
Create your own amusement park with a variety of rides, mascots, and activities!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 175reviews | 86% | — | $53.1K |
| $5.99 | 192ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
难玩又没有非常不好玩的游戏。想做成建造类游戏但又保留经营游戏的任务-奖赏机制,取短补长的设计。大设施难转向又经常要面积,导致不好布局设置路线;设施内建筑不能转向导致内部拥挤毫无美感。比相性程度还恶心的机制。最无语的两个设计是道路铺设和点数升级。游乐设施只能拉成四边形不能内部旋转,玩到后期发现有小人在攀山绳下面吭哧吭哧走土路,给他们铺了路发现也根本不往路上走,实在给我气笑了。点数升级特别卡关不说,85%的成功率居然能连续失败三次.......还有点位太多键鼠操作不精细的问题,但手机操作估计也好不到哪里去。但这作又一个傻子设计是不能平移建筑及格,必须把它移到大老远再弄回来。导致前期非常不好开荒,极低的容错率导致哪个步骤没走对就要一直苟着。忍到最后通关了终于迅速退出,玩得实在是太煎熬了
Run your own amusement park and complete requests to gain items to help boost up your facilities or gain new visitors. You can also buy mascot contracts and build little areas for them. Some requests will have you want to expand so make sure you have room but do not worry, you can move your facilities around in this game. You will also keep your upgraded stats should you need to destroy them. Rides with different level heights will also give you refunds if demolished too. It is a charming game with plenty to do. You can also hire contractors to expand your area for free, until you reach the stone which you would then need to upgrade by paying them the tools required. I never had an issue of running out of money. You can put toilets inside these little plaza areas to save room and each building normally has some place to eat or drink along with gift shops. Keep upgrading your facilities and you will be able to stay open beyond 6pm.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Thai
| $13.99 |
| 31ratings |
| 85% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
开罗系列经典作品——游乐园梦物语 (Dream Park Story)延续了工作室一贯的休闲治愈风格,结合了建造/经营/养成玩法,游玩体验可爱又有趣。 [h3] 游戏玩法 [/h3] 作为游乐园负责人,你需要经营一家游乐场,从亲手规划园区布局开始——搭建游乐设施、开设餐饮商铺、雇佣服务员工,一步步将荒芜空地打造成人气五星乐园。 玩法也非常多样,除了经营基本的游乐场设施,你还需要根据社媒上的评价做出相应的改良,一步步踏上游乐场的顶峰。游戏里面有着20余种娱乐设施,布局自由度非常高,无论是精准的对称式布局还是错落有致的随意搭配都能完美适配。 [h3] 游玩体验 [/h3] 游戏是像素风的美术风格,没有杂乱的色调搭配,整体色调明艳柔和,非常治愈 比较在意的一点是各类建筑布局非常复杂,这一点更像是是一把双刃剑,过于小的设施不能移动和直接建造,但是另一方面这种繁复/量大管饱的特点大大满足了基建类人群的需求。 无论是从旋转木马、摩天轮、过山车等经典游乐设施,还是绿植步道、商铺摊位、装饰景观,每一处小品做的都很生动可爱,具备像素感的同时也颇具童趣。 [h3] 结语 [/h3] 这是一款极具温度的休闲模拟经营作品,有着治愈的画面和自由的玩法,玩上去可以说是成就感满满,如果你喜欢开罗游戏玩家,也是喜欢基建类游戏的玩家,那么《游乐园梦物语》将会是一款值得一试的游戏。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
Dream Park Story is a theme park management simulation developed and published by Kairosoft Co.,Ltd that transforms the fantasy of running an amusement park into a colorful and highly engaging experience. Staying true to the developer’s signature style, the game combines accessible mechanics, charming pixel-art visuals, and a rewarding progression system that keeps players invested as they expand a humble attraction into a world-class entertainment destination. While it does not aim for the intense realism of larger simulation games, it succeeds by delivering a fun and satisfying management experience that is easy to learn yet difficult to put down. The central objective revolves around constructing and growing an amusement park capable of attracting visitors from a variety of demographics. Players begin with limited resources and a small collection of attractions, gradually unlocking more advanced rides, facilities, and entertainment options as the park gains popularity. This steady sense of progression is one of the game’s greatest strengths. Every successful upgrade feels meaningful, whether it is the addition of a new ride, the expansion of park grounds, or the introduction of special attractions designed to increase guest satisfaction. The game constantly rewards experimentation and smart planning, making even small improvements feel worthwhile. Customization plays a major role in the overall appeal. Rather than simply placing attractions wherever space allows, players are encouraged to carefully design layouts that maximize visitor enjoyment and park efficiency. The freedom to arrange rides, pathways, facilities, and decorative elements creates opportunities for creativity while still maintaining strategic depth. Building an attractive and profitable park requires balancing aesthetics with functionality, and the game does an excellent job of making those decisions enjoyable rather than overwhelming. One feature that helps Dream Park Story stand out is its emphasis on creating a lively atmosphere. Mascots, themed events, and colorful parades bring the park to life and contribute to its identity as more than just a collection of rides. These additions help generate excitement among guests while making the environment feel vibrant and dynamic. Watching visitors interact with attractions, gather around events, and explore the park creates a strong sense of accomplishment, especially as the crowds grow larger and the park becomes increasingly successful. The visual presentation is simple yet effective. Kairosoft’s recognizable pixel-art style remains as appealing as ever, filled with bright colors, charming character animations, and detailed environments. The game may not compete with modern high-budget simulation titles in terms of graphical fidelity, but its art direction gives it a timeless quality that fits the cheerful tone perfectly. Combined with upbeat music and pleasant sound effects, the presentation creates a relaxing atmosphere that encourages long play sessions without becoming exhausting. From a management perspective, Dream Park Story strikes a balance between accessibility and strategy. Financial planning, attraction placement, visitor happiness, and park development all play important roles, but the systems are streamlined enough to avoid excessive micromanagement. This makes the game approachable for newcomers while still providing enough depth to satisfy fans of management simulations. The focus remains on building and improving rather than wrestling with complicated menus or overly demanding mechanics. The pacing is another highlight. New content arrives consistently throughout the experience, ensuring that players always have fresh goals to pursue. Whether unlocking larger attractions, improving existing facilities, or expanding into new areas, there is a constant sense of momentum. The gradual transformation from a modest amusement park into a bustling entertainment empire delivers a strong feeling of achievement that remains engaging throughout the campaign. The game is not without limitations. Players seeking realistic simulation systems or highly detailed operational management may find the mechanics somewhat simplified. Some repetitive elements emerge during the later stages once most systems have been unlocked, and the interface occasionally reveals its origins as a title designed with accessibility in mind. However, these issues rarely diminish the overall enjoyment because the game’s focus is clearly on fun, creativity, and progression rather than realism. Ultimately, Dream Park Story is another successful addition to Kairosoft’s catalog of management games. Its combination of park-building, customization, charming visuals, and satisfying progression creates an experience that is both relaxing and addictive. The game captures the excitement of designing a dream amusement park while maintaining a welcoming structure that appeals to players of all experience levels. For fans of casual simulation and management titles, it offers many hours of rewarding gameplay and stands as one of the more enjoyable theme park experiences available within Kairosoft’s library. Rating: 8/10
Even for a Kairosoft game, Dream Park Story is [i]addictive[/i]; I played three runs back to back in aiming for the number one theme park ranking. It's yet another solid Kairosoft builder/management sim: easy to play, but can get fairly complex as you go along. My only complaints are that there isn't enough variety with the park employees-- you can hire someone with the same name and sprite multiple times!-- and the points system used for upgrades and merch purchases is somewhat lacking. Points are hard to earn, and there's a bit of a learning curve with them. Also, upgrades aren't always guaranteed, which means that spending points is often a gamble, and the more points at stake, the riskier it gets. The annoyance of the point system gets lessened somewhat by New Game+, where any Level 5 bonuses you unlock for your attractions get carried over, but it still might be a dealbreaker for some. Despite that, I had more fun with this one than I expected to. May start up a fourth run sometime...
建造系统不好用
游乐园玩法,依然秉持着简单游戏原则,我每次游玩都得破产一次了( 这让我确定了制作人确实是希望我们简单游戏的,尽管给我那么多钱,我依然乐意去多做别的。这儿点一下那边点一次,百万元瞬间清零。谁家小学生随便送我十万甚至百万啊喂!全世界拥有的钱上涨一百倍,只有我不变!可我为什么会破产啊,全花在了维护费用上了,真是天价啊。 游戏内容,经营一家游乐园,通过设计部部长的灵感获得各种设施,以提高星级为目标吧。 游戏玩法,通关在小片地合理规划放置好解锁的游乐设施,开园后收取入场费之后游玩费用,如果设施较为完善则会掉落情绪,如果有了情绪就可以升级设施或者是解锁新的设施。(另一种意义上的情绪支持促进玩法的典范了)此外目前解锁的情况分为游乐设备设计部部长的灵感的邮件以及达成提升级别的条件,就可以解锁新设施赚钱了。除去外部提升热度的办法,提升设施的星级也很重要,这需要通过消耗情绪,情绪来源于顾客,需要布置好提供服务留住他们才能产出。一些其他装置都可以提供园区的留存率,游戏提供按钮来查看他们离开的原因,如果缺少一些基础设施也会走的,所以除去游乐设施还要基础设施,这样才能留住赚更多的钱与更多的情绪 因为占地限制的存在,需要不断开发新的区域以放置更多设施,这是拖延游玩时长的手段,需要合理搭配( 又因为大型设施存在的缘故,必须要等或者减少大型设施占用了,往好的方向想我们可以更加仔细布局。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组:https://steamcommunity.com/groups/szwf [/quote]
好玩!!!!!!!
是好玩的,就是土地规划上有点麻烦,时间很长,研发什么要的数值也比较高比较多…… 但没关系,依然不影响我爱你~(づ ̄3 ̄)づ╭❤~
so fun and cute i love this game. very simple but yet so addicting.
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