No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Draw your own cart and defeat other players! - Axes, spears, cannons, swords, all sorts of weapons attachable to your cart - Hundreds of cart types - Multiple Arenas - Endless enemies Terms of Service: https://www.ayaplay.com/tos Privacy policy: https://voodoo.io/privacy
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 483.2Kratings | 93% | — | not modelled |
| Free | 336.9Kratings | 86% |
Reviews
Themes across 193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Draw ya vehicle! Whoohoo Charge!
What the heck do you do at the end? I can’t find out. So this game I love it. There’s just one problem. I can’t find out what you’re supposed to do at the end. It’s confusing so if someone can help me find out what to do, I would love that but overall great game
John joints This is so fun you should play this. This game is so fun. I love it.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — |
| $259M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
positive critical· bar length = how often the theme comes up
Epstien To many ads wound not recommended
Thank you I love your game and you did a great job.
dear creators i would make this one star, but to get to your attention i made it 5. i get your trying to make money, but theres WAY to many ads. do you want us to delete this game?
Amazing I like when you draw the weirdest thing and still win
Greatest Monkey
5star It is so good. my straggly is to keep a little dot inside and when that dot comes out I lock in
Bad game WAY TOO MANY ADS
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $231.4M | 1.3M | 97% | $9.99 | |
| $204.8M | 292.3K | 93% | $29.99 | |
| $138.6M | 143.7K | 96% | $59.99 | |
| $89.3M | 395.2K | 97% | $13.99 | |
| $80.8M | 127.6K | 91% | $29.99 | |
| $80.3M | 162.5K | 96% | $19.99 |