
Will you have what it takes to avenge your father, defeat the evil DreadSkull and save the galaxy? Collect gems and customize your ship to get through six replayable sectors, annihilate your foes and fight epic bosses in this classic styled pixel art shoot'em'up with RPG progression.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fans of your rpg in your shmup, or your shmup in your rpg, doesn't matter, you have both in this gem of an indie game. The grindy aspect of Dreadstar will keep you busy upgrading you ship, shield, weapons etc in order to explore space. Highly recommended for both fans of the genre and also gamer making a new entry.
Buen juego que nos recuerda la época de Tyrian, pero hay algunos cambios significativos. Por ejemplo, nuestra nave tiene una "armadura" que sólo sirve para determinar la cantidad de vida máxima que puede tener tu nave (la cual se cuenta por golpes). No hay generador. En cambio, las naves pueden equipar un arma principal que puedes utilizar indiscriminadamente y luego dos secundarias las cuales puedes activar a voluntad, pero se sobrecalentarán con el uso continuo y deberás dejarlas descansar. Cada nave tiene unos slots determinados. Por ejemplo, no todas las naves pueden equipar un escudo. Aunque esta es una de las diferencias notables con Tyrian. El escudo es un objeto activable que otorga bonificaciones, como protección contra el daño o daño extra, o ambas. Tiene usos limitados y diferentes bonos según el escudo o nivel de escudo que tengas. Otra diferencia también radica en que las armas serán siempre las mismas y no variarán según el nivel más allá del daño o la cadencia de fuego. Por último, en algunas naves podremos equipar uno o varios objetos que pueden aumentar nuestro daño, cadencia de disparo, o unos items actibables que hagan una explosión a nuestro alrededor. Nos recuerda a los "sidekicks" del Tyrian. En general es un juego muy sólido, pero el inicio es un poco frustrante, ya que debes completar obligatoriamente el primer nivel si quieres empezar a mejorar la nave con mejores piezas. Si mueres en una misión, pierdes el dinero. Y si escapas (sí, se puede escapar) pierdes como el 95% del dinero que hayas recolectado. La experiencia ganada la mantienes, por lo menos ^^ Por último, hay un mensaje en la nave que dice que "no tienes fondos suficientes", así que es posible que haya varios finales, pero no lo he confirmado aún. Recomiendo el juego si quieres recordar un poco esa época dorada de los shoot'em ups :3
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well worth the 10 bucks if you like this genre. Classic graphics and gameplay, with some fun weapons to try out. Though you end up spending the vast majority of your time on the first mission building up cash and a few levels. Mission 2 is a small difficulty spike, but thereafter the missions kind of fall one after another. They feel rather short from 3 through the final mission. I love these type of games, but the things I miss that Tyrian had were the secrets and the excitement of powering up your weapons. Also, each playthrough felt a little different. Here there’s no visual difference between your level 1 weapon and level 10 weapon. Nor, by and large, is there a necessity to search for secrets by making sure to destroy everything. So it becomes a sort of flat experience with nothing to do with your money by the end. Nevertheless, fun enough for $10
Dreadstar is an RPG+shmup hybrid. Isolated from each other, both the shmup and RPG gameplay are a bit on the simpler side when you compare it to the more focused games in both genres. However, as a combination of the two Dreadstar ends up nailing the formula. There are plenty of RPG shmups out there, and nearly all of them absolutely suck, and after playing through Dreadstar I'm honestly amazed so many RPG shmups suck because Dreadstar makes the marriage of these two genres feel so natural. The shooting gameplay is basically what you'd expect from the Genesis/Turbo-grafx era of shmups. Less about littering the screens with bullet hell and more about twitch reaction dodges. The RPG side of the gameplay has two elements to it: XP and equipment. Even if you fail to complete a level, you're always gaining XP which can help ease the frustration often present when learning the patterns in a new shmup. If you do manage to complete a level, you get a huge reward of gems which you can use to buy equipment for your ship. Nearly every aspect is customizable: weapons, shields, specials, ship size, speed, etc. Most of the replay value comes from experimenting with different builds, and while I've only cleared the game on normal I'm already positive that you'll need a variety of builds at your disposal to handle the variety in levels as you play on harder difficulties. Overall, the most dedicated shmup enthusiasts might not care for this game. But that's not who it's made for. This is a game for players who could never really get into the abstract sort of scoring gameplay that shmups have evolved into over the years. It's a game more for the strategic-minded players who appreciate the fundamentals of shmup gameplay.
30 Jahre keine Shmups gespielt: Mein Gott, ist das Spiel schwer und gut! Die Musik ist fantastisch! Mir gefällt auch sehr, dass man das jeweilige Raumschiff mit Upgrades verbessern kann, und somit ein Progressionssystem hat. Und denkt daran: Immer regelmäßig reparieren! Für Eindrücke könnt ihr euch mein Let's Play anschauen. Ich spiele es "blind": https://www.youtube.com/watch?v=jZnv5lqKays&list=PL1dSSASvFWwCuPZrvid4mui8qc6FL62dk&index=1
The game looks, feels, and sounds basic, and progress is an absolute slog. "Oh, you beat the first stage and made *some* money? Well, you have to repair your ship, so maybe you can afford a new weapon after your next run."
Fun old school style game. Controls occasionally freeze on first ship, but that might be intentional by designers of game so it is more fun to upgrade ship later. Is rather short, but that is kind of the point.
One of the most fun Shoot'em up on a PC you can play , This is RPG Shoot'em with many various of levels and enemy. upgrade your ship buy weapons and shields and other stuffs. The graphics and the music and the gameplay is perfect. https://www.youtube.com/watch?v=gunnyKyVtII&t=145s
Good game
Le jeu m'a replongé dans l'univers des années 90 mais avec un rythme et un gameplay beaucoup plus moderne. L'animation est fluide et au top. Au niveau jouabilité, l'utilisation d'une manette avec la configuration des différentes armes permet de progresser tout en veillant à ne pas se trouver en surcharge. Les boss rappellent également l'univers des shoot them'up et des beat them'all mais le plus c'est l'intégration d'éléments RPG permettant de configurer et d'améliorer son vaisseau et son armement. Et il le faut pour progresser dans les niveaux. Les graphismes sont soignés et les sons sont bien appropriés. La dissociation du niveau sonore et des effets intégrée est un plus. Bref c'est un excellent achat qui permet de bien se défouler tout en ayant le sourire !
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