
Experience backrooms like never before. Dreamcore is the ultimate psychological exploration game, set in the largest liminal world ever made. No guides, no path—only intuition. Will you keep your bearings in a world designed to make you lose them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 7 → 2/day in the week after.
About
Step into the space between dreams.
Dreamcore is a psychological exploration game that immerses you in the haunting beauty of the largest liminal spaces ever created in a video game. With no guides, no direction, and no escape but the one you carve for yourself, the key lies in observation and intuition. Will you keep your bearings in a world designed to make you lose them?
Dreampools: A surreal maze of endless pools, dimly lit by artificial glow. The tiled walls glisten with reflections, amplifying the stillness of the water. No sound accompanies you but the distant drip of water and the echo of your own footsteps. Narrow hallways twist into grand, open chambers, interconnected without apparent logic. The dreamlike calm is absolute, yet the unease never fully fades—an unseen presence always lingers at the edges of your awareness. 
Eternal Suburbia: A neighborhood frozen in an eerie, artificial tranquility. Row upon row of identical houses stretch into infinity, each façade a mirror of the last. But once inside, the illusion fractures—hallways loop into themselves, and the once-cozy interiors become an unsettling puzzle. Time flows in cycles of day and night, the warm hum of vintage jazz filling the air during daylight. Yet, instead of comfort, the melodies deepen the isolation. As dusk falls and the shadows stretch long, a single question takes root: are you truly alone in this place? 

Playrooms: A sequence of spaces inspired by children’s play areas, recreated with an artificial and silent aesthetic. Throughout the map, you’ll explore padded rooms, plastic castle structures, ball-filled corridors, netted tunnels, oversized blocks, and printed city carpets. Each area follows the logic of childhood entertainment but is stripped of functionality or human presence. There are no instructions, no sounds, and no clear direction; progression is entirely up to the player.


Liminal Hotel presents the definitive version of the famed “Level 188” Backrooms meme, offering a wide variety of styles within its rooms. Using elevators, you’ll traverse the hotel floor by floor, and as you descend, you’ll notice the hotel’s atmosphere becoming increasingly unstuck in time.

Dead Mall lets players loose on a nightmarish plaza with all the staples of childhood shopping, but contorted into an uncanny ordeal. Delve into its subliminal arcade, parking lot, food court, and bevy of isolated shops.
Every level in Dreamcore is a standalone experience that offers a unique blend of exploration and atmosphere. Two additional maps have already been added, and a final map is currently in development, further expanding the game’s world. Early players will receive all future maps at no extra cost.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 2Kreviews | 89% | — | $631.9K |
| $17.99 | 2.1Kratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
I loved exploring the maps, feels eerie and comforting at the same time. Game looks stunning, and runs well on handheld PCs on High settings. I wish they added some selectable options to add some entities in the maps though.
Great liminal backrooms game! Probably the best out there, Even though there are no monsters (Which honestly i wouldn't have played this if it did) I still get scared. 10/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $631.7K | 2.7K | 84% | $9.99 | |
| $631.6K | 2.7K | 72% | $6.49 | |
| $631.3K | 2.4K | 88% | $9.99 | |
| $632.5K | 3.2K | 88% | $5.99 | |
| $632.6K | 1.8K | 96% | $9.99 | |
| $631.2K | 3.3K | 94% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.5K | 413 | 72% | $5.99 | |
| $5.6K | 16 | 88% | $8.49 | |
| $1.1M | 6.7K | 95% | $9.79 | |
| $4.9K | 32 | 56% | $8.99 | |
| $478 | 7 | 29% | $3.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Italian, Portuguese - Portugal, Spanish - Spain, Simplified Chinese, Japanese, Dutch, Greek, Hungarian +6 more
| $17.99 |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great liminal space experience, there's a tranquility in the environments. For me, the vhs filter added something special to the game that's hard to pinpoint. Let it be known there WILL be times you need to backtrack and it can be frustrating because of the slow movement (Especially when you have to crouch), but moments like those don't take up the majority of the game or take away from what makes the game shine. A really nice liminal space game.
liminal space 体験としてかなり良いゲーム。同じ景色をひたすら回って脱出を目指す中で、一部恐怖を煽る演出こそあるがジャンプスケアはない。どれもこれも逃げ回るようなものが多かったので、探索メインな本作は自分の求めていたもの。手持ちカメラ風だと思うのですが、走った際の衣擦れがかなり大きく、ぼわぼわと鳴り続けるのですこし気分が悪くなる。出来れば足音だけにするか、衣擦れを小さくして欲しい。
I have been playing this on a steam deck and for those of you who do not have proton db it runs very well on deck I have no idea why deck verified says its unsupported
This is the best backrooms / liminal game I've played. All the level were eerie and creepy and it was just really vibey just going through all the levels. If you like liminal spaces or games with creepy vibes you would love this game
[h3]リミナルスペース探索ウォーキングシミュレータ[/h3] リミナルスペースを歩き回るゲーム。全5ステージあり大ボリュームなのだが、このゲームははっきりいって難しい。 POOLSやLiminalcoreではただの迷路のように見えて巧みにプレイヤーを誘導しており、自然とゴールにたどり着き脱出できるゲームになっていた。 だがこのゲームは本当に迷路。順路への誘導はほとんどなく、特定のアイテムを取らないと進めない箇所もあり、非常に同じところをぐるぐるする羽目になる。 かつ舞台はリミナルスペース。どこまで行っても同じ景色にしか見えないステージを歩き回って出口を探し回るのははっきりいってしんどい。自分は歩くのが好きなだけで、迷うのは好きではないのだなと思った。 グラフィックや世界観は一級品。アイテム要素もメインではなくちょっとした要素に過ぎないのだが、それにしても難易度が高いと感じた。 本当にリミナルスペースに閉じ込められたときの感覚をリアルに味わえると言えば聞こえはいいか。 全5ステージ中、3ステージをクリアしてギブアップ。 ボリュームはあるし、決して悪いゲームではないが、もうちょっと簡単にしてほしかったな。
Very peaceful :D
Realistic and very atmospheric game (But the truth can get boring).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.