
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $103.3K — a different platform, not this one.
Whether the dreams brought on the fever or the fever brought on the dreams Walter Gilman did not know. - H.P. Lovecraft, The Dreams in the Witch House Arkham, Massachusetts 1929. Walter Gilman, a promising math student, has just moved to the city and is starting his studies at Miskatonic University. The Dombrowski’s boarding house where he resides has a bad reputation, but Walter doesn’t mind the old rumors... Until the dreams start. A hideous scheme is underway, and if Walter is not careful, it could cost him more than his life. It could cost him his soul. Dreams in the Witch House is a unique mix of classic point and click adventure and open world RPG. The gameplay is nonlinear and many of the elements are generated randomly, making each playthrough different. You have two months to prepare Walter for the dreaded May-Eve. How you spend the time is completely up to you: concentrate on studies, get friends and stay in good physical and mental state. Or explore the old rumours, read the forbidden books at Miskatonic University, and work on your occult thesis. Or just stay in bed, and hope that it all goes away! Based on the short story "The Dreams in the Witch House" by H.P. Lovecraft. Open world sandbox meets point and click adventure game RPG elements: money, health, sanity, and many character stats Day / evening / night - cycles and changing weather Several endings depending on player’s actions 10 - 20 hours of playtime Original soundtrack by genre favourite Troy Sterling Nies ( The Call of Cthulhu , The Whisperer in the Darkness ) Creeping tension: otherwordly threats intensify gradually 320 x 180 pixel graphics Plenty of detailed animation and visual effects
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $4.39−60% | 76ratings | 94% | — | not modelled |
| $10.99 | 468reviews | 91% | — | $103.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.3K | 468 | 91% | $10.99 | |
| — | 8 | 80% | $7.50 | |
| — | 905 | 82% | $9.99 | |
| — | 196 | 94% | $15.99 | |
| — | 140 | 88% | $14.99 | |
| — | 22 | 68% | $3.19 |