
Experience backrooms like never before. Dreamcore is the ultimate psychological exploration game, set in the largest liminal world ever made. No guides, no path—only intuition. Will you keep your bearings in a world designed to make you lose them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 7 → 2/day in the week after.
About
Step into the space between dreams.
Dreamcore is a psychological exploration game that immerses you in the haunting beauty of the largest liminal spaces ever created in a video game. With no guides, no direction, and no escape but the one you carve for yourself, the key lies in observation and intuition. Will you keep your bearings in a world designed to make you lose them?
Dreampools: A surreal maze of endless pools, dimly lit by artificial glow. The tiled walls glisten with reflections, amplifying the stillness of the water. No sound accompanies you but the distant drip of water and the echo of your own footsteps. Narrow hallways twist into grand, open chambers, interconnected without apparent logic. The dreamlike calm is absolute, yet the unease never fully fades—an unseen presence always lingers at the edges of your awareness. 
Eternal Suburbia: A neighborhood frozen in an eerie, artificial tranquility. Row upon row of identical houses stretch into infinity, each façade a mirror of the last. But once inside, the illusion fractures—hallways loop into themselves, and the once-cozy interiors become an unsettling puzzle. Time flows in cycles of day and night, the warm hum of vintage jazz filling the air during daylight. Yet, instead of comfort, the melodies deepen the isolation. As dusk falls and the shadows stretch long, a single question takes root: are you truly alone in this place? 

Playrooms: A sequence of spaces inspired by children’s play areas, recreated with an artificial and silent aesthetic. Throughout the map, you’ll explore padded rooms, plastic castle structures, ball-filled corridors, netted tunnels, oversized blocks, and printed city carpets. Each area follows the logic of childhood entertainment but is stripped of functionality or human presence. There are no instructions, no sounds, and no clear direction; progression is entirely up to the player.


Liminal Hotel presents the definitive version of the famed “Level 188” Backrooms meme, offering a wide variety of styles within its rooms. Using elevators, you’ll traverse the hotel floor by floor, and as you descend, you’ll notice the hotel’s atmosphere becoming increasingly unstuck in time.

Dead Mall lets players loose on a nightmarish plaza with all the staples of childhood shopping, but contorted into an uncanny ordeal. Delve into its subliminal arcade, parking lot, food court, and bevy of isolated shops.
Every level in Dreamcore is a standalone experience that offers a unique blend of exploration and atmosphere. Two additional maps have already been added, and a final map is currently in development, further expanding the game’s world. Early players will receive all future maps at no extra cost.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 2Kreviews | 89% | — | $631.9K |
| $17.99 | 2.1Kratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zajebisteee
Some levels, like the first one, Eternal Suburbia, are good, evocative. The Mall, the last level to be implemented, is completely empty and pointless to explore. And I don't mean "Backrooms" empty; I mean literally empty. Unfinished empty.
ЧУВАКИ, КЛЯНУСЬ, Я ИГРАЛ В РЕЗИДЕНТ ИВЕЛЛЫ, ФНАФ, САЦЙЛЕНТ ХИЛЛ (НА ПС), НО НЕ В ОДНОЙ ИГРЕ НЕ БЫЛО ТАКИХ МУРАШЕК, КАК ЭТОЙ, Я ФИЗИЧЕСКИ НЕ МОГУ В НЕЕ ДОЛГО ИГРАТЬ, вообще я изначально покупал игру ради эстетике дримкор, которую я обожаю, но тут про дримкор был только один уровень, и то он не особо передает атмосферу, не смотрите, что я в игру мало играл, я до этого играл на ПС5, и даже там чувствовал ужас, решил купить на ПК
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Italian, Portuguese - Portugal, Spanish - Spain, Simplified Chinese, Japanese, Dutch, Greek, Hungarian +6 more
| $17.99 |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely great! The fact that there aren't any hostile entities is great. There is one friendly entity which is a smiley face ball that will randomly show up when you turn a corner or look back in the hotel map. I enjoy endlessly walking trying to find the exit. I've only found the exit for the mall so far, but each map is incredibly big and you may not find an exit. This runs very well, and I do not have any issues with performance.
Nun also, ich finde es bisher nicht schlecht. Zwei Level hab ich bisher durch. Das erste war relativ groß, das zweite ging recht schnell. Weis nicht warum aber irgendwie hab ich nie das Gefühl mich ernsthaft zu verlaufen. Oder ich finde ungünstiger Weise immer recht schnell den richtigen Weg. Vielleicht muss man das ganze hinauszögern und extra Umwege laufen um nichts zu verpassen? Mal schauen wie das dritte Level ist. Also an sich sind die Level schön designt aber nichts Außergewöhnliches. Hätte mir vielleicht ein paar gruslige Momente gewünscht. Müssen ja keine Monster sein. Aber vielleicht Geräusche oder Statuen/Gebilde die plötzlich hinter einer Ecke stehen? Sonst wird das Ganze schnell eintönig finde ich. Paar Schreckmomente würden dem ganzen so mehr Nervenkitzel verleihen. Vielleicht erhoffe ich mir auch immer zu viel von solchen Spielen, das kann auch sein :) An sich ist es ein schöner Zeitvertreib und ich würde es weiterempfehlen. Ach ja, da ich es in einem anderen Kommentar gelesen habe, es lohnt sich in den Spiel/Grafikeinstellungen ein paar Korrekturen vorzunehmen. Ich habe den Videoeffekt rausgenommen und noch paar andere Sachen verändert um ein scharfes Bild zu haben. Sonst wäre es für mich unspielbar gewesen.
every level is perfectly made but you are kind if slow
Exactly what I expected. What can I say? It's a nostalgic and liminal walking simulator with a sprinkling of horror in it. There's no monster, and no timer. Just you, your environment, and all the time in the world. For some reason wandering endlessly was kind of soothing, and the minimal sounds beside ambient music and noises were pretty nice. Closest thing to a liminal calm walking simulator I've found. Even in the spookier moments I could remind myself that I was alone and was able to wander at my own pace and enjoy the environments. I can safely say I enjoyed the game. Hope I see more like it in the future. Really reminded me of how it felt dreaming about some of these places as a little kid.
amazing game loved all the environments
One of the best backrooms games out there by far. The levels are amazing and super immersive. I loved it and hope to see future levels!
这游戏一点指引都没有,纯属靠你直觉走,玩的特别难受,全程迷路,作者是人吗?一个地方猛猛转圈圈,开了vhs模式,画面很糊,更加看不起路了,而且作者很恶心,把一些很重要的门专门放在特别黑的地方,不仔细看根本看不见,真的逆天!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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