
An arcade racing game where your car never stops accelerating and you can’t brake
Modeled estimate, not a reported figure. How we estimate →
About
Drifters Don’t Brake: Midnight is a top-down arcade racing game where your car never stops accelerating and you can’t brake. Each stage has its own combination of game modes, changing how it looks, how it plays, or what you need to do to clear it.
Learn the road, adapt to the terrain, survive the chaos, and keep chasing a faster time.
Auto-Acceleration
The car accelerates on its own from start to finish. Since you cannot control the throttle, the challenge is all about steering, drifting, and adapting to the road ahead.
No Brakes
There is no brake mechanic in the game. You’ll have to think fast, stay in control, and recover from mistakes without slowing down.
Game Modes
Each stage includes at least one game mode. Some stages may ask you to simply reach the finish line, while others can change the rules, alter the lighting, affect your speed, limit your crashes, or give you a different objective.
Varied Terrains
Different terrains can change how much your car drifts, affect your speed, or alter your controls. You’ll need to adapt your driving from stage to stage.
Car Customization
Change your car model, color, window color, decals, and decal colors to create a more personalized design.
Leaderboards
Compete for faster times and show everyone how quickly you can clear each stage.
Ghost Racing
Race against your own previous runs, chase leaderboard ghosts, and compare your racing lines with other players.
Dev Times
Each stage includes a built-in target run to challenge your skills. Replay stages, improve your racing lines, and push your time low enough to beat it.
Configurable Experience
Adjust options for ghosts, minimap display, visual helpers, and other settings to make the game feel better for your playstyle.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
This game is super fun and technical, one thing that I would like to see is a custom track maker and being able to race against other players best times.
Crashed into a wall 100+ times in the first ten levels. Im gonna pull my hair out of my head. Dont be fooled ts a soulslike. 11/10 would reject the concept of breaking again
good game :) i really enjoyed the ball levels i only tryed it for 1h and i really want a level make/ level editor
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Languages: English, Japanese, Portuguese - Brazil
Hours played at review time, across 20 reviews with recorded playtime.
Starting this off, I do think this is a very well made game. This is a game focused on beating the level in the shortest time possible, there's obvious appeal to competitive players and I think it holds up very well. However it's just not for me at the moment. I have a few things specifically that turned me away from playing further. I'll preface them by saying these are my personal nitpicks and whether they're changed or not, I think the dev made a great game. 1) The game caps the resolution at 1080p. When playing in fullscreen on a higher resolution monitor, the pixelated art style loses alot of it's charm, as forcing fullscreen distorts it. 2) The game has native controller support which is great. However it doesn't seem to have analog steering. This removes most of the benefit of using a controller as I ended up using the D-pad to play anyways. 3) The reason I'd prefer having analog steering is because the turning is very touchy and there is no setting to change the steering sensitivity. *UPDATE: The game now supports analog steering which was one of my biggest complaints. I personally feel 1 and 4 are still valid, but analog steering is enough for me to change my review :D 4) I find the main menu a jarring contrast from the clean asthetic seen in the gameplay. I personally would love to have an option for different backgrounds, but I understand that people won't be spending much time there so it was most likely not a priority. It's a great game that wants you to get every millisecond out of each run, however it's made tedious by the binary controls. There's an argument to be made that it's better like that and it may be what the developer wants and that's 100% fair. But unfortunately I can't personally recommend it at this moment.
This game hooked me way more than I expected. The music really reminds me of the old 32-bit era and gives the whole game a nostalgic vibe. The gameplay is a lot of fun, and thanks to the high replay value it stays entertaining even after many runs. Even when you hit a wall from time to time, you can jump straight back into the next attempt without any waiting around — something that sadly isn’t very common anymore these days. That fast pacing makes it incredibly easy to keep saying “just one more run.” Absolutely recommended for the price. Even some AAA titles that cost three times as much or more haven’t given me this much fun personally.
I really enjoy these types of drifting games, although this one was more frustrating than enjoyable at first. You're allowed 3 crashes into the walls and you're back at the starting line. The physics are accurate, but tough since there's no braking. I'd say if you spent half an hour with the game, you'd adjust to the game physics as I did, but I just found it overly frustrating at first. In summary, I've adjusted to the physics and now enjoy the game, but there's a bit of a learning curve or adaptation phase. Some of the courses are amazing, but some aren't fun.
The game is very fun, it's difficult, but it's worth it. Taking all the shortcuts to get the fastest time is almost impossible, but it's a great challenge.
vroom vroom, bip bip
This game is amazing with different types of road and different kind of map it always keeps you on edge and while some people dont like how it takes lots attempt to conplete certain stage but thats what makes its interesting.
Easy to learn, hard to master. It brings old-school arcade games to mind.
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Players by region
Where this game's players are, estimated from review languages.
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