
Drifting Lands is an hybrid of classical horizontal shoot'em'up with a lot of strong gameplay elements coming straight from the action-RPG genre. If you want an original diablo-like game or you want a different kind of shoot'em'up, you're in the right place!
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game was okay. Found the controls sluggish and game play too repetitive. Just not for me.
great game and runs perfect on deck
SUPER JEU POUR LE TARIF VOUS POUVEZ Y ALLER SANS CRAINTE POUR LES AMATEUR DE SHOOT .
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Languages: English, French
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常喜欢横板射击游戏
Bon jeu, le debut est assez facile mais la difficulté augmente assez rapidement . Differents vaisseaux et configurations possibles , un coté RPG avec des builds et des skills .
Shoot 'Em Up with RPG elements and plot. It seems like a completely normal idea, but in the end, we get an endless grind and a very slow development of enemies (you fight the same opponents for 3-4 missions without any significant changes in their mechanics), it seems that the developers set as their goal to stretch their game for 200 hours (spoiler: they did not succeed for technical reasons). In general, mechanics give out extremely slowly, so you passed the mission, now the enemies leave a projectile after death, passed another one, other enemies began to do the same, passed the third, the fourth began to do the same, the fifth, finally they started shooting at you and so on. Item mechanics are here, but on the fifth item you just stop reading stats, you change items every mission. So you just click on the item with the highest level or highest rarity, and that's all. The plot is there, that's all I can say about it. The characters talk, but all this is written very simply and dully. My walkthrough is stuck at level 19 of the second stage. I go through the same mission over and over again and nothing happens, new ones don't open, and the plot doesn't move anywhere. Either something broke, or I do not understand what to do next. To be honest, I'm even glad that it happened, now I can delete the game with a clear conscience. Just in case, I’ll clarify, the game is NOT terrible, it’s just average on all fronts, and there is nothing to remember or learn, and I don’t want to return to it.
This is not a bad side-scroller at all and gets a definite thumbs-up from me as I had a good 11 hours of entertainment from it. Gameplay flows nicely, abilities are fun and varied, graphics are sharp and animations are satisfyingly fluid. My gripe is that the game is needlessly complicated. There are far too many loot-drops with far too many confusing stats on them resulting in confusion as to what is actually best to equip. As such, you'll spend more time on inventory management, between runs, switching items around than... you know... actually shooting things. Additionally, the progress system is not very well explained and is tricky to work out. Still, the shooting is satisfying when you finally figure things out... so there is that.
Dieu que c'est mou.
I really tried to push through it to see if it gets better but no, after 24h it's still awful. A sample of the problems this game has : - awfull drop rate. 99% trash. - No unique weapon after 24h of play time. - Underpower weapons. Expect having hard time killing most enemies 10 level below your weapon. - Most weapons are useless. Completely unbalanced. Clearly the devs didn't bother. - Skill system mostly useless. Only a few skill are really competent. The rest is situational at best. - Half the enemies are coming from behind. Only a few skill can deal with that and they are either ineffective or make you vulnerable from the front. - Tanky kamikaze drones faster than you and coming from behind. There is nothing you can do except taking damage. - Minimal difference of speed between the 3 different ships. - You have to push the joystick quite far before the ship is starting moving, causing delay in your movements input. - Bullet sponge Bosses. Some of them are becoming easy to deal with once you learn the paterns but it will still take ages to kill them anyway. - Useless and badly implemented "focus" system you will forget really quickly. I mean staying immobile at a certain position on the screen to slowly gain focus is dumb in a bullet hell shmup. - Terrible UI to navigate with with a gamepad. In a shmup. Genius! - Too much bloom effect you cannot disable, decreasing the vibility. In a bullet hell. Genius! On overall, the game doen't seem to know if it's a bullet hell shmup or a diablo-like shmup. The diablo-like part is mediocre, farming is not rewarding and there is not sense of power. You won't get the nice feeling of finding a cool gear or weapon that will make the difference and allow you to push through the next difficulty wall. That won't happen. Never. And the bullet hell part is underwelming with the lack of proper tools to deal with it. No bombs to clean the entire screen of bullets for exemple. Or no proper way to deal vertical and backward damage. And no cool stuff like friendly drones, permanent rocket launcher, etc.... Only pew pew main guns.
Average to low. No need to keep playing tones of hours to get what we have here. It is a nice shmup visually but that forget to vary. The playability is smooth, pleasant, but forget to vary. The RPG is... sorry? Is there any in that game? Any choice to be done except managing what you loot? Ah yes, there is a lot of people talking in between the shmup phases and you will probably skip them all because it is just boring to read. So, you equip your ship like many of these games. You may upgrade it as well like most of these games. And you do or redo (not sure sometimes) similar maps with sometimes the background changing. Background seems to change with the difficulty. But there is no real feeling of progression. You will chain similar fights against similar spacecrafts. A bit less than 2h in the game, I played quite a few map. Reached the difficulty level 10 and I am even not sure I really progressed except that my ship is a bit more powerful... I feel I play the same map all over again and it will be endless... I personally prefer to come back to something like Nex Machina or Sky Force.
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