
A third-person horror adventure that draws inspiration from Indonesian urban legend. Play as Linda, a high school student with the ability to sense and see ghosts. This spine-chilling sequel expands on the cult hit original, making DreadOut 2 another terrifying addition to the horror genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 27 → 0.14/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.1Kreviews | 75% | — | $785.4K |
| $9.99−50% | 522ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish there was a neutral option for reviews. But I cannot recommend to play this game in the state that it's in. It feels incredibly unfinished. I was so hyped to play the 2nd game way back when the trailers came out. However I am a bit disappointed with the final product. This game is very buggy. I know Unreal engine is a bit weird and janky already but goodness! The graphics are really bad. There is no consistency with the quality of models throughout the game. All the NPC's look the same and look like variations of the same model. Not to mention the animations are really weird and off too. I feel like there wasn't a whole lot of quality assurance on this game like at all. The sound quality isn't the best either. I know this game is an indie game but god. Another complaint I had with this game is the length. It's way too short. And not very satisfying at all. Like you complete a chapter and then it's like "oook. um yeahh that evil teacher is evil. go to this next area!" I can tell yes they were inspired by Fatal Frame but this just all falls flat. And isn't anywhere near the quality of Fatal Frame. I also was really disappointed by how not scary this one is. The 1st game and The Keepers of the Dark are really f*%(ing creepy. I feel they held back too much on this. It has way more hands on combat which I actually really enjoy. I really like the combo of using the camera and hacking and slashing enemies too! I just feel this game was trying to do too much with too little resources. There clearly really wasn't a whole lot of money in the budget. The only character model that looks decent is Linda's but the hair strands on her model always look off to me. I love the new cut but it just looks really thin. Especially the Outfit that has her Ponytail. This game could have been so much more if they had spent more time on this. As well as raising more money to fund this game. It also feels like they didn't have a whole lot of experience in making games with Unreal Engine. And it shows. Painfully. I hope maybe one day they can do like a major update to fix everything but I don't think that's ever gonna happen. This game also isn't optimized very well at all! Texture streaming is all over the place! Texture pop in this is very noticeable and it bugs the crap out of me. I can't stand blurry textures at all. It also doesn't matter how high you have the graphics. They always have this weird slight blur to it. I hate it. But yeah you go through all this nonsense and then it just ends lol. Mrs Siska is like "You ever heard of a snake girl!?" And Linda is like "Snake girl?..." The entire game is like this and then like I said it just ends. Do better Digital Happiness.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, Hungarian, Indonesian*languages with full audio support
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
补票,很有印尼特色的恐怖游戏,期待第三部做的更好别烂尾了
nah dont its piss boring and nut much to do
good horror game
keren dah pokoknya
Clearly a step up from the first game. A little bit of cliches there and there, some minor bugs and glitches, but overall quite a good indie horror. The best part was the hospital though.
这是我玩过最狗屎的游戏 顾名思义就是狗的屎 人物操作动作设计以及开门必须把门顶开还有存档点的设计都是屎中之屎 主角的速度比我奶奶都慢 施展一次攻击的前摇够我从北京走到纽约 怪物的攻击节奏更是用脚填的数值 怀疑是制作人吃屎的时候一坨屎掉到了键盘上随机出来的数值 随即一拍大腿填到游戏里 怪物精通无限连招 只要被抓到一次基本宣告死刑 甚至打到最后boss战的时候我连骂的力气都没有了 在小怪 boss 场景的触手无限连招之下还能心平气和的打完游戏的人我给你个去路 打开12315 订一张去四川乐山的车票 哪有个大佛 你去让他下来 你上去坐着去
太好玩了老铁们 打怪的时候压力爆大
他妈的 你管这叫做恐怖游戏啊 我被鬼攻击的时候就把我卡死在角落 拿电话也攻击不了鬼啊 你做的这是什么垃圾游戏 BUG一大堆还不让人通关的 垃圾懒觉 别叫dreadout游戏 干脆叫shit dog得了 ♥♥♥♥ you the game losser
good game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.1K | 20 | 100% | $9.99 | |
| $169.6K | 556 | 87% | $14.99 | |
| $149 | 2 | 100% | $3.99 | |
| $487K | 877 | 75% | $24.99 | |
| $69K | 238 | 45% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $785.4K | 1.4K | 89% | $8.99 | |
| $785.1K | 3.3K | 65% | $9.99 | |
| $784.9K | 3.7K | 96% | $9.99 | |
| $786K | 1K | 86% | $39.99 | |
| $786.1K | 2.9K | 87% | $19.99 | |
| $786.2K | 2.5K | 72% | $10.00 |