
A post-Soviet extraction horror shooter set in a ghost town split between reality and its dark reflection, where a creature hunts your heartbeat. Loot, fight, and extract before your pulse gives you away.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You find yourself trapped in a sealed-off town deep in the Far North. A secret experiment has gone catastrophically wrong, shattering reality into two realms: our world and the Other Side.
Outside your underground base, enemies wait around every corner. Explore the city, collect resources, craft gear - but remember: panic is more dangerous than bullets. A creature hunts you by tracking your heartbeat. The higher your pulse, the closer IT gets.
Begin your journey as a lone operative: upgrade your equipment, fortify your shelter, master both worlds, and fight for survival - until you unravel the city’s darkest secret.
A vast, snow-covered Soviet-era city with changing weather, day and night cycles, cunning enemies, ever-changing - and no two raids are ever alike. Every trip into the city is a unique experience. Get out in time… or lose everything.
Explore the massive city to scavenge for loot - ammo, medicine, gear, resources, and rare items. Bring it all back to the bunker and use it wisely to upgrade your equipment and shelter.
Battles aren't just in the real world - you can enter The Other Side and face a terrifying enemy face to face. Time here is limited by your air supply, but only here can you find the most valuable resources.
Watch your heartbeat - it can give you away! Once you panic, there's no escaping THE ENTITY. It's already on your trail. Can you stay calm when it matters most?
Earn experience and resources to upgrade your gear. Grow your abilities through a branching skill tree and shape your own playstyle. Every raid makes your character stronger.
Take on quests, talk to survivors, and piece together the truth behind the catastrophe. Which side will you choose - the military or the scientists? Or is the truth hidden in The Other Side?
No matter your choice, remember: with every heartbeat, IT draws closer.
Stay calm. And good luck!
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
사고 잠깐이지만 뭔가 재밌는 느낌이 확 온다 아직까진 https://discord.gg/JScnPqASjV 생존겜 디코 ㄱㄱ같이
Задумка игры очень классная, надо дорабатывать игру однозначно. Есть баги, но думаю в будущем их исправят. Так же хочу сказать, что надаюсь переозвучат диалоги, потому что нелепо звучит когда главный герой говорит в рацию. И ещё было бы классно если бы завезли катсцен немного и сделали чтобы оружие по умолчанию смотрело в низ, как это реализовано в Road to Vostok, ах да ещё нужно исправить анимацию удара топором. Надеюсь, что разработчики не забросят игру и доведут её до идеала, потому что задумка у игры шикарная
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Turkish, Ukrainian +2 more
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну что я могу сказать, на первый взгляд смесь игр Метро и ДейЗ, выживач с открытым миром(городом) где ты обустраиваешь свою базу (бункер) продаёшь и покупаешь вещи, проходишь квесты, встречаешь разнообразных монстров, неплохая механика связанная с сердцебиением, по поводу оптимизации, не плохой уровень для раннего выхода игры, игра в которую стоит попробовать поиграть и по выживать, надеюсь на дальнейшее развитие продукта, и возможно даже на увеличение карты, больше разнообразных возможностей обустройства бункера и количество предметов. 8 из 10, рекомендую данную игру, но этот рейтинг может поменяться в течении времени, как будет, время покажет :)
Nice game! Cant wait for more levels and maps. I recommande!
Игра хороша! Люблю игры такого сеттинга. Круто сделали механику с сердцебиением. На данный момент прошел основную сюжетную часть, впечатления от игры хорошие. Буду ждать дальнейших развитий этой игры! А и ещё, игра про русский город, русские надписи на стенах, а русского языка, как озвучки нет. Очень жаль.
Оооооооооооооооооооооочень сыро. На фоне неё я уже в восторге от RTV ибо что-то там сделано на голову лучше. Игра прям попахивает кривой поделкой. Пожалуй первый проект, который с чистой душой (на момент написания обзора) могу назвать игрой с интересными задумками, но кривейшей реализацией. Даже на скриншотах в стиме показана довольно интересная вещь - браслет отслеживающий пульс ГГ, но то что браслет не видно при условии нахождения в руках ПЕРВОГО ЖЕ ОРУЖИЯ, пистолета Макарова, лампочка этого самого браслета светит просто из костяжки пальца. Задумка экстракшн шутера с монстрами тоже интересная, но если они хотя бы анимированы на базовом уровне, а не создают ощущение взятых откуда-то взятых плейсхолдеров. Отдельно хотел отметить создание атмосферы. Эмбиент как будто вдруг, с ничего, резко может смениться боевой музыкой, а порой я прям нахожу по звуку те места, где стоит просто источник какого-то падения ящиков, которое проигрывается раз в какое-то время. Очень бы хотелось посмотреть на этот проект в будущем, но пока рефанд. Да всё вышеописанное появляется в первые 20 минут)
задумка неплохая вообще, пока много косяков, то вещи пропадают то не возможно выйти из убежища главный монстр тебя уже ждёт на выходе и ходит за тобой по пятам тупо не хваттит аптечек! иногда умираешь непонятно от чего просто так, не очень хорошая система холод\кислород. но ждём возможно у разработчиков всё получится. я надеюсь по крайней мере.
в целом норм игра, жду дальнейших обнов и новых локаций.
値段、早期アクセスを差し引いても某ゲームのジャミングを軽く喰らってるような画面のチラ付きが酷いです。何が引き金なのかプレイ直後は平気ですが少し遊んでいると始まります。 画面の揺れに弱い方ですが、そこまで酔わないです。
This game has an interesting catch, but it's currently very rough in the UI department. Gameplay is standard, nothing too exciting, nothing really intense about it. Mainly all you're doing (at the time of writing this review) is scaving around, completing story beats, learning how things work and shooting the occasional enemy that spots you. The game has an interesting concept where you have to not only manage your body temperature to stay warm, but you also need to manage your heart rate. When exploring the area, getting attacked, shot at, seeing unnatural things, and sprinting all will raise your heart rate. if it gets too high (110 bpm), a creature from the other side will sense you and start searching for you. any higher than that (130 bpm) and the creature will attack you and pull you to the other side. While in the other side you have limited time to escape by finding a portal to get back as the air there is toxic. this is also an area where creatures are more aggressive and dangerous. There is only one safe haven, your base/hideout. in your hide out you can construct base upgrades, craft items, purchase equipment and look over your skills. This is where the UI issues come in as you can in fact trade items at a vender computer but in order to trade anything you have to have it in your inventory as there's no universal stash, just storage containers that you put items in to stash for later. The vender does not pull from the various storage crates when selling things, just what's in your inventory. The vender also doesn't display what you can and cant sell at this time, or what you can and can't afford to buy at this time. It just expects you to know how much money you have (again, only pulling from what's in your inventory) when attempting to buy something. So you could have $1k in a box somewhere but can't buy that $900 item because you only have $20 in your pocket from the last outing you were on and now you have to find which storage crate you left your money in. It's a bit inconvenient and it's the same for crafting and base upgrades as well. While this is annoying, it's note game breaking, but the gameplay does feel a bit flat. If you want a "Baby's first STALKER/Tarkov-like" game, it's not bad for the price tag. I however personally don't think I'll be hanging on to this one.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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