No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $53.1K — a different platform, not this one.
Throw open the gates to a magical kingdom of fun and thrills! Create and customize your own amusement park. From humble attractions like the teacup ride or trampolines, you'll be able to build up to bigger and better things. You can even hire mascots and hold fantastic parades! What do your visitors like best? How can you improve? There's no better place to check up-to-the-minute feedback than the park's social media. Work hard, and you might attract the attention of famous online influencers! Running out of space to build new rides? No problem! Just call your friendly neighborhood construction company to expand the park grounds. Soon you'll be setting up Ferris wheels, roller coasters, and other large-scale attractions to catch the eyes of prospective customers passing by. Don't forget about mascots - these cute and quirky characters are the first things people will think of when they talk about your park! You'll be able to scout a new mascot every year. Signing one will give you access to special themed areas, like the the Space Zone, Snow Zone, and Desert Zone. Keep increasing your popularity and delight your visitors with spectacular parades! The more impressed your visitors are, the more points you'll earn. These can be used to research new attractions and fixtures or add new functions to existing ones. Give your fans an experience they'll never forget and work your way up through the rankings! Take your first step on the roller coaster ride of amusement park management! What kind of park will YOU create? -- Supports drag to scroll and pinch to zoom. Try searching for "Kairosoft" to see all of our games, or visit us at https://kairopark.jp Be sure to check out both our free-to-play and our paid games! Kairosoft's pixel art game series continues! Follow us on Twitter for the latest Kairosoft news and information. https://twitter.com/kairokun2010
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #79, worst JP #98 · 2 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 19 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Throw open the gates to a magical kingdom of fun and thrills! Create and customize your own amusement park. From humble attractions like the teacup ride or trampolines, you'll be able to build up to bigger and better things. You can even hire mascots and hold fantastic parades! What do your visitors like best? How can you improve? There's no better place to check up-to-the-minute feedback than the park's social media. Work hard, and you might attract the attention of famous online influencers! Running out of space to build new rides? No problem! Just call your friendly neighborhood construction company to expand the park grounds. Soon you'll be setting up Ferris wheels, roller coasters, and other large-scale attractions to catch the eyes of prospective customers passing by. Don't forget about mascots - these cute and quirky characters are the first things people will think of when they talk about your park! You'll be able to scout a new mascot every year. Signing one will give you access to special themed areas, like the the Space Zone, Snow Zone, and Desert Zone. Keep increasing your popularity and delight your visitors with spectacular parades! The more impressed your visitors are, the more points you'll earn. These can be used to research new attractions and fixtures or add new functions to existing ones. Give your fans an experience they'll never forget and work your way up through the rankings! Take your first step on the roller coaster ride of amusement park management! What kind of park will YOU create? -- Supports drag to scroll and pinch to zoom. Try searching for "Kairosoft" to see all of our games, or visit us at https://kairopark.jp Be sure to check out both our free-to-play and our paid games! Kairosoft's pixel art game series continues! Follow us on Twitter for the latest Kairosoft news and information. https://twitter.com/kairokun2010
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $5.99 | 192ratings | 95% | — | not modelled |
| $12.99 | 175reviews | 86% | — | $53.1K | |
| $13.99 | 31ratings | 85% | — | not modelled | |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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