
A solo old-school D&D-inspired ASCII roguelike set in Valoria, with race and class, spells, quests, dangerous dungeon crawls, and a primordial dragon stirring.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Reviews
1時間ほど遊んだあたりで初期レビュー 今のところとてもおすすめ! UIがとても良い,気になるところの近くに行ったら画面下に有効なコマンドが出てくるから操作を覚えやすいし,イベントNPCを分かりやすいようにマークしているからわざわざ探すストレスがない.その上ASCII文字も色がついていたりしてとても視認性が良い.そして有名なローグライクには大体あるが自動探索機能があるのもとても好み.これのおかげでプレイに対するモチベーションが上がる.またローグライクモードでも1回までなら死を免れることができるのでより知識を蓄えやすい. 難易度は結構難しいかもしれない,今はウィザードで遊んでいるが体力が低くてすぐに死ぬ.MP消費なしで撃てる魔法が結構あり魔法使いプレイが楽しい.次は戦士で遊ぼうと思う. 追記 アプデで序盤の難易度が大幅に下がったため初期体力の少ないPCでも生き残りやすくなりました
Simply fabulous! It's a close approximation of early AD&D (1E-2E era) and has that feel. Single character dungeon crawl with world exploration, quests, semi-random dungeons, etc. Your choice of ascii or graphical interface, a roguelike feel with lots of character creation options. The dev is also VERY responsive to bugfixes - sometimes addressing issues with a patch the next day. Great value, fantastic gameplay, plenty of content. 10/10
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classic roguelike with open world and lots of dungeons, quite a lot of varity, thumbs up!
Cool game all in all. I hope the tileset gets a overhaul down the road.
システム面についてレビューしたいと思います。 先ずは日本語に違和感が有ります、恐らく機械翻訳かと。。。? 説明部分が6対4の割合で英語が多いです(翻訳されていない) プレイ中の記号説明が無いので意味が全然分からない! 後、BGMの音量が非常に小さい、設定は有りますがボリュームを上げても変わらない。 これらが改善されればお勧めできるかと思います!
Great- has a good demo, try before buy. I bought it.
"Developer" admits in a thread the entire project was created with AI.
Really enjoyable traditional roguelike, in the style of ADOM. The AD&D-type mechanics keep things interesting, but can feel limiting at times. Soundtrack is lovely. In ASCII mode some symbols get re-used a lot, which can be a little confusing, but its never a huge issue. Not a big fan of how the tileset looks, but I prefer the ASCII for games like this most of the time anyway. A few nitpicks (and bear in mind its still in active development), but overall a very good experience.
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