player experience is less immediately joyful than multiplayer, it rewards patience and determination with a genuine sense of improvement. That said, the game’s design is inherently divisive. The same physics-based chaos that makes Drink More Glurp hilarious can also be a source of frustration, especially for players who prefer precision and control. Success often feels fragile, and a single misstep can undo an otherwise strong performance. Extended solo sessions may begin to feel repetitive once the novelty wears thin, particularly if played without the social context that amplifies its humor. Ultimately, Drink More Glurp is a game that understands exactly what it wants to be. It is not a serious sports simulation, nor is it interested in fairness or mechanical elegance. Instead, it revels in physical absurdity, shared embarrassment, and the joy of watching things go spectacularly wrong. At its best—especially in a room full of friends—it delivers unforgettable moments of laughter and chaos. For players who enjoy physics-driven party games, social competition, and experiences where failure is just as entertaining as success, Drink More Glurp stands as a confident and memorable celebration of joyful incompetence. Rating: 8/10
Ce jeu est tellement sous côté!!! A 87 centimes il vaut complètement son prix! Alors oui on est obligé de jouer avec une manette (mais une seule suffit) mais: Il est simple à prendre en main (mais super difficile à contrôler et cents ça qui rend le jeu vraiment amusant) et du coup tu peux jouer avec tout le monde (jusqu’à 20 joueurs) même ceux qui jouent pas trop aux jeux vidéos (ils vont galérer mais c’est ça qui est marrant) Ensuite le thème est assez convivial, on est pas dans un jeu de combat ou un jeu qui fait rager c’est juste des petits défis marrants (j’ai joué avec des enfants de 8 ans qui ont plutôt bien accroché) même si on est dernier c’est pas frustrant. Il est jouable uniquement en local mais en vrai vous pouvez jouer en ligne avec steam remote play together donc si 1 personne a le jeu il peut inviter les autres à jouer et il n’y a pas besoin d’avoir 20 copies. Bref,c’est un super jeu multijoueur (avec un mode solo mais c’est moins fun) qui mérite largement sa place dans la bibliothèque de tout les joueurs confirmés ou occasionnels.
This game is so much fun with the family! 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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